Author Topic: Belts  (Read 4689 times)

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Offline phenomist

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Re: Belts
« Reply #15 on: March 22, 2011, 02:34:02 am »
Well, ease of implementing a level editor, and high level compressability are very high priorities. I might make it the 2nd - up/down system, but a maximum of 5-6 independent sets of conveyor belts would exist nonetheless.

Despite the fact that I know almost nothing about Axe-specific functions right now, very great progress is made! I've already outlined where all the subroutines are going to be!

(I'm trying to plan out as much as I can before actually modifying the code.)
Level Designer for Graviter

[Disclaimer: I can't program for my life.]

Offline DJ Omnimaga

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Re: Belts
« Reply #16 on: March 25, 2011, 06:27:28 pm »
Interesting, I would like to see how this will turn out. :)

Offline leafy

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Re: Belts
« Reply #17 on: March 25, 2011, 10:29:40 pm »
I helped him code an object system while he played on my calculator during stats >.< What a lazy bum.
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Re: Belts
« Reply #18 on: March 26, 2011, 02:56:32 am »
Lol XD