Author Topic: Xonix  (Read 11537 times)

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Offline Quigibo

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Re: Xonix
« Reply #15 on: August 11, 2010, 03:55:46 am »
As for how the logic works in this game, once a wall is completed, every BALL flood-fills its area, marking it with a number.  Anything that has been marked is kept clean, and anything not marked is set as solid.

Ah! That's really smart!  It's quite literally thinking outside the box :)

That reminds me of when I was working on Puyo Puyo.  I couldn't find any algorithms published for how to detect if 4 or more balls on a grid are connected 4-directionally and it took me months before I figured out a way to do it.  You just detect all the balls that form chains of 3 or less, which is easy since there are so few combinations and they're all trivial, and then just destroy everything else.
« Last Edit: August 11, 2010, 03:57:28 am by Quigibo »
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Offline ztrumpet

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Re: Xonix
« Reply #16 on: August 16, 2010, 01:33:30 pm »
Wow!  Builderboy, I need to ship that time machine back to you so you have the time to finish this, Portal (X and 2), and Serenity.  I can't wait for these 4 great games. ;D

Offline DJ Omnimaga

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Re: Xonix
« Reply #17 on: August 17, 2010, 10:00:09 am »
Same here, I hopethey all get finished. And nice job on the filling in Xonix.

Offline ztrumpet

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Re: Xonix
« Reply #18 on: May 08, 2011, 09:26:46 pm »
*Bump*
I see this isn't in your sig anymore. :(
Can you release what you had?  It looks like fun even in that state. ;D

Offline Builderboy

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Re: Xonix
« Reply #19 on: May 09, 2011, 12:17:11 am »
Lols this is my thought process whenever I try to restart this:

Ok this is basically finished, time to wrap it up
Hmm i need to add powerups just like the original
Uhoh I only have 4x4 sprite options
Uhg this is impossible, they all look the same
Maybe 8x8 and have them take up 4 tiles?
Bleh then collision gets even more wacky
8x8 is way too big anyway
Blarg
I'll work on it later

Offline leafy

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Re: Xonix
« Reply #20 on: May 09, 2011, 12:21:06 am »
Hehe my feelings exactly ^^
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Offline ztrumpet

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Re: Xonix
« Reply #21 on: May 09, 2011, 12:38:48 am »
Builerboy, I loled. ;D

Offline Munchor

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Re: Xonix
« Reply #22 on: May 09, 2011, 07:26:32 am »


Builderboy, really nice job, that looks really cool. How would highscores work on this kind of game, though?

Offline aeTIos

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Re: Xonix
« Reply #23 on: May 09, 2011, 02:32:21 pm »
This is an awesome game! hope you finish it!
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Offline squidgetx

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Re: Xonix
« Reply #24 on: May 09, 2011, 05:53:22 pm »
4x4 is that hard to work with? I could try and get you some sprites if you want

Offline DJ Omnimaga

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Re: Xonix
« Reply #25 on: June 06, 2011, 06:01:18 pm »
I hope you release this at one point Bboy :D