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xLIB enhancements idea thread
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Topic: xLIB enhancements idea thread (Read 26212 times)
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dysfunction
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xLIB enhancements idea thread
«
Reply #15 on:
November 15, 2005, 08:33:00 am »
16-bit tile index support? What is?
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DJ Omnimaga
Clacualters are teh gr33t
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xLIB enhancements idea thread
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Reply #16 on:
November 15, 2005, 08:41:00 am »
Now we just need rectangle libs and maybe even flash gordon or resource support
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tr1p1ea
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xLIB enhancements idea thread
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Reply #17 on:
November 15, 2005, 09:42:00 am »
16-bit tile support is basically expending the number of tiles you can have per map. Currently you are limited to 256 different tiles per map ... with 16-bit indexes you could have 65536 different tiles (theoretically
).
Can flash gordon archive programs? Or does it just run archived programs?
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Spellshaper
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xLIB enhancements idea thread
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Reply #18 on:
November 15, 2005, 09:56:00 am »
QuoteBegin-tr1p1ea+15 November 2005, 21:42-->
QUOTE
(tr1p1ea @ 15 November 2005, 21:42)
16-bit tile support is basically expending the number of tiles you can have per map. Currently you are limited to 256 different tiles per map ... with 16-bit indexes you could have 65536 different tiles (theoretically
).
Can flash gordon archive programs? Or does it just run archived programs?
1. WOW!
2. flash gordon can
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DJ Omnimaga
Clacualters are teh gr33t
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xLIB enhancements idea thread
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Reply #19 on:
November 15, 2005, 09:59:00 am »
i think resource support might be an idea, since its more versatile
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Spellshaper
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xLIB enhancements idea thread
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Reply #20 on:
November 15, 2005, 10:00:00 am »
and for rectangle function: just include CODEX... B)
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CDI
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xLIB enhancements idea thread
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Reply #21 on:
November 15, 2005, 10:02:00 am »
I'd like to see an option for built in GS i.e. another command on the end of real(1, real(2, and real(3 so you could say, make a pic in Pic1 then the "mask" to make GS in Pic2 and do real(3,1,4,1 to do 3 Lvl GS!
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DJ Omnimaga
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xLIB enhancements idea thread
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Reply #22 on:
November 15, 2005, 10:13:00 am »
i doubt it would be feasible, I think pic based gs is more reliable than interrupts and more stable
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dragon__lance
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xLIB enhancements idea thread
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Reply #23 on:
November 15, 2005, 10:31:00 am »
i agree with Kevin.
@tr1p1ea ,can u upload ur more recent version of xlib with pic support, thatd be really helpful.
rectangle and inverse text would be really handy without having to rely on codex. So would resource built in.
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DJ Omnimaga
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Omnimagician (Next: --)
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CodeWalrus founder & retired Omnimaga founder
xLIB enhancements idea thread
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Reply #24 on:
November 16, 2005, 07:56:00 am »
i think he's debugging now, he added zpic stuff i think as well as resource stuff. I dunno if rectasngle and lines are added yet
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Spellshaper
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This is me. Or maybe not.
xLIB enhancements idea thread
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Reply #25 on:
November 16, 2005, 08:19:00 am »
that dude is fast... O_O
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tr1p1ea
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xLIB enhancements idea thread
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Reply #26 on:
November 16, 2005, 08:33:00 am »
I added pic stuff and the ability to copy archived programs to ram so that they can be executed (BASIC and TIOS-ASM).
I also added a function so that you can tell the calcs hardware version (83+, 83+SE etc).
Ill add some line routines, and maybe some text stuff too.
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"My world is Black & White. But if I blink fast enough, I see it in Grayscale."
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
xLIB enhancements idea thread
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Reply #27 on:
November 16, 2005, 08:44:00 am »
if you add text will it use OR/XOR/LD/AND logic?
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CDI
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xLIB enhancements idea thread
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Reply #28 on:
November 16, 2005, 09:11:00 am »
that would be sweet
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dragon__lance
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xLIB enhancements idea thread
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Reply #29 on:
November 16, 2005, 10:27:00 am »
tr1p1ea, ur the best
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xLIB enhancements idea thread