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Yeah that might be a good idea. I think that might be a bit slow for basic/xLIB, though.
Maybe I failed to mention it, but I'm switching over to Axe(The reason why programming battle engine takes forever because I'm trying to figure out how to store list to appvar)EDIT: That video that SD posted was long time ago stuffAll my stuffs were gone so I started new one from scratch with Axe
Currently, no.You'll have to use appvars or other external vars for more space.
Alternatively you can split the game in sub-programs in Axe and run them using a BASIC program.
Quote from: DJ Omnimaga on November 30, 2010, 03:44:11 amAlternatively you can split the game in sub-programs in Axe and run them using a BASIC program.You could use an Axe program as a launcher instead...
For this RPG, I'll just program in xLib again(sigh...all the sprites I have drawn...)At least, I got my walking engine again Imma remodel my battle engine so it would looks like a battle in Lufia 3: The legend Returns(P.S. This is halted until I finish R.P.G. RPG)
Quote from: FinaleTI on November 30, 2010, 03:40:12 pmQuote from: DJ Omnimaga on November 30, 2010, 03:44:11 amAlternatively you can split the game in sub-programs in Axe and run them using a BASIC program.You could use an Axe program as a launcher instead...Nope, because of the executable code limit, unless there's a way to clear it all between program launches? The launcher would have to be BASIC, since upon exiting ASM programs ran with Asm(), the TI-OS clears the code from the 8192 bytes place where it's ran.Is it even possible to run sub-programs from an Axe program, anyway?