Author Topic: Zedd Physics Library (BETA)  (Read 26822 times)

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Offline Builderboy

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Re: Zedd Physics Library (BETA)
« Reply #15 on: September 21, 2011, 06:23:56 pm »
What do you mean an unnecessary reference to CLZ?  If you are looking in the Zedd engine, that's the callback function :P

Offline Xeda112358

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Re: Zedd Physics Library (BETA)
« Reply #16 on: September 21, 2011, 08:16:13 pm »
I just used the included executable :/ Maybe it just copied wrong?


EDIT: I also found another bug where I pulled a block through a floor/tile thing...

Offline Builderboy

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Re: Zedd Physics Library (BETA)
« Reply #17 on: September 21, 2011, 08:43:48 pm »
That's strange, the executable works perfectly for me.  o.O Does it do the same thing on calc?  Maybe it's your version of wabbit doing something strange? 

Offline Xeda112358

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Re: Zedd Physics Library (BETA)
« Reply #18 on: September 22, 2011, 12:33:23 am »
Huh, that is weird... it does work on my actual calc, so why isn't it working for Wabbit...?

Offline Builderboy

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Re: Zedd Physics Library (BETA)
« Reply #19 on: September 22, 2011, 01:16:34 am »
That is weird O.o Do you have the latest version of wabbit?  It works on my wabbit.  I wonder what it is that Axe is doing that Wabbit doesn't like?

Offline Xeda112358

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Re: Zedd Physics Library (BETA)
« Reply #20 on: September 22, 2011, 01:21:15 am »
I think I have the latest version... I dunno. But I still managed to pull a block through a tile and then make it fly away and disappear :D

Offline ralphdspam

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Re: Zedd Physics Library (BETA)
« Reply #21 on: September 22, 2011, 01:24:41 am »
I think I have the latest version... I dunno. But I still managed to pull a block through a tile and then make it fly away and disappear :D
I tried the app, and the rope went berserk.  o.O
ld a, 0
ld a, a

Offline Builderboy

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Re: Zedd Physics Library (BETA)
« Reply #22 on: September 22, 2011, 01:29:21 am »
That's so weird, I wonder why that could be happening o.O And it works fine on my wabbit too

Offline Xeda112358

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Re: Zedd Physics Library (BETA)
« Reply #23 on: September 22, 2011, 01:31:37 am »
uh-oh, I just had a block fall into another a little bit and they are slowly floating upwards... this is on my TI-84+SE...

Offline ralphdspam

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Re: Zedd Physics Library (BETA)
« Reply #24 on: September 22, 2011, 01:41:10 am »
That's so weird, I wonder why that could be happening o.O And it works fine on my wabbit too
Oh, I was trying it on my TI-84 Plus SE. 
Can it be an Axe problem?  I'm running 1.0.3.
ld a, 0
ld a, a

Offline Builderboy

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Re: Zedd Physics Library (BETA)
« Reply #25 on: September 22, 2011, 02:35:39 am »
The rope was spazzing out on your calculator?  This is so weird...  I have the exact same calculator and exact same Axe version.  And Xeda, are you able to replicate the issue?

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Re: Zedd Physics Library (BETA)
« Reply #26 on: September 22, 2011, 02:42:43 am »
Hey bboy quick question - when there's both object friction and tilemap friction, does it calculate for both? This object friction feels a little weird sometimes.
In-progress: Graviter (...)

Offline Builderboy

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Re: Zedd Physics Library (BETA)
« Reply #27 on: September 22, 2011, 02:46:31 am »
When objects collide with the world, it uses default friction (currently locked to 4 D:) when an object collides with another object, the friction is calculated based on the product of the frictional constants of both objects.  If an object collides with both the world and an object in the same frame, friction is calculated separately for each occasion.

Offline Wellen

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Re: Zedd Physics Library (BETA)
« Reply #28 on: September 22, 2011, 03:30:42 am »
Ok, I've a problem with the rope, too..
You can see I used 1.0.3 to compile :
(I just copied the files from the Demo directory)
« Last Edit: September 22, 2011, 03:31:06 am by Wellen »
-/...././/--./.-/--/.
I'm french, so please feel free to correct my bad english, it'd help me a lot ;)
Spoiler For Feat. Loulou54:
Spoiler For Projects:
Spoiler For Axe:
Ti-Lock : Lock your calc before turning it off               [XXXXXXXX--] 80%
Spoiler For Ti-Basic:
Spoiler For Soko-Ti, a sokoban game in Ti-Basic:

Spoiler For Memory:

Downloads here.

Offline Builderboy

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Re: Zedd Physics Library (BETA)
« Reply #29 on: September 22, 2011, 04:04:14 am »
Does it still produce the error if you compile it for the homescreen?  And Xeda and ralphdspam, were you guys using shells when you got the rope errors?
« Last Edit: September 22, 2011, 04:05:16 am by Builderboy »