Author Topic: YEONG RPG(Back in Action!)  (Read 41469 times)

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Offline DJ Omnimaga

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Re: YEONG RPG
« Reply #90 on: December 01, 2010, 06:09:50 am »
Oh ok you use assembly to do it. Is there a tutorial somewhere or something? If not, maybe you should write a small one so RPG coders aren't hindered as much by the code limit in the future? Not a hurry, though.
« Last Edit: December 01, 2010, 06:10:05 am by DJ Omnimaga »

Offline FinaleTI

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Re: YEONG RPG
« Reply #91 on: December 01, 2010, 06:29:32 am »
Yeah, I have to perfect my system, but it uses Hex Asm to launch the program, and I use Builderboy's multi-page program maker thing to let me have more than 8kb of executable code in my program if I need. I'm not sure how much RAM will need to be free to play this, but I'm hoping not more than 10kb.


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My projects haven't been worked on in a while, so they're all on hiatus for the time being. I do hope to eventually return to them in some form or another...

Spoiler For Pokemon TI:
Axe port of Pokemon Red/Blue to the 83+/84+ family. On hold.

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My big personal project, an original RPG about dimensional travel and a few heroes tasked with saving the world.
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Offline squidgetx

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Re: YEONG RPG
« Reply #92 on: December 01, 2010, 07:06:41 am »
Continuing the slightly offtopic discussion, yeah, I'm using that method as well. It's actually just a very short asm() command, (4 bytes, I think?) that takes the pointer to the program's name. You can just copy the program from an appvar in archive to a temp program in RAM and run it. I'm using that for small-ish things like my stat screen and the name-input screen for Ash.

Offline DJ Omnimaga

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Re: YEONG RPG
« Reply #93 on: December 01, 2010, 02:03:48 pm »
Yeah, I have to perfect my system, but it uses Hex Asm to launch the program, and I use Builderboy's multi-page program maker thing to let me have more than 8kb of executable code in my program if I need. I'm not sure how much RAM will need to be free to play this, but I'm hoping not more than 10kb.
Ah right I see, I guess it is useful, then, unlike what someone said in Builderboy's topic.

Offline Yeong

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Re: YEONG RPG(HALTED UNTIL AFTER EOC)
« Reply #94 on: December 13, 2010, 07:11:01 pm »
Imma post some info up here even though I paused the project for few weeks:

-There will be one secret character that you cn get by doing all the quest in entire game before final boss.

-Yeong and his party will save the world against the evil witch Malore.

-The dream that Yeong had at intro screenie is related to some serious event
Sig wipe!

Offline DJ Omnimaga

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Re: YEONG RPG(HALTED UNTIL AFTER EOC)
« Reply #95 on: December 14, 2010, 02:37:45 pm »
I like the secret character idea. Will there be a bonus dungeon opening where you have to use him or something? That would be nice. What will the character do in particular?

I hope you resume this soon. What is EOC by the way? ???

Offline nemo

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Re: YEONG RPG(HALTED UNTIL AFTER EOC)
« Reply #96 on: December 14, 2010, 02:43:07 pm »
I like the secret character idea. Will there be a bonus dungeon opening where you have to use him or something? That would be nice. What will the character do in particular?

I hope you resume this soon. What is EOC by the way? ???

End Of Christmas i think.


Offline DJ Omnimaga

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Re: YEONG RPG(HALTED UNTIL AFTER EOC)
« Reply #97 on: December 14, 2010, 03:00:59 pm »
Ah maybe it's that. I didn't thought about it. :P

Offline Yeong

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Re: YEONG RPG(HALTED UNTIL AFTER EOC)
« Reply #98 on: December 15, 2010, 06:46:44 pm »
EOC= End of Course
State test in High school...

The secret character is the "ops" char but getting him will be really hard
His presence is just like using boomerang against the final boss in LoZ:LA

Random quote from YEONG RPG:
"WTF? No TV? Then how do I watch Spongebob!!!" - Cecil
« Last Edit: December 15, 2010, 07:53:38 pm by yeongJIN_COOL »
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Offline DJ Omnimaga

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Re: YEONG RPG(HALTED UNTIL AFTER EOC)
« Reply #99 on: December 16, 2010, 04:07:30 am »
I see now. Well good luck with classes.

Offline Yeong

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Re: YEONG RPG(HALTED UNTIL AFTER EOC)
« Reply #100 on: December 27, 2010, 08:47:46 am »
Some plan changes
-It will have a scrolling tilemap once I figure out the bug
-IDK if i already mentioned it,but the battle system will be similar to Lufia 3
-Char's level cap will increase from lv 30 to lv 99 (Stat rebalancing...No.....)
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Offline DJ Omnimaga

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Re: YEONG RPG(HALTED UNTIL AFTER EOC)
« Reply #101 on: December 27, 2010, 06:06:47 pm »
Cool, I never played Lufiat 3, though, only the first two. Is it gonna be xLIB, still?

Offline Yeong

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Re: YEONG RPG(HALTED UNTIL AFTER EOC)
« Reply #102 on: December 27, 2010, 06:41:06 pm »
yea, sill xLib
I hope something better tilemapper come out
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Offline FinaleTI

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Re: YEONG RPG(HALTED UNTIL AFTER EOC)
« Reply #103 on: December 27, 2010, 07:23:06 pm »
I could try to help with scrolling xLib tilemaps if you'd like, as I use that xLib command quite a bit.


Spoiler For Projects:

My projects haven't been worked on in a while, so they're all on hiatus for the time being. I do hope to eventually return to them in some form or another...

Spoiler For Pokemon TI:
Axe port of Pokemon Red/Blue to the 83+/84+ family. On hold.

Spoiler For Nostalgia:
My big personal project, an original RPG about dimensional travel and a few heroes tasked with saving the world.
Coding-wise, on hold, but I am re-working the story.

Spoiler For Finale's Super Insane Tunnel Pack of Doom:
I will be combining Blur and Collision Course into a single gamepack. On hold.

Spoiler For Nostalgia Origins: Sky's Story:
Prequel to Nostalgia. On hold, especially while the story is re-worked.

Offline Yeong

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Re: YEONG RPG(HALTED UNTIL AFTER EOC)
« Reply #104 on: December 27, 2010, 07:52:34 pm »
can I hav a code?
*Yeong is too lazy to think of its logic
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