Author Topic: YAMGT  (Read 97097 times)

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Offline Builderboy

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Re: Tio
« Reply #165 on: February 07, 2011, 06:56:33 pm »
I really like it :D the physics you implemented look very fun to play with :] are you still looking for some small arcade games to generate? cause I have some ideas ;)

Offline ztrumpet

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Re: Tio
« Reply #166 on: February 07, 2011, 07:15:03 pm »
That looks really cool!  Nice job! ;D

Offline Darl181

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Re: Tio
« Reply #167 on: February 07, 2011, 10:02:41 pm »
Thanks, all :D
@Builderboy: Tio's probably going to keep me busy for a while, esp. smoothscrolling and optimizing, but whenever I get ideas I write them down in my programming notebook ;)
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Offline Builderboy

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Re: Tio
« Reply #168 on: February 07, 2011, 10:16:35 pm »
Alright gotcha, just asking :) Good luck with Tio!  Can't wait to see some more progress :]

souvik1997

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Re: Tio
« Reply #169 on: February 07, 2011, 10:42:06 pm »
This looks very cool!
Spoiler For offtopic:
Tio means "uncle" in Spanish.

Offline Darl181

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Re: Tio
« Reply #170 on: February 08, 2011, 02:25:49 pm »
Yeah, i just learned about that in spanish yesterday...not intended tho.
Originally, it was an acronym, but it sounds better as a whole word...

I just tested the FPS of this during math and it's something like 9  :w00t:
Test was inaccurate.  It's something like 14.
« Last Edit: February 09, 2011, 03:19:46 pm by Darl181 »
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Offline JosJuice

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Re: Tio
« Reply #171 on: February 08, 2011, 02:27:22 pm »
Tio means ten in Swedish. :P

Offline Darl181

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Re: Tio
« Reply #172 on: February 08, 2011, 02:28:40 pm »
* Darl181 opens up google translate to see what else comes up

hmm..."in combination" in filipino...

EDIT: anyway, i need to optimize.
« Last Edit: February 08, 2011, 02:32:33 pm by Darl181 »
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Offline Darl181

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Re: Tio
« Reply #173 on: February 08, 2011, 08:07:54 pm »
Argh, typing on my calc gets more and more annoying, some of the keys keep on sticking :mad:
How do you open a calc?  I can get the screws out, but I dont want to make some sort of stupid mistake trying to open it :P so I'd rather be sure.
Thi is kind of urgent...
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Offline Darl181

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Re: Tio
« Reply #174 on: February 10, 2011, 02:43:18 pm »
Triple post..oh well :P

(another) UPDATE
Tio 4.
Now has...

Slight optimizations (runs ~16FPS now) :w00t:
A small sprite change (bouncy blocks in-game)
Pause! (press [mode] in-game)
While paused, press ON ;) (don't worry, it's not a rickroll or anything)
When you complete the level, it shows the # of frames you took and how many times you died.

I think that's pretty much it.

Pausing isn't shown in the screenie, but it sets contrast to zero.  Pressing ON does a ClrHome:Shade{E8447}+24:Return so it looks a lot like TIOS booting up.  Works great on the teachers I've tried it on  :evillaugh:

BTW the level from before (v3 I think) works with this version; no format changes like TWHG :P
« Last Edit: February 10, 2011, 09:26:55 pm by Darl181 »
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Offline Munchor

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Re: Tio
« Reply #175 on: February 10, 2011, 02:44:42 pm »
Oh my god, the editor looks fabulous! And so does the engine, must download!


EDIT: HOLY LORD ON CALC IT LOOKS SO MUCH AWESOMER!
« Last Edit: February 10, 2011, 02:49:00 pm by Scout »

Offline Darl181

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Re: Tio
« Reply #176 on: February 10, 2011, 02:53:54 pm »
I don't think I've explained the editor controls yet...
[Y=] Start block
[WINDOW] Finish block
[ZOOM] Respawn block (if you die or press Alpha)
[TRACE] Enemies, static but if you touch them you die
[DEL] Delete block
« Last Edit: February 10, 2011, 08:02:37 pm by Darl181 »
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Offline Munchor

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Re: Tio
« Reply #177 on: February 10, 2011, 02:57:14 pm »
I don't think I've explained the editor controls yet...
[Y=] Start block
[WINDOW] Finish block
[ZOOM] Respawn block (if you die or press Alpha)
[TRACE] Enemies, static but if you touch them you die

I figured them out by my self, except for Enemies.


This looks so good, you should put this in ticalc.org so it gets featured.

Me and my friends will be so addicted, but stuff can get better:

1: The editor sometimes I want to scroll 1 block and it scrolls 2;
2: Scrolling (I know it's planned);
3: List of levels saved (for size stuff, let's have a Max of 5);
4: Highscores for each level?
5: The editor, when I want to paint only one block it won't let me, I can only make rows sometimes.

Try and fix some of these, :D

Offline Darl181

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Re: Tio
« Reply #178 on: February 10, 2011, 04:34:27 pm »
About the editor things...for some reason the calc tends to skip over
Code: [Select]
While getKey(#):Endeven if I put a pause in there.
As for you getting a row instead of a single block:  are you holding down the key?  If you hold it down for too long it will flash back and forth.  Also, [DEL] deletes blocks.

I guess for high scores, I would have to have some pre-made levels.  If anybody wants to make levels and post them, go ahead :D Each level is 384 bytes of data, so it would mean a ~2K levelset (and will get bigger when scrolling comes in) :P so it should probably be optional or something.
Just got an idea: I could compress them using the nibble thing.  Theres's only what, 6 types of blocks so far?  And 16 possible?

And for putting it on ticalc, I'd at least like to get scrolling in before that.


If anybody is good at optimizing, any help getting this to run faster would be appreciated.  I'm aiming for something like 20FPS so when i put in scrolling it slows down to about where it is now.
« Last Edit: February 10, 2011, 04:46:43 pm by Darl181 »
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Offline squidgetx

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Re: Tio
« Reply #179 on: February 10, 2011, 07:39:27 pm »
I'll offer my optimizing services (although if Runer112 shows up, give it to him: he'll give back something at like 9000 FPS and half the size....and totally unreadable source XD) :) This looks great btw
« Last Edit: February 10, 2011, 07:42:47 pm by squidgetx »