Author Topic: Zedd Physics Library  (Read 29887 times)

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Offline DJ Omnimaga

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Re: Zedd Physics Library
« Reply #150 on: April 21, 2012, 09:15:07 am »
Yeah I was pointing out since you seemed to think it's for Casio or something. <_<

Offline Eiyeron

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Re: Zedd Physics Library
« Reply #151 on: April 21, 2012, 11:58:47 am »
I didn't lose my cool atm...

Offline DJ Omnimaga

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Re: Zedd Physics Library
« Reply #152 on: April 21, 2012, 08:27:10 pm »
I think he probably saw your reply to my post as offensive or something.

Offline Eiyeron

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Re: Zedd Physics Library
« Reply #153 on: April 25, 2012, 05:28:17 am »
Really? I didn't mean it :S

Offline DJ Omnimaga

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Re: Zedd Physics Library
« Reply #154 on: April 25, 2012, 10:54:38 pm »
I think it might have been the "Captain Obvious" remark, but it's ok don't worry :P

Offline Eiyeron

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Re: Zedd Physics Library
« Reply #155 on: April 26, 2012, 08:06:07 am »
^^
So, is buildy still present sometimes on this site? I must ask him some questions:
1- Is Zedd made for variables sized objects?
2- COuld you comment a bit the code? I'm trying to convert him, but it's-a-bit hard to decypher Oo

Offline Builderboy

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Re: Zedd Physics Library
« Reply #156 on: April 26, 2012, 02:11:50 pm »
Yes Zedd works for any size rectangle, although with the current tile detection things might get a bit weird if you make the object larger than the tiles.  And sure, why don't you send me a PM and we can work through some of the code that is giving you trouble :)

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Re: Zedd Physics Library
« Reply #157 on: April 29, 2012, 06:56:42 pm »
I dunno why not... ANyway I want to part the graphic part with the logic part, because Some objects could be not sprites (functions, or something else)