Author Topic: Zedd Physics Library (BETA)  (Read 26128 times)

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Offline Builderboy

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Zedd Physics Library (BETA)
« on: September 19, 2011, 08:09:39 pm »
Zedd Physics Library (BETA)
 Zedd is a physics library for Axe programs, allowing all Axe games access to amazing physics.  At its heart, Zedd is a collision solver, but its power lies in the fact that it is built to be expandable!  With 3 libraries already included with the Beta, Zedd is fully compatible with external libraries!  But most importantly, Zedd is Easy to Use!  Never once do you need to delve into the Zedd program to make things work; Everything is controllable via the simple and easy to use function included with the program.

Now with Zedd, your games can feature realistic physics across all objects, and advanced effects such as ropes, springs, moving platforms, and much much more!
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« Last Edit: September 19, 2011, 10:05:54 pm by Builderboy »

Offline leafy

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Re: Zedd Physics Library (BETA)
« Reply #1 on: September 19, 2011, 08:38:53 pm »
Hang on I need to go change my pants brb
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Offline LincolnB

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Re: Zedd Physics Library (BETA)
« Reply #2 on: September 19, 2011, 10:03:55 pm »
Freak I am excited to try this out.
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Offline Spyro543

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Re: Zedd Physics Library (BETA)
« Reply #3 on: September 20, 2011, 06:44:12 am »
Will you ever put in bodies rotating (like actual physics, bodies rotate)

Offline Hayleia

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Re: Zedd Physics Library (BETA)
« Reply #4 on: September 20, 2011, 10:52:01 am »
 :w00t:
I wish I had time to use it !!! It is so <insert a word that is more than "amazing"> !

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« Last Edit: September 20, 2011, 10:52:34 am by Hayleia »
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Offline Chockosta

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Re: Zedd Physics Library (BETA)
« Reply #5 on: September 20, 2011, 12:28:30 pm »
This is just incredible.
Ultra-realistic physics with a calculator.

Offline Builderboy

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Re: Zedd Physics Library (BETA)
« Reply #6 on: September 20, 2011, 01:38:46 pm »
Will you ever put in bodies rotating (like actual physics, bodies rotate)

No, bodies will never rotate in this engine, specifically because if they did, everything that is optimized to make this engine fast would not be fast anymore.

Offline Spyro543

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Re: Zedd Physics Library (BETA)
« Reply #7 on: September 20, 2011, 02:09:27 pm »
Ok just wondered. It's awesome already, just saying, real blocks would rotate, but it's AWESOME as it is.

Offline Wellen

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Re: Zedd Physics Library (BETA)
« Reply #8 on: September 20, 2011, 02:17:43 pm »
I wish I had a project using physics, so that I could use Zedd..

* Wellen finishes his current projects very very quickly

Anyway, it's such an amazing crazy stuff ^^
« Last Edit: September 20, 2011, 02:19:11 pm by Wellen »
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Offline phenomist

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Re: Zedd Physics Library (BETA)
« Reply #9 on: September 21, 2011, 04:25:11 pm »
Whoa, conveyor belts!
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Offline Xeda112358

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Re: Zedd Physics Library (BETA)
« Reply #10 on: September 21, 2011, 04:42:33 pm »
I don't code in Axe, yet (I don't have time to learn it at the moment D:), but I used an example, and I thought it was very cool and I can see tons of ways to use this! This is really really cool and I have already rated it on TICalc! Very awesome BuilderBoy!


EDIT: ! I am having a bit of a glitch (I will go through the readme), but the rope and grabber aren't attached and the rope starts off by swinging around fast O.O I hope I didn't break something...

Offline ztrumpet

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Re: Zedd Physics Library (BETA)
« Reply #11 on: September 21, 2011, 04:54:36 pm »
* ZTrumpet wonders if Builderboy remembered to initialize everything...

Offline Xeda112358

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Re: Zedd Physics Library (BETA)
« Reply #12 on: September 21, 2011, 04:55:35 pm »
Xeda112358 thinks that when BuilderBoy went back and commented, he accidentally some of his code O.O

It is still cool!

Offline Builderboy

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Re: Zedd Physics Library (BETA)
« Reply #13 on: September 21, 2011, 05:50:01 pm »
Interesting bug o.O How did you obtain the executable?  Did you simply recompile the demo?  Or retype is yourself from the source?

Offline leafy

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Re: Zedd Physics Library (BETA)
« Reply #14 on: September 21, 2011, 06:15:13 pm »
Bboy there are a number of bugs.

NUMBER ONE: somewhere in the code you left an unnecessary reference to CLZ().

Thats all i could find really. Amazing work!
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