Author Topic: Zelda Maps...Someone help, please  (Read 12422 times)

0 Members and 1 Guest are viewing this topic.

Offline ACagliano

  • LV8 Addict (Next: 1000)
  • ********
  • Posts: 919
  • Rating: +32/-2
    • View Profile
    • ClrHome Productions
Zelda Maps...Someone help, please
« on: July 29, 2011, 08:10:42 pm »
I lost all my previous map data for Legend of Zelda. That's over 9500 bytes and one full month worth of work. I want to finish this project, but I need help with the maps. I use a simple system for the maps. Anyone have time to help? I would appreciate it so much.

Offline chattahippie

  • LV6 Super Member (Next: 500)
  • ******
  • Posts: 358
  • Rating: +27/-0
  • Super Member! :D
    • View Profile
Re: Zelda Maps...Someone help, please
« Reply #1 on: July 29, 2011, 08:12:49 pm »
Have you used an undeleter?  You might be able to restore your data.

Offline ACagliano

  • LV8 Addict (Next: 1000)
  • ********
  • Posts: 919
  • Rating: +32/-2
    • View Profile
    • ClrHome Productions
Re: Zelda Maps...Someone help, please
« Reply #2 on: July 29, 2011, 08:16:06 pm »
Have you used an undeleter?  You might be able to restore your data.

I'm talking about on my computer. It's all gone.

Offline chattahippie

  • LV6 Super Member (Next: 500)
  • ******
  • Posts: 358
  • Rating: +27/-0
  • Super Member! :D
    • View Profile
Re: Zelda Maps...Someone help, please
« Reply #3 on: July 29, 2011, 08:17:21 pm »
I'm sorry, I wish I could help, but I have too many things to do in not enough time.

Offline shmibs

  • しらす丼
  • Administrator
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2132
  • Rating: +281/-3
  • try to be ok, ok?
    • View Profile
    • shmibbles.me
Re: Zelda Maps...Someone help, please
« Reply #4 on: July 29, 2011, 09:40:17 pm »
computer file systems don't actually erase data when "deleting" it either, and the equivalent of ARCHUDEL is available for many systems. because calc files are so small, you are much more likely to be able to recover them intact.

if this happened a while ago and you do a lot of shifting files around, though, it still might be too late. i'm willing to help with map stuff. =D

Offline LincolnB

  • Check It Out Now
  • LV9 Veteran (Next: 1337)
  • *********
  • Posts: 1115
  • Rating: +125/-4
  • By Hackers For Hackers
    • View Profile
Re: Zelda Maps...Someone help, please
« Reply #5 on: July 29, 2011, 10:30:35 pm »
Ouch, you lost the maps? That bytes (yuk yuk yuk). Seriously tho, reminds me of the time I was a moron and didn't back up my work on a text editor program in axe and lost it all to a ram clear.

EDIT: might want to check this out: http://www.datanumen.com/anu/ it's money, and I'm not sure how functional the free trial is, but I'm pretty sure there's utilities like this that are freeware.
« Last Edit: July 29, 2011, 10:32:29 pm by buttsfredkin »
Completed Projects:
   >> Spacky Emprise   >> Spacky 2 - Beta   >> Fantastic Sam
   >> An Exercise In Futility   >> GeoCore

My Current Projects:

Projects in Development:
In Medias Res - Contest Entry

Talk to me if you need help with Axe coding.


Spoiler For Bragging Rights:
Not much yet, hopefully this section will grow soon with time (and more contests)



Offline ACagliano

  • LV8 Addict (Next: 1000)
  • ********
  • Posts: 919
  • Rating: +32/-2
    • View Profile
    • ClrHome Productions
Re: Zelda Maps...Someone help, please
« Reply #6 on: August 01, 2011, 08:02:38 pm »
computer file systems don't actually erase data when "deleting" it either, and the equivalent of ARCHUDEL is available for many systems. because calc files are so small, you are much more likely to be able to recover them intact.

if this happened a while ago and you do a lot of shifting files around, though, it still might be too late. i'm willing to help with map stuff. =D

Shmibs: If you could that would be great. As for the recover, I use a mac, not NTFS. And, I've tried the apple undeleter utility and the files are not there. So its time for me to start over.

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55943
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: Zelda Maps...Someone help, please
« Reply #7 on: August 01, 2011, 09:20:17 pm »
ACagliano as future advice you migth want to backup more often, including your computer files. We never know what can happen to your calc or hard drive.

Offline ACagliano

  • LV8 Addict (Next: 1000)
  • ********
  • Posts: 919
  • Rating: +32/-2
    • View Profile
    • ClrHome Productions
Re: Zelda Maps...Someone help, please
« Reply #8 on: August 06, 2011, 10:45:13 pm »
Advice taken, DJ_O.

Update: Despite slow progress, this project is still alive. I have started work on the maps myself and believe that I can complete them without assistance. However, one area of the game requires assistance. This I am certain of. And that is the AI for enemies. Any ideas?

Offline ZippyDee

  • LV8 Addict (Next: 1000)
  • ********
  • Posts: 729
  • Rating: +83/-8
  • Why not zoidberg?
    • View Profile
Re: Zelda Maps...Someone help, please
« Reply #9 on: August 07, 2011, 02:53:44 am »
Most of the enemy AI is pretty simple. The difficult ones are going to be the bosses and the keese.
There's something about Tuesday...


Pushpins 'n' stuff...


Offline ACagliano

  • LV8 Addict (Next: 1000)
  • ********
  • Posts: 919
  • Rating: +32/-2
    • View Profile
    • ClrHome Productions
Re: Zelda Maps...Someone help, please
« Reply #10 on: August 07, 2011, 10:19:51 am »
There are only one class of enemies, not different types, in the game. The difference is that in different dungeons there is a defense multiplier, which means that they take more hits to kill. But there are not different types. Thus, the only types are regular and bosses. The regular use a simple multiplier to judge health. The bosses will be done in layers, where you must break through a shield or something before attacking the actual enemy. That will be the most complex.

Unless anyone thinks I should have fire/ice/water enemies....  but I would definitely not go as specific as keese.
« Last Edit: August 07, 2011, 08:49:39 pm by ACagliano »

Offline ACagliano

  • LV8 Addict (Next: 1000)
  • ********
  • Posts: 919
  • Rating: +32/-2
    • View Profile
    • ClrHome Productions
Re: Zelda Maps...Someone help, please
« Reply #11 on: August 15, 2011, 08:29:31 pm »
Update: I did add other enemy types, one for each dungeon area.... again, they are just elemental types, not keese vs. trolls, ect.

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55943
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: Zelda Maps...Someone help, please
« Reply #12 on: August 15, 2011, 08:59:11 pm »
Aaah I see you went the elemental route. I guess this should be fine because it will make the game different in general. Most Zeldas always had the same enemies, even my calc one.

Offline ACagliano

  • LV8 Addict (Next: 1000)
  • ********
  • Posts: 919
  • Rating: +32/-2
    • View Profile
    • ClrHome Productions
Re: Zelda Maps...Someone help, please
« Reply #13 on: August 17, 2011, 07:21:56 pm »
True indeed. But the problem is I need someone to help me out with constructing the AI. Anyone have the time?

Offline chattahippie

  • LV6 Super Member (Next: 500)
  • ******
  • Posts: 358
  • Rating: +27/-0
  • Super Member! :D
    • View Profile
Re: Zelda Maps...Someone help, please
« Reply #14 on: August 17, 2011, 07:27:33 pm »
Would something like R-(R>X)+(R<X) -> X work, where R is the enemy's X position?
Of course you could use a list to include many enemies though