Author Topic: Zombie Gun  (Read 39875 times)

0 Members and 3 Guests are viewing this topic.

Offline squidgetx

  • Food.
  • CoT Emeritus
  • LV10 31337 u53r (Next: 2000)
  • *
  • Posts: 1881
  • Rating: +503/-17
  • rawr.
    • View Profile
Re: Zombie Gun
« Reply #30 on: January 19, 2012, 08:01:54 pm »
Wooow !
Is it in full speed mode or not ?

Nope, 6mhz ;) , compiled via the Zoom feature.

Currently working on the shop, money, spawn animations, and balance. Trying to keep it under 8811...

Offline TIfanx1999

  • ಠ_ಠ ( ͡° ͜ʖ ͡°)
  • CoT Emeritus
  • LV13 Extreme Addict (Next: 9001)
  • *
  • Posts: 6173
  • Rating: +191/-9
    • View Profile
Re: Zombie Gun
« Reply #31 on: January 20, 2012, 09:06:18 am »
Very nice! If it does get too big you could always make it an app...

Offline C0deH4cker

  • LV5 Advanced (Next: 300)
  • *****
  • Posts: 258
  • Rating: +11/-1
    • View Profile
    • iNinjas Forum/Repo
Re: Zombie Gun
« Reply #32 on: January 20, 2012, 11:14:36 am »
Maybe you could add the houses to the background, so that whenever the guy goes in front of a house and presses up he goes in and loots the house, just like in the original Zombieville USA.

Offline squidgetx

  • Food.
  • CoT Emeritus
  • LV10 31337 u53r (Next: 2000)
  • *
  • Posts: 1881
  • Rating: +503/-17
  • rawr.
    • View Profile
Re: Zombie Gun
« Reply #33 on: January 23, 2012, 03:19:16 pm »
Submitted to the contest! I'm happy to say that it is almost done, but I'm holding out on a final release because i'm thinking about fixing some balance issues and adding more achievements.

Completed since last update:
-Achievements (Press MODE at the title screen)
-Fully functional store plus 8 new weapons
-Armor/Health at the store
-Faster, stronger, healthier zombies as the levels go up
-Random location spawn
-Spawn animation
-Save/Load
-Many, many bugfixes


« Last Edit: January 23, 2012, 03:20:00 pm by squidgetx »

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55943
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: Zombie Gun
« Reply #34 on: January 23, 2012, 03:24:42 pm »
THis looks really great. I only got time to check out two entry topics so far since the contest started and now I'm seeing this one too. I like the parralaz scrolling. Are there any platforms/walls or is it always just the floor at the bottom?

Can't wait until contest judging ends so you can release it to public :D

Offline Deep Toaster

  • So much to do, so much time, so little motivation
  • Administrator
  • LV13 Extreme Addict (Next: 9001)
  • *************
  • Posts: 8217
  • Rating: +758/-15
    • View Profile
    • ClrHome
Re: Zombie Gun
« Reply #35 on: January 24, 2012, 09:26:25 am »
This is late, but wow, that looks like a really, really fun game. I'll have to try it when you do make that final release!




Offline squidgetx

  • Food.
  • CoT Emeritus
  • LV10 31337 u53r (Next: 2000)
  • *
  • Posts: 1881
  • Rating: +503/-17
  • rawr.
    • View Profile
Re: Zombie Gun
« Reply #36 on: January 26, 2012, 05:40:37 pm »
Hm, according to contest rules I'm not allowed to release until results are out...Until then I will be balance testing, etc. I think it should be ready in about a week (or so).

In the meantime, I've added 2 more weapons, am thinking about more achievements, and working on expanding the money to a 3 or 4 byte value (With either max 6,553,500 or 6,553,500,000)

Offline Deep Toaster

  • So much to do, so much time, so little motivation
  • Administrator
  • LV13 Extreme Addict (Next: 9001)
  • *************
  • Posts: 8217
  • Rating: +758/-15
    • View Profile
    • ClrHome
Re: Zombie Gun
« Reply #37 on: January 26, 2012, 10:24:11 pm »
I don't think you could store 6,553,500,000 in four bytes... Why not max 4,294,967,295 (2 ^ 32 - 1)?

Anyway, can't wait ;D
« Last Edit: January 26, 2012, 10:24:28 pm by Deep Thought »




Offline squidgetx

  • Food.
  • CoT Emeritus
  • LV10 31337 u53r (Next: 2000)
  • *
  • Posts: 1881
  • Rating: +503/-17
  • rawr.
    • View Profile
Re: Zombie Gun
« Reply #38 on: January 27, 2012, 08:12:55 pm »
Woops you're right, off by 10. And I figured using the factor of 100 or 10000 might be cleaner but then I just now remembered that multiplication by powers of 2 is faster and smaller anyway lol

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55943
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: Zombie Gun
« Reply #39 on: January 27, 2012, 09:49:00 pm »
Hm, according to contest rules I'm not allowed to release until results are out...Until then I will be balance testing, etc. I think it should be ready in about a week (or so).
^This. Just don't do like what some Cemetech Contest 2010 participants have done when the contest ends, though: A bunch have never actually bothered to release their entry to public and some entries got released half a year later. D:

Offline nxtboy III

  • LV8 Addict (Next: 1000)
  • ********
  • Posts: 795
  • Rating: +26/-1
  • NXT!
    • View Profile
    • Program NXT
Re: Zombie Gun
« Reply #40 on: January 28, 2012, 02:08:13 am »
Wow, this is looking pretty awesome! I like the large selection of weapons and the blood effects. If you know how you could make just the title screen grayscale.

Offline guy6020665

  • LV6 Super Member (Next: 500)
  • ******
  • Posts: 481
  • Rating: +7/-1
    • View Profile
Re: Zombie Gun
« Reply #41 on: February 02, 2012, 08:36:25 pm »
Woah this looks awesome!

(Side note: When i read "Zombie Gun" I thought of Bakuman, then I found out you made this program, and I went, "Oh that makes sense.")

Offline squidgetx

  • Food.
  • CoT Emeritus
  • LV10 31337 u53r (Next: 2000)
  • *
  • Posts: 1881
  • Rating: +503/-17
  • rawr.
    • View Profile
Re: Zombie Gun
« Reply #42 on: February 05, 2012, 09:14:30 pm »
Woah this looks awesome!
Yay! Thanks :)

(Side note: When i read "Zombie Gun" I thought of Bakuman, then I found out you made this program, and I went, "Oh that makes sense.")

Haha..yeah :P
Wow, this is looking pretty awesome! I like the large selection of weapons and the blood effects. If you know how you could make just the title screen grayscale.
Thanks! I've actually added two or three more weapons since the last update. The most powerful one is called a RAM Cannon, and it shoots random pieces of memory at the zombies XD. I'd have a screenie but...eh

Offline TIfanx1999

  • ಠ_ಠ ( ͡° ͜ʖ ͡°)
  • CoT Emeritus
  • LV13 Extreme Addict (Next: 9001)
  • *
  • Posts: 6173
  • Rating: +191/-9
    • View Profile
Re: Zombie Gun
« Reply #43 on: February 06, 2012, 08:30:47 am »
The RAM cannon sounds awesome! :D

Offline nxtboy III

  • LV8 Addict (Next: 1000)
  • ********
  • Posts: 795
  • Rating: +26/-1
  • NXT!
    • View Profile
    • Program NXT
Re: Zombie Gun
« Reply #44 on: February 16, 2012, 09:38:36 pm »
Screenie? Please! Yes!
« Last Edit: February 16, 2012, 09:38:41 pm by nxtboy III »