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Yet another generic map editor...
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Topic: Yet another generic map editor... (Read 3724 times)
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crzyrbl
Guest
Yet another generic map editor...
«
on:
July 02, 2006, 06:13:00 pm »
To be honest, besides releasing the demo, I am ashamed to say that we have really been working on it lately. Been playin too much Half-life, but really it's just summer laziness. Adding switches and chests are becoming a pain and I cant stand working on one part of a map without being able to see the rest of it without having to play through the game. Everyone else is making one, so I decided to make a map editor too (inspired by xlibman). Hopefully this will get us to get some serious progress going.
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Spellshaper
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31337 u53r (Next: 2000)
Posts: 1690
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This is me. Or maybe not.
Yet another generic map editor...
«
Reply #1 on:
July 02, 2006, 07:28:00 pm »
neat! With all these map editors, we could have a map editor contest ^^
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tr1p1ea
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Yet another generic map editor...
«
Reply #2 on:
July 02, 2006, 08:37:00 pm »
Actually a Map-Editor contest is a brilliant idea!
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"My world is Black & White. But if I blink fast enough, I see it in Grayscale."
lolje
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Yet another generic map editor...
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Reply #3 on:
July 02, 2006, 08:43:00 pm »
lol I bet on spelli's
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83+/84+ xLIB projects
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Dragon__lance
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Yet another generic map editor...
«
Reply #4 on:
July 03, 2006, 03:31:00 am »
hmmm, i wonder what happened to the last omni contest though?
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DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Yet another generic map editor...
«
Reply #5 on:
July 03, 2006, 10:44:00 am »
dunno no one seemed to be interested in it
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crzyrbl
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Yet another generic map editor...
«
Reply #6 on:
July 03, 2006, 01:30:00 pm »
I wouldnt put this in a contest because it actually requires the zelda game to run (part of it), but I will post the code or more likely just a pti shot. I have the basics done now, but I want to make it print out code for enemies, switches, etc. too. Yes, I am that lazzzzy.
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DJ Omnimaga
Clacualters are teh gr33t
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Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Yet another generic map editor...
«
Reply #7 on:
July 09, 2006, 05:14:00 am »
QuoteBegin-crzyrbl+Jul 3 2006, 08:30 PM-->
QUOTE
(crzyrbl @ Jul 3 2006, 08:30 PM)
I wouldnt put this in a contest because it actually requires the zelda game to run (part of it), but I will post the code or more likely just a pti shot. I have the basics done now, but I want to make it print out code for enemies, switches, etc. too. Yes, I am that lazzzzy.
post
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crzyrbl
Guest
Yet another generic map editor...
«
Reply #8 on:
July 09, 2006, 04:58:00 pm »
I havent had time to make it yet. working on the TI-Freakware contest.
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DJ Omnimaga
Clacualters are teh gr33t
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Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Yet another generic map editor...
«
Reply #9 on:
July 10, 2006, 12:34:00 pm »
ooh I c lol, good luck on your entry
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Zeromus
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Yet another generic map editor...
«
Reply #10 on:
July 11, 2006, 09:05:00 am »
*
CDI
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DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Yet another generic map editor...
«
Reply #11 on:
July 11, 2006, 10:51:00 am »
o.o
*
xlibman
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Spellshaper
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31337 u53r (Next: 2000)
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This is me. Or maybe not.
Yet another generic map editor...
«
Reply #12 on:
July 11, 2006, 11:07:00 am »
*
Spellshaper
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DJ Omnimaga
Clacualters are teh gr33t
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Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Yet another generic map editor...
«
Reply #13 on:
July 11, 2006, 11:15:00 am »
i should release mine too, altough it's not as reliable >.<
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Halifax
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Posts: 1334
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Yet another generic map editor...
«
Reply #14 on:
July 15, 2006, 09:59:00 am »
Xlibman: Your map editior was pretty good after the 24 hours it took me to understand it lol.
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There are 10 types of people in this world-- those that can read binary, and those that can't.
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Yet another generic map editor...