Author Topic: YAB (Yet another Bomberman)  (Read 6345 times)

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Offline Michael_Lee

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YAB (Yet another Bomberman)
« on: January 14, 2011, 07:17:39 pm »
This Tuesday, a friend challenged me to make a Bomberman game.  I have a basic version worked out that I wanted to share -- you can control two players (I plan to add more, plus calc to calc multiplayer eventually), and lay bombs.

I don't have powerups/enemies yet - what kinds do you guys think I should include?

Also, how are the sprites?
« Last Edit: January 14, 2011, 07:19:04 pm by Michael_Lee »
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Offline Munchor

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Re: YAB (Yet another Bomberman)
« Reply #1 on: January 14, 2011, 07:21:00 pm »
Looks very well! What language?

Offline Michael_Lee

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Re: YAB (Yet another Bomberman)
« Reply #2 on: January 14, 2011, 07:21:33 pm »
Looks very well! What language?

Oh!  Right.  Axe.
My website: Currently boring.

Projects:
Axe Interpreter
   > Core: Done
   > Memory: Need write code to add constants.
   > Graphics: Rewritten.  Needs to integrate sprites with constants.
   > IO: GetKey done.  Need to add mostly homescreen IO stuff.
Croquette:
   > Stomping bugs
   > Internet version: On hold until I can make my website less boring/broken.

Offline Munchor

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Re: YAB (Yet another Bomberman)
« Reply #3 on: January 14, 2011, 07:22:57 pm »
Looks very well! What language?

Oh!  Right.  Axe.

Yeah, it looks great. I wish I could do that in such small period of time.

Offline yunhua98

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Re: YAB (Yet another Bomberman)
« Reply #4 on: January 14, 2011, 08:34:47 pm »
Nice!  The screenie's reallyslow on mu iPod though, I didn't see whether the enemy moved.  Does it?

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Offline Michael_Lee

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Re: YAB (Yet another Bomberman)
« Reply #5 on: January 14, 2011, 08:41:29 pm »
*cough* *cough*

Erm, I don't actually have an AI yet.  Both the characters are controlled by the user, but I just find it difficult to move two things at once.
My website: Currently boring.

Projects:
Axe Interpreter
   > Core: Done
   > Memory: Need write code to add constants.
   > Graphics: Rewritten.  Needs to integrate sprites with constants.
   > IO: GetKey done.  Need to add mostly homescreen IO stuff.
Croquette:
   > Stomping bugs
   > Internet version: On hold until I can make my website less boring/broken.

Offline shmibs

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Re: YAB (Yet another Bomberman)
« Reply #6 on: January 14, 2011, 10:55:31 pm »
coolio!
the character sprites might need a little work, but i'm loving the grayscale!
it looks like you're definitely able to pull this off. good luck!

Offline willrandship

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Re: YAB (Yet another Bomberman)
« Reply #7 on: January 14, 2011, 11:24:58 pm »
Don't forget that a bomb hitting another bomb sets both off.

Looks great so far!

Offline DJ Omnimaga

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Re: YAB (Yet another Bomberman)
« Reply #8 on: January 17, 2011, 05:42:15 pm »
Nice so far!

Offline Munchor

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Re: YAB (Yet another Bomberman)
« Reply #9 on: January 17, 2011, 05:43:01 pm »
Don't forget that a bomb hitting another bomb sets both off.

Looks great so far!

That's important and tricky to code, it seems.

Offline Michael_Lee

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Re: YAB (Yet another Bomberman)
« Reply #10 on: January 17, 2011, 06:59:01 pm »
Don't forget that a bomb hitting another bomb sets both off.

Looks great so far!

That's important and tricky to code, it seems.

I actually didn't know that the bombs did that until willrandship told me :P
My website: Currently boring.

Projects:
Axe Interpreter
   > Core: Done
   > Memory: Need write code to add constants.
   > Graphics: Rewritten.  Needs to integrate sprites with constants.
   > IO: GetKey done.  Need to add mostly homescreen IO stuff.
Croquette:
   > Stomping bugs
   > Internet version: On hold until I can make my website less boring/broken.