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Lookin' good. Keep up the awesome work.How much memory does the color version require? And the monochrome?
12fPart(T/12)+.0001(fPart(T/12)=1/3) // x offset, in number of tiles, from the top-left sprite (origin)//The "+.0001..." part is to fix rounding issues with my algorithm, so if the tile is in the 4th column, it'll actually display using this//If you're wondering, this isn't the problem with my 13th tile issue. This doesn't trigger as fPart(13/12) = 1/12, and not 4/12.8int(T/12) // y offset, in number of pixels, from the top-left sprite (origin)//T is the inputted tile ID. For the issue that I'm having, T is 13.
Just as a disclaimer, I haven't tried it with hard-coded values to display the 13th sprite, although realistically there shouldn't be any difference between my algorithm and the hard-coded values, and their outputs.
The monochrome version of this is looking really nice. Great job!
Awesome, I'll try to check it out!
Awesome! Just downloaded it. I'll try it out tomorrow! Congrats on the release!