Author Topic: YAMGT  (Read 97081 times)

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Offline Darl181

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Re: Tio
« Reply #285 on: March 18, 2011, 07:18:08 pm »
Version 8finally : P
Added:
tons of tiles...one-way (all four directions), portals, wall switches
smaller jump, key is Y=/F1

Changed:
GUI in editor--tiles are split into "basic", "advanced", and "interactive"
Game and editor split into different programs

Included level shown in screenie

About the portals: yes, there's two of them.  They're different tile numbers.  If only one exists and you touch it, nothing should happen.  The editor enforces that only one of each type is in the level.

TIO is the game, TIOE is the editor
« Last Edit: March 22, 2011, 11:23:58 pm by Darl181 »
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Offline Deep Toaster

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Re: Tio
« Reply #286 on: March 18, 2011, 07:27:09 pm »
Whoa! That looks amazing! And it's only black and white? :crazy:




Offline Darl181

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Re: Tio
« Reply #287 on: March 18, 2011, 07:40:33 pm »
At some points it uses animated sprites to simulate grayscale, but the sprites are monochrome.
And thanks :D
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Offline ztrumpet

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Re: Tio
« Reply #288 on: March 18, 2011, 07:44:19 pm »
Yeah, that looks great.  Nice job! :D

Offline Darl181

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Re: Tio
« Reply #289 on: March 19, 2011, 03:47:24 pm »
Last night, I added tiles that, once you step on top of them (they function the same as the solid black floor tiles), a timer starts.
After 10 frames, the tile disappears, to reappear in 30 frames.
So, next is door/key, and after that I don't have any more ideas, except for something that breaks if you fall on top of it at terminal velocity or something :P

Also I need to optimize at some point, but I'm going to get more stuff added before that.
« Last Edit: March 20, 2011, 05:39:51 pm by Darl181 »
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Offline Munchor

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Re: Tio
« Reply #290 on: March 19, 2011, 03:49:54 pm »
Last night, I added tiles that, once you step on top of them (they function the same as the solid black floor tiles), a timer starts.
After 10 frames, the tile disappears, to reappear in 30 frames.
So, next it door/key, and after that I don't have any more ideas, except for something that breaks if you fall on top of it at terminal velocity or something :P

Also I need to optimize at some point, but I'm going to get more stuff added before that.

Those temporary tiles look sweet :)

Offline Darl181

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Re: Tio
« Reply #291 on: March 19, 2011, 05:39:20 pm »
Those temporary tiles look sweet :)
Thanks ;D

EDIT:
added door/key.  Actually it's not a key but a 2*2 button b/c I have no idea how to sprite a 4*4 key, but w/e
also added text to the tile select GUI such as "FLOOR/WALL", "BOOST", "START", etc.  thanks to Deep Thought and Ztrumpet for help on that :D

EDIT2:
I have an idea of how to do a levelset, so that's probably coming up soon
Also, should I enable password protection for the levels, like in the mario1.2/2.0 editor?
« Last Edit: March 20, 2011, 08:33:10 pm by Darl181 »
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Offline Darl181

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Re: Tio
« Reply #292 on: March 20, 2011, 08:35:27 pm »
Ok, now I know what to add next: an options menu.
Ideas so far:
In the game:
Speed
Controls
In the editor:
overwrite on/off
wraparound on/off
manage levelset
level password

What else would you like to see?
« Last Edit: March 20, 2011, 08:36:04 pm by Darl181 »
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Offline leafy

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Re: Tio
« Reply #293 on: March 20, 2011, 08:59:57 pm »
This looks fantastic and really open-ended.
Great work.
In-progress: Graviter (...)

Offline Darl181

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Re: Tio
« Reply #294 on: March 21, 2011, 07:27:44 pm »
better menu
;)
The one that's readable is the one selected.

EDIT: As of now I've also been able to get both the whole thing flaming and the whole thing raining.
« Last Edit: March 21, 2011, 11:19:44 pm by Darl181 »
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Offline ztrumpet

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Re: Tio
« Reply #295 on: March 21, 2011, 07:49:11 pm »
Oh my, that's wonderful!  Excellent job! :D

Offline Darl181

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Re: Tio UPDATE
« Reply #296 on: March 22, 2011, 11:46:29 pm »
Version 9

Added...
menu shown above
options*
tiles: disappearing and door/button
somewhat fool-proofed editor, error messages on exit if needed
level selected in one program is saved in an appvar so a) you don't have to re-select it every time and b) it synchronizes between the programs

Included:
level shown in screenie, edited slightly so you have to use the portal to get at the button :P
attempt at a readme


I'm thinking of making a title screen that has some effect actually relevant to the game--any ideas?
Also ideas relating to options and tiles are appreciated ;D

*or lack thereof
« Last Edit: March 23, 2011, 12:21:41 am by Darl181 »
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Offline leafy

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Re: Tio
« Reply #297 on: March 22, 2011, 11:52:50 pm »
That title screen looks frickin epic.
In-progress: Graviter (...)

Offline leafy

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Re: Tio
« Reply #298 on: March 22, 2011, 11:53:00 pm »
That title screen looks frickin epic.
In-progress: Graviter (...)

Offline Darl181

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Re: Tio
« Reply #299 on: March 22, 2011, 11:54:27 pm »
Oh and btw thanks to Builderboy for the fire algorithm.
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