Welcome,
Guest
. Please
login
or
register
.
Did you miss your
activation email
?
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Home
About
Team
Rules
Stats
Status
Sitemap
Chat
Downloads
Forum
News
Our Projects
Major Community Projects
Recent Posts
Unread Posts
Replies
Tools
SourceCoder3
Other Things...
Omnimaga Radio
TI-83 Plus ASM File Unsquisher
Z80 Conversion Tools
IES TI File Editor
Free RAM areas
Comprehensive Getkeyr table
URL Shortener
Online Axe Tilemap Editor
Help
Contact Us
Change Request
Report Issue/Bug
Team
Articles
Members
View the memberlist
Search For Members
Buddies
Login
Register
Omnimaga
»
Forum
»
Calculator Community
»
Other Calc-Related Projects and Ideas
»
TI Z80
»
zelda
« previous
next »
Print
Pages: [
1
]
Go Down
Author
Topic: zelda (Read 6858 times)
0 Members and 1 Guest are viewing this topic.
Dragon__lance
Guest
zelda
«
on:
August 03, 2006, 03:38:00 pm »
well....if you remember the old forums,me and necro started a project in 83+ BASIC called Zelda:Nightmare's Awakening.An RPG version of a zelda game. with lack of progress.....it kinda died
Now after learning some assembly,and feeling comfortable with it.I might de cide to revive it in ASM,grayscale. i already have a tilemapper system written out
As for the old code....i got no problem with anyone wanting to continue it,if you want the code,just ask
btw,for some reason....i got a hard time coding with BASIC....just seems like each time i pick up the calc,i find somereason to drop it. so i guess i'll try asm
and uggggg...just found a huge problem with my tifreak contest entry......gonna take some time to fix it
Logged
necro
LV9
Veteran (Next: 1337)
Posts: 1295
Rating: +17/-2
+3 vaporal mustache
zelda
«
Reply #1 on:
August 03, 2006, 08:36:00 pm »
nice to hear...i could spiff my old sprites to gs if you want, though if you want to go without em, tis fine to.
Logged
I'm like a woot burger with awesome fries
VB.Net, C#, C++, Java, Game Maker
Liazon
Guest
zelda
«
Reply #2 on:
August 04, 2006, 05:00:00 am »
glad to hear news though
Logged
Dragon__lance
Guest
zelda
«
Reply #3 on:
August 04, 2006, 06:10:00 am »
that'd be great necro! 3 lvl gs would do!
Logged
lolje
LV5
Advanced (Next: 300)
Posts: 299
Rating: +2/-0
zelda
«
Reply #4 on:
August 04, 2006, 07:02:00 am »
:thumbup:
:thumbup:
:thumbup:
Yay!!! That's what we need - a graphical and fast zelda game!
I would not care about 3 or 4 level grayscale - i simply think:
asm + greyscale =
uber hardcore graphics
So be an :alien:
, code through the night, and AmAzE us!!!
hope you'll get it done,
lolje
Logged
83+/84+ xLIB projects
Age of culture II (~89%)
Contact:
[email protected]
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
zelda
«
Reply #5 on:
August 04, 2006, 09:25:00 am »
wow I knew you were learnign asm but I didnt knew Zelda was still alive O_O
, great to hear dragon__lance, I cant wait to see this finished
Logged
Liazon
Guest
zelda
«
Reply #6 on:
August 05, 2006, 01:40:00 am »
might as well do 4 if you can do 3. It's almost exactly the same, just a few more lines of code to sync the plane switches in ASM.
Logged
Dragon__lance
Guest
zelda
«
Reply #7 on:
August 05, 2006, 07:59:00 am »
thanks for the support guys.This won't have that much progress for a while as i'm focusing most of my attention towards tifreakware contest
I'm planning on using RGP,so the tilemap will be 4 lvl gs,but chars can only be 3 lvl,as they have to be masked
edit:btw,this project will probably go under the codename "zelda".I'm not sure about actually making it zelda cuz Spencer's Zelda Pwns! (no way of competing
) so i'm gonna try to find someother tiles to use,and it'll be a FF like rpg i guess
Logged
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
zelda
«
Reply #8 on:
August 05, 2006, 12:49:00 pm »
a RPG zelda would still be cool, or maybe some variation of zelda, with different chars, but similar storyline, with ff like battles?
Logged
kalan_vod
LV11
Super Veteran (Next: 3000)
Posts: 2715
Rating: +10/-0
zelda
«
Reply #9 on:
August 06, 2006, 08:32:00 am »
I hope you get time to do all the things you need to do, and also work on this zelda
.
Logged
Print
Pages: [
1
]
Go Up
« previous
next »
Omnimaga
»
Forum
»
Calculator Community
»
Other Calc-Related Projects and Ideas
»
TI Z80
»
zelda