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Holy...I'm definitely going to have to take a look at your source, though I doubt I'll be able to make many improvements to it lol
i think it's safe to say ASM is the asymptote of Axe.
Quote from: nemo on December 12, 2010, 09:00:29 pmi think it's safe to say ASM is the asymptote of Axe.Haha, I lol'd.@Runer: Have you made more progress on speed and optimizations?
WOW! I drool at your sweet programming skillz Seriously, though, this is amazing.
Quote from: DJ Omnimaga on December 12, 2010, 05:41:18 am My eyes just popped out of my head, like this I'm not sure how to describe the awesomeness that this is, but wow, textures! Plus it runs fast too. Did you use pure Axe or both Axe and ASM? I think when it is updated, you should maybe release the engine with some instructions on how to integrate it inside a game. It would be great to see games using this. :OThis is 100% pure Axe goodness. And yes, if I manage to get it to run a bit faster and have a few more useful features for games (like scaled sprites) then I'll certainly release it as a tool for Axe programmers.
My eyes just popped out of my head, like this I'm not sure how to describe the awesomeness that this is, but wow, textures! Plus it runs fast too. Did you use pure Axe or both Axe and ASM? I think when it is updated, you should maybe release the engine with some instructions on how to integrate it inside a game. It would be great to see games using this. :O
The day Axe > ASM is the day I explode. But it's getting close