Author Topic: YAAR (Yet Another Assembly/Axe Raycaster)  (Read 38189 times)

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Offline Runer112

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Re: YAAR (Yet Another Axe Raycaster)
« Reply #30 on: December 14, 2010, 12:25:45 am »
Jumping and crouching! When jumping, you cannot change your direction of movement, although you will still collide with walls and they will affect your movement. When crouching, you move and turn at half speed and cannot jump.

EDIT: Also, the post number. >:D
« Last Edit: December 14, 2010, 12:27:48 am by Runer112 »

Offline TIfanx1999

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Re: YAAR (Yet Another Axe Raycaster)
« Reply #31 on: December 14, 2010, 12:27:45 am »
Wow, that's freakin awesome! ;D

Offline Builderboy

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Re: YAAR (Yet Another Axe Raycaster)
« Reply #32 on: December 14, 2010, 12:56:22 am »
Whaaaaaaa thats epic!  This is looking like a more functional raycaster than some of the professional ones out there!

Offline DJ Omnimaga

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Re: YAAR (Yet Another Axe Raycaster)
« Reply #33 on: December 14, 2010, 02:57:29 am »
Jumping and crouching! When jumping, you cannot change your direction of movement, although you will still collide with walls and they will affect your movement. When crouching, you move and turn at half speed and cannot jump.

EDIT: Also, the post number. >:D


This is too great! O.O O.O O.O

Seeing the screen size, this could maybe be useful for some sort of sequel to Nemesiat. :P

Keep up the good work Runer112! Still 6 MHz, right? Also how large is it so far? Is it also possible to reduce the quality like in Bwang's TI-Nspire Raycaster? Here's a screenshot demonstrating what I mean. Some people might want to go for lower quality if for example they need a lot of speed but want to stay in 6 MHz mode or if someone makes a multiplayer shooter or something.
« Last Edit: December 14, 2010, 03:07:15 am by DJ Omnimaga »

Offline willrandship

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Re: YAAR (Yet Another Axe Raycaster)
« Reply #34 on: December 14, 2010, 09:44:00 am »
The calc could detect if it runs in 6 mhz or 15, since it actually returns a 0 if it fails, so...you could have it detect if it was a 6 mhz calc or 15 mhz and automatically reduce quality/run it faster. of course, for yours in its current state it looks like it runs at 6 mhz just fine :P

Offline Runer112

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Re: YAAR (Yet Another Axe Raycaster)
« Reply #35 on: December 14, 2010, 10:26:41 am »
Keep up the good work Runer112! Still 6 MHz, right? Also how large is it so far? Is it also possible to reduce the quality like in Bwang's TI-Nspire Raycaster? Here's a screenshot demonstrating what I mean. Some people might want to go for lower quality if for example they need a lot of speed but want to stay in 6 MHz mode or if someone makes a multiplayer shooter or something.

No, it's already at 15MHz. :-\ But thanks to your suggestion, that may not stay the case, if I can find other ways to speed it up!

Anyways, here are some screenshots demonstrating the speed boost from horizontal pixel-doubling.

EDIT: Oh, and the engine (raycasting, moving, jumping, and crouching) is about 2000 bytes so far.
« Last Edit: December 14, 2010, 10:33:10 am by Runer112 »

Offline nemo

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Re: YAAR (Yet Another Axe Raycaster)
« Reply #36 on: December 14, 2010, 11:19:39 am »
whoa.. that is insane. only 2000 bytes? great work runer


Offline c.sprinkle

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Re: YAAR (Yet Another Axe Raycaster)
« Reply #37 on: December 14, 2010, 12:04:15 pm »
This looks really promising.

Offline Builderboy

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Re: YAAR (Yet Another Axe Raycaster)
« Reply #38 on: December 14, 2010, 01:56:22 pm »
Its too bad that the graphics don't scale well on the walls when you are looking at them from far away :( but that can't be helped, because this engine is so unbelievably epic!  That speed boost you just gave it is also so epic :OOOO

Offline ztrumpet

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Re: YAAR (Yet Another Axe Raycaster)
« Reply #39 on: December 14, 2010, 04:31:45 pm »
Woah...



...my brain...

Offline Builderboy

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Re: YAAR (Yet Another Axe Raycaster)
« Reply #40 on: December 14, 2010, 04:32:38 pm »
Woah...
...my brain...

Lol you be stealin my lines :P

Offline ztrumpet

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Re: YAAR (Yet Another Axe Raycaster)
« Reply #41 on: December 14, 2010, 04:33:39 pm »
Um, if I quote your post, it's different!

Spoiler For Spoiler:

I warned you Calc84, but you didn't listen, now see what you did to my brain?!

Offline Builderboy

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Re: YAAR (Yet Another Axe Raycaster)
« Reply #42 on: December 14, 2010, 04:36:15 pm »
Lol fine you be stealin my pic :P

*Builderboy runs*

Offline c.sprinkle

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Re: YAAR (Yet Another Axe Raycaster)
« Reply #43 on: December 14, 2010, 05:32:43 pm »
But not my brains. :)
Spoiler For Spoiler:
You fail by losing the game.

Offline Deep Toaster

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Re: YAAR (Yet Another Axe Raycaster)
« Reply #44 on: December 14, 2010, 06:45:42 pm »
* Deep Thought like speed boost... :o

Will it work on 6 MHz now?