I had to make a quick spriter so I could work on sprites for my games, and when I finished I thought I might as well post it here.
So here it is: a pretty basic (but small
) spriter that allows you to edit an 8x8 sprite, showing you a full-size, 64x64 version, a double-sized 16x16 version, and the normal-sized version of the sprite while you edit.
It also shows you the hex while you edit, and if you quit with ENTER, it copies the full hex into your last entry (so 2ND+[ENTRY] recalls the hex).
Use 2ND to toggle the buffer pixel and ALPHA to toggle it on the back buffer.
I only included the source for a 3-level grayscale version.
To convert it to do 4-level sprites, just change the DispGraph
r to a DispGraph
rr before you compile