Author Topic: Zedd Physics Library (BETA)  (Read 25680 times)

0 Members and 5 Guests are viewing this topic.

Offline Builderboy

  • Physics Guru
  • CoT Emeritus
  • LV13 Extreme Addict (Next: 9001)
  • *
  • Posts: 5673
  • Rating: +613/-9
  • Would you kindly?
    • View Profile
Zedd Physics Library (BETA)
« on: September 19, 2011, 08:09:39 pm »
Zedd Physics Library (BETA)
 Zedd is a physics library for Axe programs, allowing all Axe games access to amazing physics.  At its heart, Zedd is a collision solver, but its power lies in the fact that it is built to be expandable!  With 3 libraries already included with the Beta, Zedd is fully compatible with external libraries!  But most importantly, Zedd is Easy to Use!  Never once do you need to delve into the Zedd program to make things work; Everything is controllable via the simple and easy to use function included with the program.

Now with Zedd, your games can feature realistic physics across all objects, and advanced effects such as ropes, springs, moving platforms, and much much more!
Download Link

« Last Edit: September 19, 2011, 10:05:54 pm by Builderboy »

Offline leafy

  • CoT Emeritus
  • LV10 31337 u53r (Next: 2000)
  • *
  • Posts: 1554
  • Rating: +475/-97
  • Seizon senryakuuuu!
    • View Profile
    • keff.me
Re: Zedd Physics Library (BETA)
« Reply #1 on: September 19, 2011, 08:38:53 pm »
Hang on I need to go change my pants brb
In-progress: Graviter (...)

Offline LincolnB

  • Check It Out Now
  • LV9 Veteran (Next: 1337)
  • *********
  • Posts: 1115
  • Rating: +125/-4
  • By Hackers For Hackers
    • View Profile
Re: Zedd Physics Library (BETA)
« Reply #2 on: September 19, 2011, 10:03:55 pm »
Freak I am excited to try this out.
Completed Projects:
   >> Spacky Emprise   >> Spacky 2 - Beta   >> Fantastic Sam
   >> An Exercise In Futility   >> GeoCore

My Current Projects:

Projects in Development:
In Medias Res - Contest Entry

Talk to me if you need help with Axe coding.


Spoiler For Bragging Rights:
Not much yet, hopefully this section will grow soon with time (and more contests)



Offline Spyro543

  • LV9 Veteran (Next: 1337)
  • *********
  • Posts: 1189
  • Rating: +74/-3
    • View Profile
Re: Zedd Physics Library (BETA)
« Reply #3 on: September 20, 2011, 06:44:12 am »
Will you ever put in bodies rotating (like actual physics, bodies rotate)

Offline Hayleia

  • Programming Absol
  • Coder Of Tomorrow
  • LV12 Extreme Poster (Next: 5000)
  • ************
  • Posts: 3367
  • Rating: +393/-7
    • View Profile
Re: Zedd Physics Library (BETA)
« Reply #4 on: September 20, 2011, 10:52:01 am »
 :w00t:
I wish I had time to use it !!! It is so <insert a word that is more than "amazing"> !

* Hayleia downloads
« Last Edit: September 20, 2011, 10:52:34 am by Hayleia »
I own: 83+ ; 84+SE ; 76.fr ; CX CAS ; Prizm ; 84+CSE
Sorry if I answer with something that seems unrelated, English is not my primary language and I might not have understood well. Sorry if I make English mistakes too.

click here to know where you got your last +1s

Offline Chockosta

  • LV6 Super Member (Next: 500)
  • ******
  • Posts: 447
  • Rating: +169/-6
    • View Profile
Re: Zedd Physics Library (BETA)
« Reply #5 on: September 20, 2011, 12:28:30 pm »
This is just incredible.
Ultra-realistic physics with a calculator.

Offline Builderboy

  • Physics Guru
  • CoT Emeritus
  • LV13 Extreme Addict (Next: 9001)
  • *
  • Posts: 5673
  • Rating: +613/-9
  • Would you kindly?
    • View Profile
Re: Zedd Physics Library (BETA)
« Reply #6 on: September 20, 2011, 01:38:46 pm »
Will you ever put in bodies rotating (like actual physics, bodies rotate)

No, bodies will never rotate in this engine, specifically because if they did, everything that is optimized to make this engine fast would not be fast anymore.

Offline Spyro543

  • LV9 Veteran (Next: 1337)
  • *********
  • Posts: 1189
  • Rating: +74/-3
    • View Profile
Re: Zedd Physics Library (BETA)
« Reply #7 on: September 20, 2011, 02:09:27 pm »
Ok just wondered. It's awesome already, just saying, real blocks would rotate, but it's AWESOME as it is.

Offline Wellen

  • LV4 Regular (Next: 200)
  • ****
  • Posts: 118
  • Rating: +7/-2
    • View Profile
Re: Zedd Physics Library (BETA)
« Reply #8 on: September 20, 2011, 02:17:43 pm »
I wish I had a project using physics, so that I could use Zedd..

* Wellen finishes his current projects very very quickly

Anyway, it's such an amazing crazy stuff ^^
« Last Edit: September 20, 2011, 02:19:11 pm by Wellen »
-/...././/--./.-/--/.
I'm french, so please feel free to correct my bad english, it'd help me a lot ;)
Spoiler For Feat. Loulou54:
Spoiler For Projects:
Spoiler For Axe:
Ti-Lock : Lock your calc before turning it off               [XXXXXXXX--] 80%
Spoiler For Ti-Basic:
Spoiler For Soko-Ti, a sokoban game in Ti-Basic:

Spoiler For Memory:

Downloads here.

Offline phenomist

  • LV4 Regular (Next: 200)
  • ****
  • Posts: 132
  • Rating: +46/-3
    • View Profile
Re: Zedd Physics Library (BETA)
« Reply #9 on: September 21, 2011, 04:25:11 pm »
Whoa, conveyor belts!
Level Designer for Graviter

[Disclaimer: I can't program for my life.]

Offline Xeda112358

  • they/them
  • Moderator
  • LV12 Extreme Poster (Next: 5000)
  • ************
  • Posts: 4704
  • Rating: +719/-6
  • Calc-u-lator, do doo doo do do do.
    • View Profile
Re: Zedd Physics Library (BETA)
« Reply #10 on: September 21, 2011, 04:42:33 pm »
I don't code in Axe, yet (I don't have time to learn it at the moment D:), but I used an example, and I thought it was very cool and I can see tons of ways to use this! This is really really cool and I have already rated it on TICalc! Very awesome BuilderBoy!


EDIT: ! I am having a bit of a glitch (I will go through the readme), but the rope and grabber aren't attached and the rope starts off by swinging around fast O.O I hope I didn't break something...

Offline ztrumpet

  • The Rarely Active One
  • CoT Emeritus
  • LV13 Extreme Addict (Next: 9001)
  • *
  • Posts: 5712
  • Rating: +364/-4
  • If you see this, send me a PM. Just for fun.
    • View Profile
Re: Zedd Physics Library (BETA)
« Reply #11 on: September 21, 2011, 04:54:36 pm »
* ZTrumpet wonders if Builderboy remembered to initialize everything...

Offline Xeda112358

  • they/them
  • Moderator
  • LV12 Extreme Poster (Next: 5000)
  • ************
  • Posts: 4704
  • Rating: +719/-6
  • Calc-u-lator, do doo doo do do do.
    • View Profile
Re: Zedd Physics Library (BETA)
« Reply #12 on: September 21, 2011, 04:55:35 pm »
Xeda112358 thinks that when BuilderBoy went back and commented, he accidentally some of his code O.O

It is still cool!

Offline Builderboy

  • Physics Guru
  • CoT Emeritus
  • LV13 Extreme Addict (Next: 9001)
  • *
  • Posts: 5673
  • Rating: +613/-9
  • Would you kindly?
    • View Profile
Re: Zedd Physics Library (BETA)
« Reply #13 on: September 21, 2011, 05:50:01 pm »
Interesting bug o.O How did you obtain the executable?  Did you simply recompile the demo?  Or retype is yourself from the source?

Offline leafy

  • CoT Emeritus
  • LV10 31337 u53r (Next: 2000)
  • *
  • Posts: 1554
  • Rating: +475/-97
  • Seizon senryakuuuu!
    • View Profile
    • keff.me
Re: Zedd Physics Library (BETA)
« Reply #14 on: September 21, 2011, 06:15:13 pm »
Bboy there are a number of bugs.

NUMBER ONE: somewhere in the code you left an unnecessary reference to CLZ().

Thats all i could find really. Amazing work!
In-progress: Graviter (...)