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Textures$00 Desert Sand$02 Tree$04 Grass$06 Water full tile$08 Water top-left edge$0A Water top-right edge$0C Water bottom-left edge$0E Water bottom-right edge$10 Lava$12 Sheet of Ice$14 Block of Ice$16 Hedge$18 Fence$1A Solid Block$1C Trick Block$1E Bottomless Pit$20 Ground $22 Cactus$24 Death Mountain sign$26 Lake Hylia sign$28 Kakariko village sign$2A Graveyard sign$2C Desert sign$2E Lost Woods sign$30 Quest 1 sign$32 Quest 2 sign$34 Quest 3 sign$36 Deku tree sign$38 Castle Wall$3A Castle Tower$3C Dark BarrierBuildings$3E left edge w/ roof$40 right edge w/ roof$42 left edge w/o roof$44 right edge w/o roof$46 roof extension$48 building extension w/o roof$4A building extension w/ roof$4C door: temple of time$4E door: link's house$50 door: sage's house$52 door: Ganon's house$54 door: Zelda's house$56 door: deku tree$58 door: forest temple$5A door: ice temple$5C door: water temple$5E door: spirit temple$60 door: shadow temple$62 door: fire temple$64 door: Ganon's castle$66 exit to prior mapIn Dungeon$68 stairs up$6A stairs down$6C boss door$6E locked door$70 key$72 boss key$74 warp to boss$76 spikes$78 webbed hole (in deku tree)$7A hole to deku tree below groundOther$7C Quest 1 Entrance$7E Quest 2 Entrance$80 Quest 3 EntranceItems$82 Heart Refill$84 Heart Container$86 Magic Refill$88 Din's Fire$8A Faore's Wind$8C Nayru's Love$8E Wooden stick$90 Wooden Shield$92 Kokiri Sword$94 Hylian Shield$96 Master Sword$98 Mirror Shield$9A Fire Tunic$9C Zora Slippers$9E Empty Bottle$A0 Fairy$A2 Light Magic$A4 Lens of Truth$A6 Hookshot$A8 Longshot$AA Quiver (20 max)$AC Quiver (50 max)$AE Bow$B0 Bundle of 5 arrows$B2 torchCharacters$B4 You (Link)$B6 Sage$B8 Zelda$BA Death Mountain Guard $BC Deku Tree$BE Old ManEnemy Classes$C0 Soldiers ATK 1 / DEF 1$C2 Trolls ATK 3 / DEF 2$C4 Spirits ATK 3 / DEF 5$C6 Shades ATK 1 / DEF 3$C8 Zombies ATK 2 / DEF 2$CA Keese ATK 2 / DEF 1$CC Fire Keese ATK 1 / DEF 2$CE Ice Keese ATK 1 / DEF 2$D0 Goblins ATK 4 / DEF 4$D2 Sorcerers ATK 5 / DEF 5Boss Enemies$D4 Deku Tree (troll class) ATK 5 / DEF 7$D6 Forest Temple (troll class) ATK 9 / DEF 3$D8 Ice Temple (sorcerer class) ATK 7 / DEF 5$DA Water Temple (sorcerer class) ATK 9 / DEF 7$DC Spirit Temple (spirit class) ATK 11 / DEF 9$DE Shadow Temple (shade class) ATK 4 / DEF 10$E0 Fire Temple (goblin class) ATK 13 / DEF 12$E2 Ganondorf (sorcerer class) ATK 15 / DEF 15
Also, I need routines for rotating a sprite by 90, 180, and 270 degrees.
p_RotC: ex de,hl ld c,8__RotCLoop1: ld hl,vx_SptBuff+8 ld b,8 ld a,(de)__RotCLoop2: dec l rra rr (hl) djnz __RotCLoop2 inc de dec c jr nz,__RotCLoop1 retp_RotCC: ex de,hl ld c,8__RotCCLoop1: ld hl,vx_SptBuff+8 ld b,8 ld a,(de)__RotCCLoop2: dec l rla rl (hl) djnz __RotCCLoop2 inc de dec c jr nz,__RotCCLoop1 ret
I didn't know there was a new online map editor! Anyway looks quite nice so far, although it would be nice if the houses were made more like in Zelda (ALttP, OoA, OoS or LA style)
Check out Sam Heald's projects:http://www.ticalc.org/archives/files/fileinfo/119/11911.html (12x12 sprites)http://www.ticalc.org/archives/files/fileinfo/76/7633.html (16x16 sprites)