Author Topic: Yumé 2: Rika's Story [Adventure/RPG, Series]  (Read 14439 times)

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Offline Hot_Dog

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Re: Yumé 2: Rika's Story [Adventure/RPG, Series]
« Reply #15 on: August 25, 2010, 10:53:30 pm »
Awesome!  Though things do happen, I hope it gets finished this year

Offline TsukasaZX

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Re: Yumé 2: Rika's Story [Adventure/RPG, Series]
« Reply #16 on: August 26, 2010, 12:13:20 am »
It will most likely be finished by sometime in November at the latest. Although, considering the rate development is going, I doubt I'll even need that long.

The coding behind the game is actually really quite simple. It's just tedious to input event and map data X_x

Yumé 2's map is so freaking huge...
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Offline DJ Omnimaga

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Re: Yumé 2: Rika's Story [Adventure/RPG, Series]
« Reply #17 on: August 26, 2010, 03:11:15 am »
Good luck man!

Offline TsukasaZX

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Re: Yumé 2: Rika's Story [Adventure/RPG, Series]
« Reply #18 on: August 26, 2010, 03:21:36 am »
Thanks! ^^

For those who may be wondering, the Dream World map in Yumé 2 is currently expected to be 48 rooms. The Dream World map in Yumé is roughly 27 rooms.
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Offline DJ Omnimaga

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Re: Yumé 2: Rika's Story [Adventure/RPG, Series]
« Reply #19 on: August 26, 2010, 03:23:52 am »
Wow that's quite large. It's sure gonna be interesting ^^

I kinda dislike when I play a RPG and each dungeon is like 2-3 rooms long

Offline TsukasaZX

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Re: Yumé 2: Rika's Story [Adventure/RPG, Series]
« Reply #20 on: August 27, 2010, 01:38:03 am »
I haven't played many RPG games on my calc and the ones I have were in ASM. How can 2-3 rooms constitute a dungeon? O_o

Also: animated screenshot!


Game is faster on calc of course `-`
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Offline Hot_Dog

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Re: Yumé 2: Rika's Story [Adventure/RPG, Series]
« Reply #21 on: August 27, 2010, 01:39:04 am »
That looks sweet!  I can hardly wait!

Offline DJ Omnimaga

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Re: Yumé 2: Rika's Story [Adventure/RPG, Series]
« Reply #22 on: August 27, 2010, 02:09:10 am »
I haven't played many RPG games on my calc and the ones I have were in ASM. How can 2-3 rooms constitute a dungeon? O_o

Also: animated screenshot!


Game is faster on calc of course `-`
Generally, in the past, people simply used pics to store their dungeon areas, literally. They used one for the title screen, one or two for temporary stuff and 3 or 4 for the 4 rooms, then went close to run out of pics or RAM. Illusiat 2002 did that with a small amount of maps, actually x.x (although a lot of maps in the game were generated with lines and text). There are a lot of good basic RPGs, but you need to search hard. There's a good collection in  Omnimaga archives, actually.

Also nice looking so far. Is the screenshot from a regular 83+?

Offline TsukasaZX

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Re: Yumé 2: Rika's Story [Adventure/RPG, Series]
« Reply #23 on: August 27, 2010, 02:22:23 am »
Generally, in the past, people simply used pics to store their dungeon areas, literally. They used one for the title screen, one or two for temporary stuff and 3 or 4 for the 4 rooms, then went close to run out of pics or RAM. Illusiat 2002 did that with a small amount of maps, actually x.x (although a lot of maps in the game were generated with lines and text). There are a lot of good basic RPGs, but you need to search hard. There's a good collection in  Omnimaga archives, actually.

Also nice looking so far. Is the screenshot from a regular 83+?

That seems highly impractical but I suppose, pre-xLIB/Celtic/et al, you had to do what you had to do.

The screenshot is from a regular 83+ running OS 1.19.
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Re: Yumé 2: Rika's Story [Adventure/RPG, Series]
« Reply #24 on: August 27, 2010, 02:36:51 am »
Nah there were other ways around that before, even in pure BASIC. You just had to draw your sprites with lines and text or use home screen. It did the job back in the days. Using pics the way I described was the worst thing to do, unless you re-use the same pics multiple times.

Offline ztrumpet

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Re: Yumé 2: Rika's Story [Adventure/RPG, Series]
« Reply #25 on: August 27, 2010, 09:04:32 am »
That looks great!  Could you make the heart flash on and off when you have 5 or less hearts left? :)

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Re: Yumé 2: Rika's Story [Adventure/RPG, Series]
« Reply #26 on: August 27, 2010, 10:37:35 am »
That looks great!  Could you make the heart flash on and off when you have 5 or less hearts left? :)

I like that idea too

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Re: Yumé 2: Rika's Story [Adventure/RPG, Series]
« Reply #27 on: August 27, 2010, 01:25:04 pm »
That looks great!  Could you make the heart flash on and off when you have 5 or less hearts left? :)

Do you mean the heart icon should pulse constantly at that point or literally disappear and reappear?
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Offline ztrumpet

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Re: Yumé 2: Rika's Story [Adventure/RPG, Series]
« Reply #28 on: August 27, 2010, 01:39:27 pm »
That looks great!  Could you make the heart flash on and off when you have 5 or less hearts left? :)

Do you mean the heart icon should pulse constantly at that point or literally disappear and reappear?
pulse. :)

Offline TsukasaZX

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Re: Yumé 2: Rika's Story [Adventure/RPG, Series]
« Reply #29 on: August 27, 2010, 01:54:21 pm »
All right. I'll work on that later tonight.

Before that, though, I have some movement bugs to fix and some optimizations to make.
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