QUOTE (CDI @ 26 September 2005, 18:49) |
thanks to the 50,000 (not THAT much) keys available... |
QUOTE (Kevin @ 6 October 2005, 9:49) |
oops forgot to post progress for a while here
Post by: DJ Omnimaga on October 06, 2005, 02:48:00 pm ![]() as for ASM libs I think there is Flib for 68k, its a nice lib that allow sprites and tilemaps if I remember Post by: dysfunction on October 07, 2005, 04:12:00 am Post by: CDI on October 07, 2005, 09:15:00 am Post by: DJ Omnimaga on October 11, 2005, 03:39:00 am Post by: DJ Omnimaga on October 14, 2005, 07:42:00 am Post by: Spellshaper on October 14, 2005, 08:13:00 am ![]() Post by: DJ Omnimaga on October 15, 2005, 02:39:00 pm I hope you'll like it feel free to give suggestions and comments :) ![]() Post by: Ranman on October 15, 2005, 04:04:00 pm I've said it before, but that is one nice looking game. Very professional looking. %) ![]() Post by: Spellshaper on October 16, 2005, 04:44:00 am Post by: Ranman on October 16, 2005, 06:10:00 am http://www.ticalc.org Congratulations :ru13z: ![]() Post by: CDI on October 16, 2005, 06:33:00 am ![]() Post by: DJ Omnimaga on October 16, 2005, 12:13:00 pm ![]() ![]() ![]() @spellshaper yeah the game is quite big actually, due to the fact most stuf fis graphics and level data but in the future I could try to find out a levle compression script to allow ppl to have more levels on their calcs @CDI yeah I still think this could be a good idea. however I think once FFR is finished you should also upload it to ticalc.org, not only to calcgames.org. Otherwise this program will be useless because lot of ppl who visit ticalc doesnt even know what is calcgames.org or vice versa so they'll heard about FFR in my readme and bother me with "where can I find FFR" questions via emails. Also it would be dumb to make a levle conversion tool for a program that isnt even in ticalc.org archives @ranman I used PindurTI emulator but I did printscreen so it screenshoted the game to PTI size (2x normal size) and I just took out the pics. I thouhg it would look more realistic like that :) ![]() ![]() Post by: merthsoft on October 17, 2005, 11:11:00 am And XXR is very fun... Post by: CDI on October 17, 2005, 11:41:00 am Post by: DJ Omnimaga on October 17, 2005, 11:47:00 am ![]() Post by: DJ Omnimaga on October 18, 2005, 06:44:00 am http://crystaltips.typepad.com/wonderland/2005/10/ddr_on_a_calcul.html http://www.boingboing.net/2005/10/18/dance_dance_revoluti.html http://play-girlz.com/ddr-for-pocket-calculators/ I dunno what to say anymore O_O ![]() ![]() ![]() Post by: tifreak on October 18, 2005, 07:07:00 am ![]() Wish I could get something featured like that... Post by: Spellshaper on October 18, 2005, 07:47:00 am Post by: CDI on October 19, 2005, 10:08:00 am I just noticed that some guy put up a DDR recreation (i believe his call sign is Xero Xcape), and in his game discription, you could TOTALLY tell that he was bashing Kevin for using asm libraries in his basic game, saying that it isnt really basic. Well, contrary to popular belief, an ASM library is still within the paramiters to defining a BASIC game. If it was an asm prog just for that ONE AND SINGLE GAME,and no other game ever could use it, then no, it would be a hybrid. But listen closly: this xlib is a library that furthurs the capibilities of a calc. Think of it as a patch, that you can turn off and on when ever you want. You can think of the normal things you use every day as a libray that is built into the calc, like 'if-then', cos, sin, ln, e, and everything else, really. They are essentionally 'librarys' that cant be tamperd with. So anyone who thinks of Kevin as a devil for this 'abomination', think otherwise. This is pure basic. My response Heya! wazzap? you wanna know something, I am a VERY good friend with Kevin, hell he even thinks FFR is sweet, he's even making an XXR<->FFR song converter! as for bashing, nope. PURE BASIC (as agreed by a whole lotta people on #tcpa) is using no ASM libs and only what the calc provides, even tho Kevin's uses xLIB is isn't PURE... but it is thousands of times better than mine, I couldn't even compare really... but as I said, we chat, and are on some of the best terms with each other (if it wasn't for my scedule I'd still be staff at Omnimaga) so think hard and long about what you said... I only bash those that bash BASIC... and I belive if anyone here could do what Kevin does with BASIC they should be given godlike status... -CDI_ Post by: DJ Omnimaga on October 20, 2005, 03:23:00 am ![]() ![]() Post by: arti on October 20, 2005, 08:37:00 am ![]() Post by: Ranman on October 21, 2005, 05:30:00 pm From Ticalc: "Ranked as 1 on our top downloads list for the past seven days with 2556 downloads." Wow... 2556 downloads in one week! O_O ![]() Post by: DJ Omnimaga on October 22, 2005, 10:17:00 am ![]() Post by: DJ Omnimaga on October 23, 2005, 01:37:00 pm ![]() ![]() wow O_O ![]() Post by: Spellshaper on October 24, 2005, 03:21:00 am :paf: ![]() Post by: tifreak on October 24, 2005, 05:49:00 am ![]() Post by: DJ Omnimaga on November 04, 2005, 08:51:00 am Post by: dragon__lance on November 04, 2005, 10:25:00 am ![]() Post by: DJ Omnimaga on November 18, 2005, 07:45:00 am http://omnimaga.unitedti.org/xxr.zip Note that the game is not maintained any longer so if there is any other updates in the future that will be bugfixes only (if necessary) |