Welcome,
Guest
. Please
login
or
register
.
Did you miss your
activation email
?
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Home
About
Team
Rules
Stats
Status
Sitemap
Chat
Downloads
Forum
News
Our Projects
Major Community Projects
Recent Posts
Unread Posts
Replies
Tools
SourceCoder3
Other Things...
Omnimaga Radio
TI-83 Plus ASM File Unsquisher
Z80 Conversion Tools
IES TI File Editor
Free RAM areas
Comprehensive Getkeyr table
URL Shortener
Online Axe Tilemap Editor
Help
Contact Us
Change Request
Report Issue/Bug
Team
Articles
Members
View the memberlist
Search For Members
Buddies
Login
Register
Omnimaga
»
Forum
»
Calculator Community
»
Other Calc-Related Projects and Ideas
»
TI Z80
»
xLIB enhancements idea thread
« previous
next »
Print
Pages:
1
[
2
]
3
4
Go Down
Author
Topic: xLIB enhancements idea thread (Read 26185 times)
0 Members and 1 Guest are viewing this topic.
dysfunction
Guest
xLIB enhancements idea thread
«
Reply #15 on:
November 15, 2005, 08:33:00 am »
16-bit tile index support? What is?
Logged
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
xLIB enhancements idea thread
«
Reply #16 on:
November 15, 2005, 08:41:00 am »
Now we just need rectangle libs and maybe even flash gordon or resource support
Logged
tr1p1ea
LV7
Elite (Next: 700)
Posts: 647
Rating: +110/-0
xLIB enhancements idea thread
«
Reply #17 on:
November 15, 2005, 09:42:00 am »
16-bit tile support is basically expending the number of tiles you can have per map. Currently you are limited to 256 different tiles per map ... with 16-bit indexes you could have 65536 different tiles (theoretically
).
Can flash gordon archive programs? Or does it just run archived programs?
Logged
"My world is Black & White. But if I blink fast enough, I see it in Grayscale."
Spellshaper
LV10
31337 u53r (Next: 2000)
Posts: 1690
Rating: +0/-0
This is me. Or maybe not.
xLIB enhancements idea thread
«
Reply #18 on:
November 15, 2005, 09:56:00 am »
QuoteBegin-tr1p1ea+15 November 2005, 21:42-->
QUOTE
(tr1p1ea @ 15 November 2005, 21:42)
16-bit tile support is basically expending the number of tiles you can have per map. Currently you are limited to 256 different tiles per map ... with 16-bit indexes you could have 65536 different tiles (theoretically
).
Can flash gordon archive programs? Or does it just run archived programs?
1. WOW!
2. flash gordon can
Logged
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
xLIB enhancements idea thread
«
Reply #19 on:
November 15, 2005, 09:59:00 am »
i think resource support might be an idea, since its more versatile
Logged
Spellshaper
LV10
31337 u53r (Next: 2000)
Posts: 1690
Rating: +0/-0
This is me. Or maybe not.
xLIB enhancements idea thread
«
Reply #20 on:
November 15, 2005, 10:00:00 am »
and for rectangle function: just include CODEX... B)
Logged
CDI
Guest
xLIB enhancements idea thread
«
Reply #21 on:
November 15, 2005, 10:02:00 am »
I'd like to see an option for built in GS i.e. another command on the end of real(1, real(2, and real(3 so you could say, make a pic in Pic1 then the "mask" to make GS in Pic2 and do real(3,1,4,1 to do 3 Lvl GS!
Logged
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
xLIB enhancements idea thread
«
Reply #22 on:
November 15, 2005, 10:13:00 am »
i doubt it would be feasible, I think pic based gs is more reliable than interrupts and more stable
Logged
dragon__lance
Guest
xLIB enhancements idea thread
«
Reply #23 on:
November 15, 2005, 10:31:00 am »
i agree with Kevin.
@tr1p1ea ,can u upload ur more recent version of xlib with pic support, thatd be really helpful.
rectangle and inverse text would be really handy without having to rely on codex. So would resource built in.
Logged
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
xLIB enhancements idea thread
«
Reply #24 on:
November 16, 2005, 07:56:00 am »
i think he's debugging now, he added zpic stuff i think as well as resource stuff. I dunno if rectasngle and lines are added yet
Logged
Spellshaper
LV10
31337 u53r (Next: 2000)
Posts: 1690
Rating: +0/-0
This is me. Or maybe not.
xLIB enhancements idea thread
«
Reply #25 on:
November 16, 2005, 08:19:00 am »
that dude is fast... O_O
Logged
tr1p1ea
LV7
Elite (Next: 700)
Posts: 647
Rating: +110/-0
xLIB enhancements idea thread
«
Reply #26 on:
November 16, 2005, 08:33:00 am »
I added pic stuff and the ability to copy archived programs to ram so that they can be executed (BASIC and TIOS-ASM).
I also added a function so that you can tell the calcs hardware version (83+, 83+SE etc).
Ill add some line routines, and maybe some text stuff too.
Logged
"My world is Black & White. But if I blink fast enough, I see it in Grayscale."
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
xLIB enhancements idea thread
«
Reply #27 on:
November 16, 2005, 08:44:00 am »
if you add text will it use OR/XOR/LD/AND logic?
Logged
CDI
Guest
xLIB enhancements idea thread
«
Reply #28 on:
November 16, 2005, 09:11:00 am »
that would be sweet
Logged
dragon__lance
Guest
xLIB enhancements idea thread
«
Reply #29 on:
November 16, 2005, 10:27:00 am »
tr1p1ea, ur the best
Logged
Print
Pages:
1
[
2
]
3
4
Go Up
« previous
next »
Omnimaga
»
Forum
»
Calculator Community
»
Other Calc-Related Projects and Ideas
»
TI Z80
»
xLIB enhancements idea thread