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#Realloc(12,
#Realloc(12)
Quote from: Darl181 on February 11, 2011, 10:57:42 amQuoteso that if I try to draw a certain type of block over the same type of block, the one below won't be deleted?So, you mean nothing would happen, it would just skip over it?And take out the wraparound, I can do that. Maybe when I split the game and level editor apart, I can make an options menu for each or something.Actually, come to think of it, in the next release i can put comments in the source telling what part does what, say instead of If X>>24:0→X:End it would be If X>>24:24→X:EndYeah, skip it would be perfect!I also think that we could be able to make maps without the black blocks below. Not sure if others agree, though. What I think is, if you fall, you die.Also, the wrapping around would be perfect too.
Quoteso that if I try to draw a certain type of block over the same type of block, the one below won't be deleted?So, you mean nothing would happen, it would just skip over it?And take out the wraparound, I can do that. Maybe when I split the game and level editor apart, I can make an options menu for each or something.Actually, come to think of it, in the next release i can put comments in the source telling what part does what, say instead of If X>>24:0→X:End it would be If X>>24:24→X:End
so that if I try to draw a certain type of block over the same type of block, the one below won't be deleted?