Author Topic: YAMGT  (Read 97191 times)

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Offline Darl181

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Re: "Maxwell's Demon" Port (Axe)
« Reply #105 on: December 10, 2010, 06:34:06 pm »
High scores would only be enabled on the preset settings, so yes.
What I can do to add on to that is allow it so if the person happens to set the options manually so it's the same as a given difficulty level, the program would detect that and go into the difficulty mode.
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Offline meishe91

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Re: "Maxwell's Demon" Port (Axe)
« Reply #106 on: December 10, 2010, 09:18:56 pm »
Wow, that was a lot to read to catch up on this thread. (The bad part about having a sporadic activity :P)

But this seems to be coming along great :) I like how some of the games are and such. For a scoring idea you could time it. Then different high scores for each difficulty. The faster you beat it the higher you are in rank. Or you could make it so every time a ball enters it's correct zone you get ten points but every time a ball crosses an opposing color you lose ten. I don't know how well that'd work considering I'm really tired and I kinda just came up with it on the spot (I didn't think about end result or anything). Just a couple ideas.

But great work on this :)

On a side note...what does TWHG stand for?
Spoiler For Spoiler:



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Offline ztrumpet

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Re: "Maxwell's Demon" Port (Axe)
« Reply #107 on: December 10, 2010, 11:11:17 pm »
This is wonderful.  Great job Darl!  Excellent game. ;D

Offline DJ Omnimaga

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Re: "Maxwell's Demon" Port (Axe)
« Reply #108 on: December 11, 2010, 01:10:16 am »
High scores would only be enabled on the preset settings, so yes.
What I can do to add on to that is allow it so if the person happens to set the options manually so it's the same as a given difficulty level, the program would detect that and go into the difficulty mode.
That would be a nice idea. What about adding bonus points for enabling options that increases difficulty, like in Forza Motorsport series for Xbox 360?

Offline Darl181

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Re: "Maxwell's Demon" Port (Axe)
« Reply #109 on: December 14, 2010, 06:53:43 pm »
TWHG stands for "The World's Hardest Game" (see the spoiler in my sig)

A minor update, not much added.
Added a check so it would run faster.  And it does. ;D
Added in "Help" thing: "See readme for control help".

Any more stuff would have to fit in under ~300 bytes :P

YES, IT FINALLY WORKED!  It says there's already a file under the name "MAXWELL.8XP", "SMAXWELL.8XP" or the readme thing.  I ended up having to re-name them :P
« Last Edit: December 14, 2010, 06:55:41 pm by Darl181 »
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Offline DJ Omnimaga

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Re: "Maxwell's Demon" Port (Axe)
« Reply #110 on: December 15, 2010, 04:45:53 am »
Awesome, I'll have to try this when I have time! Glad this is progressing again. :)

Offline DJ Omnimaga

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Re: "Maxwell's Demon" Port (Axe)
« Reply #111 on: December 18, 2010, 08:46:38 pm »
I just tried this on-calc and it was pretty great although it was really hard. I pretty much gave up on the 3 type of balls mode. X.x

Offline Munchor

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Re: "Maxwell's Demon" Port (Axe)
« Reply #112 on: December 19, 2010, 11:26:59 am »
I just tried this on-calc and it was pretty great although it was really hard. I pretty much gave up on the 3 type of balls mode. X.x

it is damn hard, I think I managed to make 3 levels... It's really hard, and it makes me give up :( However, we can set the options to make it easier :D

Offline DJ Omnimaga

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Re: "Maxwell's Demon" Port (Axe)
« Reply #113 on: December 19, 2010, 12:30:05 pm »
Yeah true, I kinda prefer 4 balls and two types. I like all the options, though. Some people will enjoy them a lot.

Offline Darl181

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Re: "Maxwell's Demon" Port (Axe)
« Reply #114 on: December 31, 2010, 06:46:46 pm »
IMHO, the 3-type is the hardest.  I guess everyone's at different levels though.

For after the break, I finished Space Sun...monday...
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Offline DJ Omnimaga

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Re: "Maxwell's Demon" Port (Axe)
« Reply #115 on: December 31, 2010, 06:59:40 pm »
Well 4 level was actually hard too because I was playing on a regular 83+ and both grays for the balls were exactly the same, kinda. Also nice to hear you finished Space Run :D

Nice to see you again by the way

Offline Darl181

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Re: "Maxwell's Demon" Port (Axe)
« Reply #116 on: January 05, 2011, 11:00:25 am »
It's nice to be back.
I've been kind of busy over the break, and other than spacerun I've also made "Axpirin" and a graphic thing called beziers.

Over the break, I was wondering if I should just make a thread for all the things I make, instead of a new topic for each one...
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Re: "Maxwell's Demon" Port (Axe)
« Reply #117 on: January 05, 2011, 08:00:57 pm »
Nice to hear, I can't wait to see them. As for topics you might want to create one, since if you upload them in the archives, new ones will be created anyway.

Offline Darl181

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Re: "Maxwell's Demon" Port (Axe)
« Reply #118 on: January 21, 2011, 02:40:12 pm »
When i get the time, I'll re-name this thread something like "Darl181's projects" or something rather than make a new one...
I don't have the means to upload my programs I've been making (stupid pxoxy--it's not working properly--still looking for an alternative :P) but I was able to go through RFG.
Have a screenshot.  Hopefully more to come.


EDIT: found one ;D

more to come on monday...
« Last Edit: January 21, 2011, 02:55:50 pm by Darl181 »
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Offline Munchor

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Re: "Maxwell's Demon" Port (Axe)
« Reply #119 on: January 21, 2011, 02:42:15 pm »
Nice to see you're still working on this Darl ;D Now this is not just maxwell demon's :D