Author Topic: Zombie Gun  (Read 40871 times)

0 Members and 1 Guest are viewing this topic.

Offline leafy

  • CoT Emeritus
  • LV10 31337 u53r (Next: 2000)
  • *
  • Posts: 1554
  • Rating: +475/-97
  • Seizon senryakuuuu!
    • View Profile
    • keff.me
Re: Zombie Gun
« Reply #15 on: December 21, 2011, 10:43:12 pm »
Demo please!!!

Edit 1111th post

He can't. It's a contest entry.
In-progress: Graviter (...)

Offline annoyingcalc

  • LV10 31337 u53r (Next: 2000)
  • **********
  • Posts: 1953
  • Rating: +140/-72
  • Found in Eclipse.exe
    • View Profile
Re: Zombie Gun
« Reply #16 on: December 21, 2011, 10:46:25 pm »
oh D:
This used to contain a signature.

Offline squidgetx

  • Food.
  • CoT Emeritus
  • LV10 31337 u53r (Next: 2000)
  • *
  • Posts: 1881
  • Rating: +503/-17
  • rawr.
    • View Profile
Re: Zombie Gun
« Reply #17 on: December 22, 2011, 07:21:22 pm »
Looks really good, do zombies come from the other direction as well?

Yeah eventually they will. The generation routine I'm using was thrown together for the purposes of the screenshot.

I've fixed all the display bugs and am now playing with the idea of an epic new style of map/movement. I won't share details just yet in case it doesn't work out, but it involves rotating things....hehe

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55943
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: Zombie Gun
« Reply #18 on: December 25, 2011, 11:55:55 pm »
The Game seems interesting. I wish you good luck for the contest. :)

Offline squidgetx

  • Food.
  • CoT Emeritus
  • LV10 31337 u53r (Next: 2000)
  • *
  • Posts: 1881
  • Rating: +503/-17
  • rawr.
    • View Profile
Re: Zombie Gun
« Reply #19 on: January 11, 2012, 07:13:02 pm »
Finally got back to work on this. I decided to go for an old-school screen-inverted color scheme which I think looks pretty nice.
Completed:
  • Weapon switching
  • Collision works perfectly
  • Variably-placed blood splatters
  • Zombie sprites/animations
  • Title screen



To do:
  • Parralax scrolling background :D
  • Level progression/logic
  • Money and the Shop
  • Expand HUD for detalied hp bar, level, score, and $
  • Make more weapons
« Last Edit: January 11, 2012, 07:13:33 pm by squidgetx »

Offline saintrunner

  • Custom Spriter: You ask it! I'll Make it!
  • LV10 31337 u53r (Next: 2000)
  • **********
  • Posts: 1787
  • Rating: +115/-11
  • Flogging Molly
    • View Profile
    • Jonny K Music
Re: Zombie Gun
« Reply #20 on: January 11, 2012, 07:16:54 pm »
This looks really good :) Nice job
My Sprites Thread   :Updated often :) for your viewing pleasure

GAMES:

Offline Nick

  • LV9 Veteran (Next: 1337)
  • *********
  • Posts: 1166
  • Rating: +161/-3
  • You just got omnom'd
    • View Profile
    • Nick Steen
Re: Zombie Gun
« Reply #21 on: January 12, 2012, 01:05:53 am »
the new sprites are looking really nice, and it runs smooth :)

and a shop will be very nice, new guns, maybe protections kits, like suits or so?
« Last Edit: January 12, 2012, 01:06:10 am by Nick »

Offline leafy

  • CoT Emeritus
  • LV10 31337 u53r (Next: 2000)
  • *
  • Posts: 1554
  • Rating: +475/-97
  • Seizon senryakuuuu!
    • View Profile
    • keff.me
Re: Zombie Gun
« Reply #22 on: January 12, 2012, 01:27:10 am »
If it's anything like the real game, it'll have weapons, weapon upgrades, and health ^^
In-progress: Graviter (...)

Offline TIfanx1999

  • ಠ_ಠ ( ͡° ͜ʖ ͡°)
  • CoT Emeritus
  • LV13 Extreme Addict (Next: 9001)
  • *
  • Posts: 6173
  • Rating: +191/-9
    • View Profile
Re: Zombie Gun
« Reply #23 on: January 12, 2012, 10:35:13 am »
Hmm... I'm not sure how I feel about the inverted screen, but the game still looks like it's gonna be awesome. =)

Offline Nick

  • LV9 Veteran (Next: 1337)
  • *********
  • Posts: 1166
  • Rating: +161/-3
  • You just got omnom'd
    • View Profile
    • Nick Steen
Re: Zombie Gun
« Reply #24 on: January 12, 2012, 10:51:49 am »
i like the inverted screen, since that gives the 'spooky' effect, isn't it? i like it the way it is now..

Offline squidgetx

  • Food.
  • CoT Emeritus
  • LV10 31337 u53r (Next: 2000)
  • *
  • Posts: 1881
  • Rating: +503/-17
  • rawr.
    • View Profile
Re: Zombie Gun
« Reply #25 on: January 18, 2012, 04:36:47 pm »
Update!

Parallax scrolling background ftw. Began work on the shop/HUD and level progression. It's coming along nicely :)


Offline saintrunner

  • Custom Spriter: You ask it! I'll Make it!
  • LV10 31337 u53r (Next: 2000)
  • **********
  • Posts: 1787
  • Rating: +115/-11
  • Flogging Molly
    • View Profile
    • Jonny K Music
Re: Zombie Gun
« Reply #26 on: January 18, 2012, 04:43:03 pm »
WOW! lookin really good squidgetx! I really like the menu screen!
My Sprites Thread   :Updated often :) for your viewing pleasure

GAMES:

Offline TIfanx1999

  • ಠ_ಠ ( ͡° ͜ʖ ͡°)
  • CoT Emeritus
  • LV13 Extreme Addict (Next: 9001)
  • *
  • Posts: 6173
  • Rating: +191/-9
    • View Profile
Re: Zombie Gun
« Reply #27 on: January 18, 2012, 09:14:48 pm »
The new parallax scrolling background looks really nice! Keep up the good work! =)

Offline hellninjas

  • LV7 Elite (Next: 700)
  • *******
  • Posts: 625
  • Rating: +17/-0
    • View Profile
Re: Zombie Gun
« Reply #28 on: January 18, 2012, 09:51:55 pm »
This looks really neat!
I like the bullet collision explosions!

Offline kindermoumoute

  • LV8 Addict (Next: 1000)
  • ********
  • Posts: 836
  • Rating: +54/-3
    • View Profile
Re: Zombie Gun
« Reply #29 on: January 19, 2012, 11:52:31 am »
Wooow !
Is it in full speed mode or not ?
Projects :

Worms armageddon z80 :
- smoothscrolling Pixelmapping : 100%
- Map editor : 80%
- Game System : 0%

Tutoriel français sur l'Axe Parser
- 1ère partie : en ligne.
- 2ème partie : en ligne.
- 3ème partie : en ligne.
- 4ème partie : 10%
- Annexe : 100%