Author Topic: zelda  (Read 6816 times)

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Dragon__lance

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zelda
« on: August 03, 2006, 03:38:00 pm »
well....if you remember the old forums,me and necro started a project in 83+ BASIC called Zelda:Nightmare's Awakening.An RPG version of a zelda game. with lack of progress.....it kinda died :(sad.gif

Now after learning some assembly,and feeling comfortable with it.I might de cide to revive it in ASM,grayscale. i already have a tilemapper system written out :)smile.gif

As for the old code....i got no problem with anyone wanting to continue it,if you want the code,just ask ;)wink.gif


btw,for some reason....i got a hard time coding with BASIC....just seems like each time i pick up the calc,i find somereason to drop it. so i guess i'll try asm

and uggggg...just found a huge problem with my tifreak contest entry......gonna take some time to fix it  :(sad.gif

Offline necro

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zelda
« Reply #1 on: August 03, 2006, 08:36:00 pm »
nice to hear...i could spiff my old sprites to gs if you want, though if you want to go without em, tis fine to.
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Liazon

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zelda
« Reply #2 on: August 04, 2006, 05:00:00 am »
glad to hear news though :)smile.gif

Dragon__lance

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zelda
« Reply #3 on: August 04, 2006, 06:10:00 am »
that'd be great necro! 3 lvl gs would do! :Dbiggrin.gif

Offline lolje

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zelda
« Reply #4 on: August 04, 2006, 07:02:00 am »
:thumbup:google.gif:thumbup:google.gif:thumbup:google.gif
Yay!!! That's what we need - a graphical and fast zelda game!
I would not care about 3 or 4 level grayscale - i simply think:

asm + greyscale =  :Dbiggrin.gif uber hardcore graphics  :Dbiggrin.gif

So be an  :alien:alien2.gif, code through the night, and AmAzE us!!!

hope you'll get it done,
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Offline DJ Omnimaga

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zelda
« Reply #5 on: August 04, 2006, 09:25:00 am »
wow I knew you were learnign asm but I didnt knew Zelda was still alive O_Oshocked2.gif, great to hear dragon__lance, I cant wait to see this finished :)smile.gif


Liazon

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zelda
« Reply #6 on: August 05, 2006, 01:40:00 am »
might as well do 4 if you can do 3.  It's almost exactly the same, just a few more lines of code to sync the plane switches in ASM.

Dragon__lance

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zelda
« Reply #7 on: August 05, 2006, 07:59:00 am »
thanks for the support guys.This won't have that much progress for a while as i'm focusing most of my attention towards tifreakware contest :Dbiggrin.gif I'm planning on using RGP,so the tilemap will be 4 lvl gs,but chars can only be 3 lvl,as they have to be masked :)smile.gif

edit:btw,this project will probably go under the codename "zelda".I'm not sure about actually making it zelda cuz Spencer's Zelda Pwns! (no way of competing  :Dbiggrin.gif ) so i'm gonna try to find someother tiles to use,and it'll be a  FF like rpg  i guess :)smile.gif

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zelda
« Reply #8 on: August 05, 2006, 12:49:00 pm »
a RPG zelda would still be cool, or maybe some variation of zelda, with different chars, but similar storyline, with ff like battles?

Offline kalan_vod

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zelda
« Reply #9 on: August 06, 2006, 08:32:00 am »
I hope you get time to do all the things you need to do, and also work on this zelda :Ptongue.gif.