Author Topic: Zelda name suggestion  (Read 7085 times)

0 Members and 1 Guest are viewing this topic.

Offline Zera

  • LV8 Addict (Next: 1000)
  • ********
  • Posts: 737
  • Rating: +82/-7
  • Monochrome Artisan
    • View Profile
Re: Zelda name suggestion
« Reply #15 on: May 27, 2009, 01:42:00 pm »
Generally, the Zelda-naming convention tends to go by whatever relic or special item the game focuses around; i.e., Ocarina of Time is focused around a special ocarina, and Majora's Mask focuses on Majora's mask. So if your game features a unique relic that plays a major role in the story, then you could consider using that as your subtitle. The same could also be said for any major characters or other elements of the story -- it's not necessarily restricted to relics.

I wouldn't pick a completely random subtitle, though. You really should develop on your plot ideas a bit more before settling on this.

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55943
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: Zelda name suggestion
« Reply #16 on: May 27, 2009, 02:55:40 pm »
Well I think he dropped the project, but in case someone would start a new Zelda project (and maybe if Spencer from the (defunct?) Revsoft forums read this) this is a good advice personally to not pick a title until you're set with a story, unless you want a really generic title. For example, Illusiat 13 is called The Lost Chapter. I chosen it since Illusiat 12 was meant to be the last game ever in the series and came out 6.5 years ago, then suddently, I decide to make a new one, so I called it Illusiat 13: The Lost Chapter. However, due to the way the storyline ends, I might change the title to Illusiat 13: The Last Chapter, which might make the title a bit more relevant to the storyline.

Such name wouldn't apply for a Zelda game, though, because Nintendo will most likely release other Zelda games in the future.

Offline Tribal

  • The Fallen
  • LV5 Advanced (Next: 300)
  • *
  • Posts: 218
  • Rating: +15/-1
    • View Profile
Re: Zelda name suggestion
« Reply #17 on: June 12, 2009, 08:15:59 pm »
It wasn't dropped, when I was thinking of making my timing to begin it was bad, with school and the other projects I already started on and now the Omnimaga contest, I need to get some other work done before I start on this and the exe v.

Sorry for such a long delay on replying, I thought everybody forgot about this. :)

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55943
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: Zelda name suggestion
« Reply #18 on: June 12, 2009, 08:42:38 pm »
i was sure it was dropped due to the long period without replies x.x glad it's still alive, though

Offline Anima

  • LV4 Regular (Next: 200)
  • ****
  • Posts: 133
  • Rating: +4/-0
    • View Profile
Re: Zelda name suggestion
« Reply #19 on: July 19, 2011, 03:13:41 pm »
Do you still working on this project? :D
*found thread after 2 years*


Sorry for my bad English. I'm German.

Ashbad

  • Guest
Re: Zelda name suggestion
« Reply #20 on: July 19, 2011, 03:16:50 pm »
Hmm quite the necropost.  No, I'm quite sure this is quite dead, with no activity for 2 years.

Offline ben_g

  • Hey cool I can set a custom title now :)
  • LV9 Veteran (Next: 1337)
  • *********
  • Posts: 1002
  • Rating: +125/-4
  • Asm noob
    • View Profile
    • Our programmer's team: GameCommandoSquad
Re: Zelda name suggestion
« Reply #21 on: July 19, 2011, 03:17:45 pm »
the last reply was from 2009. Does the project still look alive to you?

EDIT: ninjad
« Last Edit: July 19, 2011, 03:18:28 pm by ben_g »
My projects
 - The Lost Survivors (Unreal Engine) ACTIVE [GameCommandoSquad main project]
 - Oxo, with single-calc multiplayer and AI (axe) RELEASED (screenshot) (topic)
 - An android version of oxo (java)  ACTIVE
 - A 3D collision detection library (axe) RELEASED! (topic)(screenshot)(more recent screenshot)(screenshot of it being used in a tilemapper)
Spoiler For inactive:
- A first person shooter with a polygon-based 3d engine. (z80, will probably be recoded in axe using GLib) ON HOLD (screenshot)
 - A java MORPG. (pc) DEEP COMA(read more)(screenshot)
 - a minecraft game in axe DEAD (source code available)
 - a 3D racing game (axe) ON HOLD (outdated screenshot of asm version)

This signature was last updated on 20/04/2015 and may be outdated