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In other news, Frey continues kicking unprecedented levels of ass.
Vunderful. How is this game mechanism going to play out, though? Will it be scrolling? Also, you should decrease the friction on the walls, just to make it feel a bit better IMHO
I was planning on just four screens, and what is tilemapping, anyway?Also, I'm currently in the process of expunging unneccessities, because they're taking too much space and they're chewing up my variables. (I'm down to two variables left in the current code.)The first to go was the inverse rectangles; with the ball no longer going through diagonally adjacent filled states, its products could no longer be used as mazes.EVERYBODY:Unless you want your favorite feature gone, I suggest you post your support now, before I strip it away. And just because a feature that wasn't spoken up for is present in the next version, that does not mean it's permanent, that just means I still have use for it. The only exceptions to this are the circles and inverse mode. Even the ball finder may be gone if I feel like it is no longer necessary.