Author Topic: YAAR (Yet Another Assembly/Axe Raycaster)  (Read 38013 times)

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Offline Runer112

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Re: YAAR (Yet Another Axe Raycaster)
« Reply #15 on: December 12, 2010, 10:30:20 am »
Holy...O.O

I'm definitely going to have to take a look at your source, though I doubt I'll be able to make many improvements to it lol

Oh, that reminds me... I really should comment this. Of all my projects, this one is probably one of the most important to comment, because it's really math-heavy and employs some algorithms that sometimes confuse even myself and should definitely be explained. I'll get around to that later today.
« Last Edit: December 12, 2010, 10:31:37 am by Runer112 »

Offline yunhua98

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Re: YAAR (Yet Another Axe Raycaster)
« Reply #16 on: December 12, 2010, 08:45:28 pm »
WOW.  O.O
finally,  {AXE} == {ASM}

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Re: YAAR (Yet Another Axe Raycaster)
« Reply #17 on: December 12, 2010, 08:58:16 pm »
The day Axe > ASM is the day I explode. But it's getting close :o




Offline nemo

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Re: YAAR (Yet Another Axe Raycaster)
« Reply #18 on: December 12, 2010, 09:00:29 pm »
i think it's safe to say ASM is the asymptote of Axe.


Offline Michael_Lee

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Re: YAAR (Yet Another Axe Raycaster)
« Reply #19 on: December 12, 2010, 09:04:26 pm »
i think it's safe to say ASM is the asymptote of Axe.

Haha, I lol'd.

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Offline Snake X

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Re: YAAR (Yet Another Axe Raycaster)
« Reply #20 on: December 12, 2010, 09:06:36 pm »
:O wow ill have to try this one day on my physical calc to see teh speeds :p
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Offline Runer112

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Re: YAAR (Yet Another Axe Raycaster)
« Reply #21 on: December 12, 2010, 09:23:00 pm »
i think it's safe to say ASM is the asymptote of Axe.

Haha, I lol'd.

@Runer: Have you made more progress on speed and optimizations?


I haven't had a chance to do anything today, I didn't really have any free time. Expect me to work on this more in the next few days, though!

Offline willrandship

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Re: YAAR (Yet Another Axe Raycaster)
« Reply #22 on: December 12, 2010, 09:31:19 pm »
WOW! I drool at your sweet programming skillz :P

Seriously, though, this is amazing.

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Re: YAAR (Yet Another Axe Raycaster)
« Reply #23 on: December 12, 2010, 11:27:30 pm »
WOW! I drool at your sweet programming skillz :P

Seriously, though, this is amazing.

Yeah, not to be narcissistic or anything, but this really is somewhat amazing. I keep looking back at the screenshots in the first post and I think to myself, "This looks awesome. There's no way I made this. Especially in Axe!"

But I did. :o

Offline DJ Omnimaga

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Re: YAAR (Yet Another Axe Raycaster)
« Reply #24 on: December 12, 2010, 11:39:37 pm »
O.O O.O O.O O.O
O.O O.O O.O O.O
O.O O.O O.O O.O


My eyes just popped out of my head, like this O.O

I'm not sure how to describe the awesomeness that this is, but wow, textures! Plus it runs fast too. Did you use pure Axe or both Axe and ASM? I think when it is updated, you should maybe release the engine with some instructions on how to integrate it inside a game. It would be great to see games using this. :O

This is 100% pure Axe goodness. ;) And yes, if I manage to get it to run a bit faster and have a few more useful features for games (like scaled sprites) then I'll certainly release it as a tool for Axe programmers.
Wow great! I personally would like something no one else tried yet: a raycasting RPG. Most people go with mazes or FPSes, but not RPGs. I could maybe even attempt a racing tunnel. :P

Offline ztrumpet

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Re: YAAR (Yet Another Axe Raycaster)
« Reply #25 on: December 13, 2010, 08:16:39 am »
 :w00t:This is awesome!  Wonderful work Runer! ;D

Offline Yeong

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Re: YAAR (Yet Another Axe Raycaster)
« Reply #26 on: December 13, 2010, 08:18:11 am »
The day Axe > ASM is the day I explode. But it's getting close :o
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Offline TIfanx1999

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Re: YAAR (Yet Another Axe Raycaster)
« Reply #27 on: December 13, 2010, 10:25:55 am »
This looks pretty cool. Visually it reminds me of an ASM demo someone made (Spencer at Revsoft maybe?).

Offline willrandship

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Re: YAAR (Yet Another Axe Raycaster)
« Reply #28 on: December 13, 2010, 10:34:09 am »
So, DJ, why not try cloning the first Elder Scrolls game? Arena, (and maybe even daggerfall!) used raycasting if I remember correctly.

Offline DJ Omnimaga

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Re: YAAR (Yet Another Axe Raycaster)
« Reply #29 on: December 13, 2010, 11:10:49 pm »
I never played those games so I wouldn't know. I was more into FF-type games.

By the way if this is released as an engine to use in other games, would we be able to choose things such as the camera height and vertical angle? This might be useful for example if someone makes a 2nd person view game where we cannot see the sky/ceiling.