Author Topic: YEONG RPG(Back in Action!)  (Read 42345 times)

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Offline meishe91

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Re: YEONG RPG
« Reply #30 on: October 18, 2010, 04:02:41 pm »
So... DSC7 is faster than xLib?
And..If I want to make a hex sprite, I have to draw them as a binary and convert to hex?
another question: How about the 16x16 sprites?

If you want to do it the hard way and by hand, yes. You technically draw them in binary and then convert them into hexadecimal. But if you use my Sprite Maker, or another one, all you do is type the image out and then when you are happy with what you have you hit the output button and you will get the hexadecimal code for your sprite. My Sprite Maker supports making sprites of almost any size (anything able to fit on the screen) and also has a lot of features. So 16*16 sprites are easy too, you just set the dimensions and on you're on your way.
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Offline Yeong

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Re: YEONG RPG
« Reply #31 on: October 18, 2010, 07:59:38 pm »
One more question about hex thingy. Does it support greyscale, if it does, can you tell me how to make one?
If possible, I want to switch them to greyscale.(2~3 layers)
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Offline Yeong

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Re: YEONG RPG
« Reply #32 on: October 20, 2010, 09:34:00 am »
I finally started to prgm battle engine! :D
I'll post gif later.
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Offline DJ Omnimaga

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Re: YEONG RPG
« Reply #33 on: October 20, 2010, 03:30:32 pm »
I am not too sure if using grayscale in your early non-Axe RPG projects would be a good idea, though. With xLIB you will get a max of about 3 frames per second with everything optimized in your walking engine, if you use grayscale.

Regardless of if you use gs or not, good luck, though. Can't wait to see new progress :)
« Last Edit: October 20, 2010, 03:30:45 pm by DJ Omnimaga »

Offline Yeong

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Re: YEONG RPG
« Reply #34 on: October 26, 2010, 08:00:53 pm »
Hooray! finished 1v1 battle engine! :D
But I can't think of any design for 2v2 battle...
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Offline DJ Omnimaga

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Re: YEONG RPG
« Reply #35 on: October 27, 2010, 03:29:38 am »
Nice to hear! Will you post a picture soon?

As for 2v2 do you mean you have trouble writing the engine, or do you just need an idea on the battle layout, character placements and GUI?

Offline Yeong

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Re: YEONG RPG
« Reply #36 on: October 27, 2010, 08:56:44 am »
I need layout
Screenshot:
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Offline Aichi

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Re: YEONG RPG
« Reply #37 on: October 27, 2010, 09:16:05 am »
It is looking great so far! Now I look forward to new progress.  :)
Keep up this super work.

Offline ztrumpet

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Re: YEONG RPG
« Reply #38 on: October 27, 2010, 05:20:38 pm »
Nice job! ;D  It looks great. :)

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Re: YEONG RPG
« Reply #39 on: October 27, 2010, 05:22:38 pm »
Wow!

That's the best BASIC RPG screenier I've seen in a long time -- I'd even compare it to reign of legends 3 (a very epic yet ancient calc RPG)

Offline yunhua98

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Re: YEONG RPG
« Reply #40 on: October 27, 2010, 05:23:43 pm »
that looks great!  can't wait, if this gets bigger, maybe it can have its own subforum?

btw, Aichi, like your new avatar.  ;)

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ASHBAD_ALVIN

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Re: YEONG RPG
« Reply #41 on: October 27, 2010, 05:24:27 pm »
same -- casio prizm craze ;D

Offline ztrumpet

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Re: YEONG RPG
« Reply #42 on: October 27, 2010, 05:25:01 pm »
reign of legends 3 (a very epic yet ancient calc RPG)
Did you know that was made by DJ?  Of course it's awesome if it's made by him! :)

ASHBAD_ALVIN

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Re: YEONG RPG
« Reply #43 on: October 27, 2010, 05:26:24 pm »
yeah -- I realized that after I had beaten the game ;)

Offline DJ Omnimaga

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Re: YEONG RPG
« Reply #44 on: October 27, 2010, 11:42:33 pm »
I wish xLIB was out when I made that game. X.x. Of course with matrices I might have ran into memory problems, though...

Anyway nice screenshot Yeong. Unfortunately I don't have much layout idea, though. :(