Author Topic: Zelda News  (Read 9980 times)

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Offline DJ Omnimaga

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Re: Zelda News
« Reply #30 on: February 06, 2011, 12:06:32 am »
Aw ok D:

Good luck! I hope nothing too bad happens by then. X.x

Offline ACagliano

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Re: Zelda News
« Reply #31 on: February 08, 2011, 10:50:11 am »
Ok. The walking engine is partially done. It has two parts, the offset collision engine, which causes the routine to exit without changing your position if the object you are moving into cannot be walked onto, and the on-site collision engine, where the object can be moved on to, but doing so triggers some sort of event (like lava inflicting damage or dungeon entrances taking you to dungeons). The offset collision engine is done. Now starting the on-site collision engine.

Once that is done, then I need to do the graphics engine. Once that is done, it's screenshot time.

Offline DJ Omnimaga

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Re: Zelda News
« Reply #32 on: February 14, 2011, 12:00:53 am »
Nice to see there are more updates. Can't wait for screenshots.

Offline ACagliano

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Re: Zelda News
« Reply #33 on: February 16, 2011, 06:09:32 pm »
Can anyone post some Axe code for a nice greyscale Zelda splash screen. A simple screen saying "Legend of Zelda", "Ganon's Rage", and an optional image of the triforce will suffice. I haven't quite mastered the way Axe handles greyscale, so I'd rather this come from more experienced hands.

Offline ACagliano

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Re: Zelda News
« Reply #34 on: February 18, 2011, 09:41:52 am »
The first Zelda screenshot, of the splash screen.


Offline aeTIos

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Re: Zelda News
« Reply #35 on: February 18, 2011, 02:48:22 pm »
It doesnt really look bad, but do you use dispgraph^r or dispgraph^rr?
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Offline Quigibo

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Re: Zelda News
« Reply #36 on: February 18, 2011, 04:25:19 pm »
The run indicator is still on which means you have interrupts enabled.  For the smooth grayscale you should always turn off interrupts with "fnOff".
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Offline ACagliano

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Re: Zelda News
« Reply #37 on: February 18, 2011, 05:29:38 pm »
@aeTios:  DispGraph^r

@Quigibo: I'll do that then. But, they have to be reenabled if I want to use getKey, right?

Offline DJ Omnimaga

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Re: Zelda News
« Reply #38 on: February 19, 2011, 03:41:46 am »
Not bad so far, although it might be nice to see some more details. I would like to see one the original Zelda logo at least. By the way feel free to use the one in Dark Link Quest title screen.

Offline ACagliano

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Re: Zelda News
« Reply #39 on: February 19, 2011, 11:59:17 am »
Can I have a link to it, or a screenshot? I would like to use a better one.

Offline DJ Omnimaga

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Re: Zelda News
« Reply #40 on: February 23, 2011, 12:47:26 am »
I'll try to find it.

EDIT: Here is it. :D
« Last Edit: February 23, 2011, 12:49:50 am by DJ_O »

Offline ACagliano

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Re: Zelda News
« Reply #41 on: February 23, 2011, 09:12:24 am »
Here is the new title screen. Thanks to DJ for the idea.
« Last Edit: February 23, 2011, 11:30:40 am by ACagliano »

Offline aeTIos

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Re: Zelda News
« Reply #42 on: February 23, 2011, 10:51:36 am »
That looks decent, ACagliano! Nice job!
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Offline DJ Omnimaga

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Re: Zelda News
« Reply #43 on: February 25, 2011, 12:45:34 am »
Nice, but I think the vertical part of the E and most of the A should be thicker, to be consistent with the rest.

Offline willrandship

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Re: Zelda News
« Reply #44 on: February 25, 2011, 12:50:19 am »
Good enough for me. I suck at gfx, just look at the only non-ASCII part of ZADOTH :P