Author Topic: YEONG RPG(Back in Action!)  (Read 42336 times)

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Offline squidgetx

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Re: YEONG RPG
« Reply #60 on: November 17, 2010, 07:05:56 pm »
I have a 3lvl gray masked one :P here but I don't know of any 4lvl or monochrome ones

Offline Xeda112358

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Re: YEONG RPG
« Reply #61 on: November 17, 2010, 07:06:02 pm »
Yes, in Axe, variables like Str, Pic, GDB and L1~L6 are just numbers.They are not pictures or lists or GDBs or what ever. They are just used as numbers to point to where data is stored. In a way, this is like using a list as squidgetx said.

Offline Yeong

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Re: YEONG RPG
« Reply #62 on: November 17, 2010, 07:08:09 pm »
I don't even know how to prgm greyscale... :(
I'll just stick around with monochrome until I really learn how to do it(Trying to learn by looking at one of the sample prgm of axe)
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Offline squidgetx

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Re: YEONG RPG
« Reply #63 on: November 17, 2010, 07:12:38 pm »
Yeah, looking at the user guide will help a lot..I think it explains free ram and stuff much better than I did :P


Offline Yeong

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Re: YEONG RPG
« Reply #64 on: November 17, 2010, 07:14:02 pm »
I read the user guide already
I'm requesting help for the stuffs that I can't understand even if I read it repeatedly(is it a word?)
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Offline FinaleTI

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Re: YEONG RPG
« Reply #65 on: November 17, 2010, 07:39:32 pm »
Here's my variable size hex sprite grabber. It takes a sprite from the graph screen. I made it so I could recall pictures, then grab sprites off the screen. It's written in TI-BASIC and requires Celtic III/DCS7 to run.
Just run prgmAHEX2 and then input the height and width of your sprite. I didn't implement boundaries for moving the cursor around, so be careful not to go off the screen. Press 2nd when the cursor is over the sprite to convert it. The result is in Str1 with a leading space.
I'll see about making my hex utilities more user-friendly and uploading them another time.

It's monochrome, btw.
« Last Edit: November 17, 2010, 07:43:26 pm by FinaleTI »


Spoiler For Projects:

My projects haven't been worked on in a while, so they're all on hiatus for the time being. I do hope to eventually return to them in some form or another...

Spoiler For Pokemon TI:
Axe port of Pokemon Red/Blue to the 83+/84+ family. On hold.

Spoiler For Nostalgia:
My big personal project, an original RPG about dimensional travel and a few heroes tasked with saving the world.
Coding-wise, on hold, but I am re-working the story.

Spoiler For Finale's Super Insane Tunnel Pack of Doom:
I will be combining Blur and Collision Course into a single gamepack. On hold.

Spoiler For Nostalgia Origins: Sky's Story:
Prequel to Nostalgia. On hold, especially while the story is re-worked.

Offline ztrumpet

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Re: YEONG RPG
« Reply #66 on: November 17, 2010, 08:19:51 pm »
Here's what I use: http://ourl.ca/4832/94254
Keep in mind that this was made a while ago, so you have to write the hex down by hand and then put it in your program. :)

Offline Yeong

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Re: YEONG RPG
« Reply #67 on: November 17, 2010, 08:34:57 pm »
oh it's ok.
I've been drawing sprite in graph paper and transfering with hex myself anyway.
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Offline DJ Omnimaga

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Re: YEONG RPG
« Reply #68 on: November 18, 2010, 09:17:02 pm »
Also grayscale data is twice larger so as a first project, you should try to stay with smaller stuff in case you quickly run out of memory (well you can use archive, but it's best to not go too large either if it's your first Axe game).

That said I'm glad this is still alive. :)

Offline Yeong

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Re: YEONG RPG
« Reply #69 on: November 22, 2010, 08:11:20 pm »
Oh this is still alive until I say it's dead. ;D
I'll post here whenever I'm done with battle engine.
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Offline squidgetx

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Re: YEONG RPG
« Reply #70 on: November 22, 2010, 08:13:26 pm »
good luck with the battle engine, especially if it's in Axe. If it is, beware of possible number overflows (at any point during damage calculations, the number that is being worked with can't be higher than 65535)

Offline DJ Omnimaga

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Re: YEONG RPG
« Reply #71 on: November 22, 2010, 11:23:32 pm »
Oh this is still alive until I say it's dead. ;D
I'll post here whenever I'm done with battle engine.
Ah cool! Don't give up and feel free to use the forum help section to search/ask help when needed. I'm looking forward for this. :)

Offline Yeong

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Re: YEONG RPG
« Reply #72 on: November 24, 2010, 09:21:52 am »
This forum seems empty so I'll post some character info

YEONG
Speciality: Physical Strength

Hero of this game. Naive and hot tempered, he usually seems to take action without thinking. He set on a journey to defeat evil witch Malore once and for all. His main weapon is sword.

AMELIA
Speciality: Elemental Magic

She attends same school as Yeong, even though he doesn't seems to relize it. She is a class genius who use magic. She joins the party after Yeong saves her from evil Vice Principal. Her main weapon is rod.

LOGAN
Speciality: Speed

He's Yeong's friend. He's also known as the "guy with great heist." His main weapon is dagger.

CODY
Speciality: Vast amount of HP

He's fat and lazy. He joins the party after Yeong helps him out of the trap. His main weapon is punch glove.
CICIL
Speciality: Healing Magic

She's the 11-year-old brat who already received the doctorate degree in medical science. Her main weapon is staff.

NIC'KAL
Speciality: Accuracy

He's the native american who had been "chosen" by their tribe god. Cicil makes fun of him every time. In fact, he's the chief's son. His main weapon is bow.

SMARTY
Speciality: Upgrade

He's just a plain genious. His weapon is good ol' toolbox.

ARIAL
Speciality: Support Magic

She's the daughter of prophet of mystical land of aquarious. She can either buff or deadly status magic depends what user choose.  Her main weapon is wand.
« Last Edit: November 24, 2010, 09:23:08 am by yeongJIN_COOL »
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Offline Munchor

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Re: YEONG RPG
« Reply #73 on: November 24, 2010, 12:19:01 pm »



It's the first time I see this project topic :S

Very nice, like it a lot, and good luck!

Offline DJ Omnimaga

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Re: YEONG RPG
« Reply #74 on: November 24, 2010, 07:39:02 pm »
Nice character stuff Yeong! Glad to see more info being posted :)

Keep up the good work!