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Gateways: Portals of Time I - Cloud Cover
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Topic: Gateways: Portals of Time I - Cloud Cover (Read 15301 times)
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DJ Omnimaga
Clacualters are teh gr33t
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Re: Gateways: Portals of Time I - Cloud Cover
«
Reply #45 on:
March 09, 2011, 03:00:20 am »
I guess so. I usually do them last personally. Just make sure the text routine works well now, in case.
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yunhua98
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Re: Gateways: Portals of Time I - Cloud Cover
«
Reply #46 on:
July 20, 2011, 10:38:43 am »
*bump*
Woo! Resuming this. I'm going to rewrite the engine for smooth scrolling and probably nibbles. I'll have some eyecandy soon. But I'm going to Universal Orlando next week, so no updates for a while during that week.
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ztrumpet
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Re: Gateways: Portals of Time I - Cloud Cover
«
Reply #47 on:
July 20, 2011, 12:34:09 pm »
For some reason I've never seen this before.
Now that I have, I'm looking forward to it. Good luck, yunhua.
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yunhua98
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Re: Gateways: Portals of Time I - Cloud Cover
«
Reply #48 on:
July 20, 2011, 12:43:49 pm »
thanks. I'm reworking my my sprite sheet, and from what I'm seeing, nibbles are out of the question.
EDIT: sprite sheet update.
«
Last Edit: July 20, 2011, 01:09:27 pm by yunhua98
»
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yunhua98
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Re: Gateways: Portals of Time I - Cloud Cover
«
Reply #49 on:
July 21, 2011, 02:34:12 pm »
What's the fastest way to get the hex for all these tiles onto my calc?
I'm too lazy to transfer them to a sprite editor.
By the way, I edited DJ_O's house sprite from Rueben's quest, since he said I could use his sprites if he gets credit.
I'm gonna put that on the first post so I won't forget.
«
Last Edit: July 21, 2011, 02:35:16 pm by yunhua98
»
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To paraphrase Oedipus, Hamlet, Lear, and all those guys, "I wish I had known this some time ago."
Signature Last Updated: 12/26/11
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Ashbad
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Re: Gateways: Portals of Time I - Cloud Cover
«
Reply #50 on:
July 21, 2011, 04:53:06 pm »
Why not import it as a bitmap -> CalcGS?
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yunhua98
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Re: Gateways: Portals of Time I - Cloud Cover
«
Reply #51 on:
July 21, 2011, 04:54:30 pm »
yeah, but I want black, grey, transparent, and white. Source Coder didn't get that right. Does CalcGS do that?
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The Game is only a demo, the code that allows one to win hasn't been done.
To paraphrase Oedipus, Hamlet, Lear, and all those guys, "I wish I had known this some time ago."
Signature Last Updated: 12/26/11
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Ashbad
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Re: Gateways: Portals of Time I - Cloud Cover
«
Reply #52 on:
July 21, 2011, 04:56:55 pm »
Well, to do that, why not use white as the mask, light gray to mean white, dark gray for actual gray, and black for black? Then it'll work fine on CalcGS.
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yunhua98
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Re: Gateways: Portals of Time I - Cloud Cover
«
Reply #53 on:
July 21, 2011, 04:57:47 pm »
okay, I'm gonna go download that now.
thanks!
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The Game is only a demo, the code that allows one to win hasn't been done.
To paraphrase Oedipus, Hamlet, Lear, and all those guys, "I wish I had known this some time ago."
Signature Last Updated: 12/26/11
<hr>
yunhua98
You won't this read sentence right.
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Re: Gateways: Portals of Time I - Cloud Cover
«
Reply #54 on:
July 29, 2011, 09:33:52 am »
Yay! Rewrote engine for smoothscrolling, and converted all current sprites to calc. Currently working on some maps. calcGS is awesome.
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Minor setback due to code messing up. On hold for Contest.
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Have you seen any good news-worthy programs/events? If so, PM me with an article to be included in the next issue of
CGPN!
The Game is only a demo, the code that allows one to win hasn't been done.
To paraphrase Oedipus, Hamlet, Lear, and all those guys, "I wish I had known this some time ago."
Signature Last Updated: 12/26/11
<hr>
DJ Omnimaga
Clacualters are teh gr33t
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Posts: 55943
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Re: Gateways: Portals of Time I - Cloud Cover
«
Reply #55 on:
November 13, 2011, 03:01:19 pm »
Looks nice, but since it has been a while since your post, is this still being worked on?
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Gateways: Portals of Time I - Cloud Cover