Author Topic: YAMGT  (Read 97383 times)

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Offline leafy

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Re: YAMGT
« Reply #360 on: July 20, 2011, 01:09:41 pm »
Hm. Interesting yet simple! Fantastic.
In-progress: Graviter (...)

Offline Munchor

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Re: YAMGT
« Reply #361 on: July 24, 2011, 10:19:49 am »
Darl181, I'm really confused with this topic. Can't you just have a topic for each project? It's hard to keep up this way :S

Offline Darl181

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Re: YAMGT
« Reply #362 on: July 24, 2011, 11:14:16 pm »
Idk, at one point I figured rather than make a new thread for every mini-game (pretty much all I was making for a while) I'd just combine them into one big thread.  After a while I just got used to it and put pretty much everything in one thread, tho i've started separating (ie ds in its own topic) :P

Another idea I've been playing around with--physics platformer SHUMP.  Can't say I've seen many of those, and I could imagine it being interesting to make...
Probably not different levels or a released editor, just one giant map with something endurance challenge-style or something.  Maybe a sword or dagger as a backup weapon when you run out of ammo and need to get to the pickup ;D
« Last Edit: July 24, 2011, 11:14:44 pm by Darl181 »
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Offline DJ Omnimaga

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Re: YAMGT
« Reply #363 on: September 04, 2011, 11:11:46 pm »
By the way are THE World hardest GAME and Tio still alive?

Offline leafy

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Re: YAMGT
« Reply #364 on: September 04, 2011, 11:12:28 pm »
Idk, at one point I figured rather than make a new thread for every mini-game (pretty much all I was making for a while) I'd just combine them into one big thread.  After a while I just got used to it and put pretty much everything in one thread, tho i've started separating (ie ds in its own topic) :P

Another idea I've been playing around with--physics platformer SHUMP.  Can't say I've seen many of those, and I could imagine it being interesting to make...
Probably not different levels or a released editor, just one giant map with something endurance challenge-style or something.  Maybe a sword or dagger as a backup weapon when you run out of ammo and need to get to the pickup ;D

Dang I was thinking of making something just like this. Sort of like assassin's creed 2: discovery.
In-progress: Graviter (...)

Offline Darl181

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Re: YAMGT
« Reply #365 on: September 04, 2011, 11:17:07 pm »
I've thought of picking up twhg here and there.. If not for axe (which it prolly would be) then maybe for the Prizm once I learn the language ;D
As for Tio idk, I started running into blocks with it and soon after that the contest started...


What's been giving me the most trouble with gSHUMP (the g was random, more creative title pending? :P) is getting the bullets to work.  Tho I've been going through deep thought's shump totorial, and I think I'm pretty close to getting it...
Vy'o'us pleorsdti thl'e gjaemue

Offline DJ Omnimaga

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Re: YAMGT
« Reply #366 on: September 04, 2011, 11:17:58 pm »
You should maybe ask in the Axe forum. I'm sure some people will be willing to help there. I hope you don't discontinue them. Also what is gSHUMP? ???

EDIT Nvm it's in the post above lol.
« Last Edit: September 04, 2011, 11:19:10 pm by DJ_O »

Offline Deep Toaster

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Re: YAMGT
« Reply #367 on: September 04, 2011, 11:19:19 pm »
*SHMUPs?




Offline DJ Omnimaga

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Re: YAMGT
« Reply #368 on: September 04, 2011, 11:20:03 pm »
Super Hyper Mega Ultra Porn? O.O

Offline Darl181

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Re: YAMGT
« Reply #369 on: September 04, 2011, 11:21:22 pm »
Um...sure.  Why not. :P

>.>

* Darl181 makes mental note to come up with different title asap

Edit.
It's either g..thingy or nyancalc coming, but over the summer I've gotten kind of out of touch with cross-country trips and weddings etc going on so I'd have to get my feet wet first before going into smoothscrolling :\
« Last Edit: September 04, 2011, 11:23:54 pm by Darl181 »
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Offline DJ Omnimaga

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Re: YAMGT
« Reply #370 on: September 04, 2011, 11:28:56 pm »
Ah ok. I hope you don't stop programming D:

Also Nyancalc seems nice. is it a port of Levak's Lua game?

Offline Darl181

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Re: YAMGT
« Reply #371 on: September 04, 2011, 11:31:35 pm »
Nah, I'm still programming.  Just getting re-used to it :P

Nyancalc would be a port of this:
http://www.mylostgames.com/play/nyan_cat_lost_in_space


EDIT: So I've found the source files to Gthing.  One would think they made a conscious effort to spread as far and wide as possible, in random spots on the msd8x drive..
Anyway I'm re-doing the notes for this, iirc i did them on the airplane to illinois/from illinois/to again/back again but idk what nb it's in.  Not in the normal one.  Anyway progress is being made.
Sometime soon.. tho I know I've been saying that all summer :P but this time I'm in school :)
« Last Edit: September 05, 2011, 03:03:53 am by Darl181 »
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Offline Darl181

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Re: YAMGT
« Reply #372 on: September 13, 2011, 08:28:03 pm »
Blomp.  First post now has index of the stuff throughout the thread.

EDIT:
Quote
Topic: YAMGT  (Read 11111 times)
^_^
« Last Edit: September 13, 2011, 08:28:49 pm by Darl181 »
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Offline Darl181

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Re: YAMGT
« Reply #373 on: November 10, 2011, 06:43:54 pm »
Remember Duel?
I just did a sort of re-write to play around with the auto-aiming (planning on adding something similar to Essence, maybe a weapon mod you find or something), and it got kind of carried away :P  Figured I might as well post it...
It's not bug free, but the bugs are pretty much just related to aesthetic stuff so yeah.
Arrows to move, 2nd to fire.  (Note that at the end you need to press CLEAR to quit, it won't quit automatically.)
« Last Edit: November 10, 2011, 06:48:28 pm by Darl181 »
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Offline TIfanx1999

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Re: YAMGT
« Reply #374 on: November 11, 2011, 08:46:32 am »
Suddenly.. Bullets everywhere! Thousands of them! O.O Looks sweet! ^^