Author Topic: Yet another generic map editor...  (Read 3724 times)

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crzyrbl

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Yet another generic map editor...
« on: July 02, 2006, 06:13:00 pm »
To be honest, besides releasing the demo, I am ashamed to say that we have really been working on it lately.  Been playin too much Half-life, but really it's just summer laziness.  Adding switches and chests are becoming a pain and I cant stand working on one part of a map without being able to see the rest of it without having to play through the game.  Everyone else is making one, so I decided to make a map editor too (inspired by xlibman).  Hopefully this will get us to get some serious progress going.

Offline Spellshaper

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Yet another generic map editor...
« Reply #1 on: July 02, 2006, 07:28:00 pm »
neat! With all these map editors, we could have a map editor contest ^^

Offline tr1p1ea

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Yet another generic map editor...
« Reply #2 on: July 02, 2006, 08:37:00 pm »
Actually a Map-Editor contest is a brilliant idea!
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Yet another generic map editor...
« Reply #3 on: July 02, 2006, 08:43:00 pm »
lol I bet on spelli's
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Dragon__lance

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Yet another generic map editor...
« Reply #4 on: July 03, 2006, 03:31:00 am »
hmmm, i wonder what happened to the last omni contest though?  

Offline DJ Omnimaga

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Yet another generic map editor...
« Reply #5 on: July 03, 2006, 10:44:00 am »
dunno no one seemed to be interested in it :(sad.gif

crzyrbl

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Yet another generic map editor...
« Reply #6 on: July 03, 2006, 01:30:00 pm »
I wouldnt put this in a contest because it actually requires the zelda game to run (part of it), but I will post the code or more likely just a pti shot.  I have the basics done now, but I want to make it print out code for enemies, switches, etc. too.  Yes, I am that lazzzzy.

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Yet another generic map editor...
« Reply #7 on: July 09, 2006, 05:14:00 am »
QuoteBegin-crzyrbl+Jul 3 2006, 08:30 PM-->
QUOTE (crzyrbl @ Jul 3 2006, 08:30 PM)
I wouldnt put this in a contest because it actually requires the zelda game to run (part of it), but I will post the code or more likely just a pti shot.  I have the basics done now, but I want to make it print out code for enemies, switches, etc. too.  Yes, I am that lazzzzy.  

 post

crzyrbl

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Yet another generic map editor...
« Reply #8 on: July 09, 2006, 04:58:00 pm »
I havent had time to make it yet.  working on the TI-Freakware contest.

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Yet another generic map editor...
« Reply #9 on: July 10, 2006, 12:34:00 pm »
ooh I c lol, good luck on your entry ;)wink.gif

Zeromus

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Yet another generic map editor...
« Reply #10 on: July 11, 2006, 09:05:00 am »
*CDI

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« Reply #11 on: July 11, 2006, 10:51:00 am »
o.oblink.gif *xlibman

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« Reply #12 on: July 11, 2006, 11:07:00 am »
*Spellshaper

Offline DJ Omnimaga

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« Reply #13 on: July 11, 2006, 11:15:00 am »
i should release mine too, altough it's not as reliable >.<

Offline Halifax

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« Reply #14 on: July 15, 2006, 09:59:00 am »
Xlibman: Your map editior was pretty good after the 24 hours it took me to understand it lol.
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