Author Topic: zContest Entry(hopefully :) Squareball  (Read 8747 times)

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Offline Stefan Bauwens

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zContest Entry(hopefully :) Squareball
« on: November 16, 2011, 12:41:37 pm »
Okay, here's the topic y'all been waiting for. :P
A new AXE game.
I decided to 'delay' Grey till after the contest and continue on a easier(?) game based on the iPod touch game Squareball.
I have been playing around with my small map here. I haven't made yet that you bounce of blocks, so you go trough them atm :P
Anyway, what do you think of the speed? And I try to let the grayscale look the same as on-calc. When you don't move left or right the gray stays pretty(not so clear on the screenshot) but right away when I move left or right it starts looking less pretty. :( (As I tried to let wabbitemu show).
I guess it's kinda normal, because every time you move it has to draw a part of the map. I currently am moving 2 pixels right and left.

Comments are welcome. :)



« Last Edit: November 16, 2011, 01:14:30 pm by Stefan Bauwens »


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Offline Yeong

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Re: zContest Entry(hopefully :) Squareball
« Reply #1 on: November 16, 2011, 12:50:43 pm »
I actually knew that you were going with it XD
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Offline Stefan Bauwens

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Re: zContest Entry(hopefully :) Squareball
« Reply #2 on: November 16, 2011, 12:53:26 pm »
Yeah, I felt like I had to say it at Tiforge, in case I would forget that or something. :)


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Offline contra-sh

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Re: zContest Entry(hopefully :) Squareball
« Reply #3 on: November 16, 2011, 01:01:02 pm »
Axe parser?

It looks very nice, good luck :)

Offline Stefan Bauwens

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Re: zContest Entry(hopefully :) Squareball
« Reply #4 on: November 16, 2011, 01:14:06 pm »
Axe parser?

It looks very nice, good luck :)
Oh yes, apparently forgot to write that. I'll edit my post.


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Offline Stefan Bauwens

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Re: zContest Entry(hopefully :) Squareball
« Reply #5 on: November 20, 2011, 01:20:51 pm »
I was busy on the titlescreen:
I'm planning on removing 'About' out of the list and put 'exit' or 'quit' instead. :)
So yeah, not such a big update.
In the meantime I'm trying to figure out what Interrups are in Axe. If you could help me with that, that would be marvelous. ;D
 
Also, what do you think of the titlescreen? I actually kinda stole it of the original. Anyway, that 3d-ish effect is just in the titlescreen to be clear. In game it looks kinda like I showed in my first post, maybe just with the colors inverted(black background). :)
« Last Edit: November 20, 2011, 01:22:05 pm by Stefan Bauwens »


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Offline Yeong

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Re: zContest Entry(hopefully :) Squareball
« Reply #6 on: November 20, 2011, 01:21:36 pm »
Why are you using interrupts for in your game? :D
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Offline Stefan Bauwens

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Re: zContest Entry(hopefully :) Squareball
« Reply #7 on: November 20, 2011, 01:23:00 pm »
Why are you using interrupts for in your game? :D
I'm not, but AeTIos said that it would help me improve my grayscale or something like that. The thing is I don't now what it is exaclty and how to use it. :)


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Re: zContest Entry(hopefully :) Squareball
« Reply #8 on: November 20, 2011, 01:24:13 pm »
Interrupts are piece of codes that "interrupts" the main programs and runs. It's really fast, though :D
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Offline Jim Bauwens

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Re: zContest Entry(hopefully :) Squareball
« Reply #9 on: November 20, 2011, 01:25:09 pm »
Looks great :D
And I like your title screen :)

Offline Stefan Bauwens

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Re: zContest Entry(hopefully :) Squareball
« Reply #10 on: November 20, 2011, 01:25:25 pm »
I see, but how could that help my grayscale improve?


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Offline Stefan Bauwens

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Re: zContest Entry(hopefully :) Squareball
« Reply #11 on: November 28, 2011, 08:16:46 am »
Alright. I made that bouncing works properly now. You bounce and break 2 kinds of 'stones' and just bounce without breaking of the wall stone(black). So that's quite nice(for me at least). I'm also thinking that to put levels in now is gonna be quite hard so I think i'll just have random levels. Some kind of endless mode perhaps(?)
I must add time still and highscore and figure what happens at the end of an level.
At the moment I only have 3 'stones': Wall(black), soft wall(lightgrey and breakable) and score block(darkgrey and breakable). In the original game there are(at least)) still 2 other blocks which are just other score blocks anyway. So for now I think I'll stick with my 3 stones.

And then I gotta do still finishing touches and then that version(first and maybe last :P ) hopefully will be done in time for the deadline. Wish me luck :D
« Last Edit: November 28, 2011, 08:18:13 am by Stefan Bauwens »


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Offline Wellen

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Re: zContest Entry(hopefully :) Squareball
« Reply #12 on: November 28, 2011, 08:43:23 am »
Good luck :D
« Last Edit: November 28, 2011, 08:43:35 am by Wellen »
-/...././/--./.-/--/.
I'm french, so please feel free to correct my bad english, it'd help me a lot ;)
Spoiler For Feat. Loulou54:
Spoiler For Projects:
Spoiler For Axe:
Ti-Lock : Lock your calc before turning it off               [XXXXXXXX--] 80%
Spoiler For Ti-Basic:
Spoiler For Soko-Ti, a sokoban game in Ti-Basic:

Spoiler For Memory:

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Offline Stefan Bauwens

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Re: zContest Entry(hopefully :) Squareball
« Reply #13 on: November 28, 2011, 08:44:27 am »
Thanks :D


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Offline Darl181

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Re: zContest Entry(hopefully :) Squareball
« Reply #14 on: November 28, 2011, 02:47:58 pm »
So what exactly is the object of this game?  I tried googling it but it seems like everything under the sun is blocked at this school so yeah :P
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