Author Topic: Zombie Gun  (Read 39822 times)

0 Members and 3 Guests are viewing this topic.

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55943
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: Zombie Gun
« Reply #60 on: February 23, 2012, 01:07:46 am »
This is the first time I try this. Awesome game. Bug report, however: When you buy a new weapon, it has 0 ammo, even if the shop claims it comes with 10, 2, etc. Also if I buy the 3rd weapon, my inventory has the 2nd instead.

Also menu controls are too sensitive on the title screen. It might be best to make them like the shop.

Offline kindermoumoute

  • LV8 Addict (Next: 1000)
  • ********
  • Posts: 836
  • Rating: +54/-3
    • View Profile
Re: Zombie Gun
« Reply #61 on: February 23, 2012, 09:53:43 am »
I try it... that's just awesome !
But I don't understand how to save a game... O_o
Achievement and best score are not displayed. :/

PS : My best score is wave 16... hard game. x)
Projects :

Worms armageddon z80 :
- smoothscrolling Pixelmapping : 100%
- Map editor : 80%
- Game System : 0%

Tutoriel français sur l'Axe Parser
- 1ère partie : en ligne.
- 2ème partie : en ligne.
- 3ème partie : en ligne.
- 4ème partie : 10%
- Annexe : 100%

Offline squidgetx

  • Food.
  • CoT Emeritus
  • LV10 31337 u53r (Next: 2000)
  • *
  • Posts: 1881
  • Rating: +503/-17
  • rawr.
    • View Profile
Re: Zombie Gun
« Reply #62 on: February 23, 2012, 04:53:36 pm »
This is the first time I try this. Awesome game. Bug report, however: When you buy a new weapon, it has 0 ammo, even if the shop claims it comes with 10, 2, etc. Also if I buy the 3rd weapon, my inventory has the 2nd instead.

Also menu controls are too sensitive on the title screen. It might be best to make them like the shop.
Yeah, I need to fix the title screen controls. Also DJ, are you working with the old version (~10k) or the newer one (~11k)? Those bugs should be fixed in the newer one. By the way, the number displayed for ammo in the shop is how much ammo costs. In the new version all weapons are preloaded with 50 bullets, while in the old alpha they came with 0.

@Kinder, you can press MODE in the title screen to view achievements. I need to get high scores working though XD

Offline nxtboy III

  • LV8 Addict (Next: 1000)
  • ********
  • Posts: 795
  • Rating: +26/-1
  • NXT!
    • View Profile
    • Program NXT
Re: Zombie Gun
« Reply #63 on: February 23, 2012, 05:20:22 pm »
Sometimes (about 1/2 the time) when I am playing and I hit Clear to save and exit, it says "saving" and then when I turn the calc back on the RAM is cleared and I lose my save file. It is really frustrating. Could you fix this? Also you should make it so you can save the game in the shop.

Offline squidgetx

  • Food.
  • CoT Emeritus
  • LV10 31337 u53r (Next: 2000)
  • *
  • Posts: 1881
  • Rating: +503/-17
  • rawr.
    • View Profile
Re: Zombie Gun
« Reply #64 on: February 23, 2012, 05:41:31 pm »
Sometimes (about 1/2 the time) when I am playing and I hit Clear to save and exit, it says "saving" and then when I turn the calc back on the RAM is cleared and I lose my save file. It is really frustrating. Could you fix this? Also you should make it so you can save the game in the shop.
Oh no! That is something I have to fix, definitely. Can you think of any possible thing that could be triggering it? Hm, it's also possible that it's unstable because of the fact that it's over 8811 bytes. Maybe I'll just make it an app...

Also, earlier you asked for enemy pseudocode, which i forgot about. Sorry! Here it is:
Code: [Select]
Loop through enemy entries
 Take the difference between enemy X and player X 
 If the zombie is in view (absolute value of difference in line 2 less than 50)
   Draw zombie
  End
 If it's spawning
  Spawn further
 Else
  If it didn't get hit by a bullet
  Use difference from line 2 to figure out which direction the zombie should move
  Assign speed random number between 0 and max speed (depends on what kind of zombie)
  End
  Change x by speed
 
  If zombie is close to player
   Decrease health by damage ratio (again depending on what kind of zombie)
  End
 End
End

« Last Edit: February 23, 2012, 05:46:46 pm by squidgetx »

Offline nxtboy III

  • LV8 Addict (Next: 1000)
  • ********
  • Posts: 795
  • Rating: +26/-1
  • NXT!
    • View Profile
    • Program NXT
Re: Zombie Gun
« Reply #65 on: February 23, 2012, 05:49:16 pm »
Ha, thanks for the pseudo! :) :)
Yeah, hopefully it can be fixed. :)

Offline LincolnB

  • Check It Out Now
  • LV9 Veteran (Next: 1337)
  • *********
  • Posts: 1115
  • Rating: +125/-4
  • By Hackers For Hackers
    • View Profile
Re: Zombie Gun
« Reply #66 on: February 23, 2012, 06:23:59 pm »
Are you using Fullrene or Crabcake?
Completed Projects:
   >> Spacky Emprise   >> Spacky 2 - Beta   >> Fantastic Sam
   >> An Exercise In Futility   >> GeoCore

My Current Projects:

Projects in Development:
In Medias Res - Contest Entry

Talk to me if you need help with Axe coding.


Spoiler For Bragging Rights:
Not much yet, hopefully this section will grow soon with time (and more contests)



Offline squidgetx

  • Food.
  • CoT Emeritus
  • LV10 31337 u53r (Next: 2000)
  • *
  • Posts: 1881
  • Rating: +503/-17
  • rawr.
    • View Profile
Re: Zombie Gun
« Reply #67 on: February 23, 2012, 07:57:33 pm »
Are you using Fullrene or Crabcake?
Nope. Lol.

Offline LincolnB

  • Check It Out Now
  • LV9 Veteran (Next: 1337)
  • *********
  • Posts: 1115
  • Rating: +125/-4
  • By Hackers For Hackers
    • View Profile
Re: Zombie Gun
« Reply #68 on: February 24, 2012, 04:53:22 pm »
Are you using Fullrene or Crabcake?
Nope. Lol.

Wait a minute...how is it even running if it's over 8811 bytes??? O.o
Completed Projects:
   >> Spacky Emprise   >> Spacky 2 - Beta   >> Fantastic Sam
   >> An Exercise In Futility   >> GeoCore

My Current Projects:

Projects in Development:
In Medias Res - Contest Entry

Talk to me if you need help with Axe coding.


Spoiler For Bragging Rights:
Not much yet, hopefully this section will grow soon with time (and more contests)



Offline nxtboy III

  • LV8 Addict (Next: 1000)
  • ********
  • Posts: 795
  • Rating: +26/-1
  • NXT!
    • View Profile
    • Program NXT
Re: Zombie Gun
« Reply #69 on: February 24, 2012, 06:15:59 pm »
And also there is a zombie that looks weird when it is animated.

Offline squidgetx

  • Food.
  • CoT Emeritus
  • LV10 31337 u53r (Next: 2000)
  • *
  • Posts: 1881
  • Rating: +503/-17
  • rawr.
    • View Profile
Re: Zombie Gun
« Reply #70 on: February 24, 2012, 06:39:19 pm »
Wait a minute...how is it even running if it's over 8811 bytes??? O.o

Heehee.
And also there is a zombie that looks weird when it is animated.
Is it one that looks like it's dancing, or does it look completely glitched? Also, what level were you on?

In the meantime, I'm currently remodeling the save/load system so that it's more usable and make more sense. This involves
-bug fixes
-you can only save in the store
-you can quit anywhere

Let me know if you guys have any other ideas/suggestions

Offline kindermoumoute

  • LV8 Addict (Next: 1000)
  • ********
  • Posts: 836
  • Rating: +54/-3
    • View Profile
Re: Zombie Gun
« Reply #71 on: February 24, 2012, 06:56:08 pm »
- 3 difficult mode : Hard, medium, easy.

- Display some cheat/glitch after paste lvl 10/ lvl 20/... idk. :D
Projects :

Worms armageddon z80 :
- smoothscrolling Pixelmapping : 100%
- Map editor : 80%
- Game System : 0%

Tutoriel français sur l'Axe Parser
- 1ère partie : en ligne.
- 2ème partie : en ligne.
- 3ème partie : en ligne.
- 4ème partie : 10%
- Annexe : 100%

Offline leafy

  • CoT Emeritus
  • LV10 31337 u53r (Next: 2000)
  • *
  • Posts: 1554
  • Rating: +475/-97
  • Seizon senryakuuuu!
    • View Profile
    • keff.me
Re: Zombie Gun
« Reply #72 on: February 24, 2012, 06:59:31 pm »
You could try adding different chars, or those houses in the original game ^^
In-progress: Graviter (...)

Offline Jonius7

  • python! Lua!
  • LV10 31337 u53r (Next: 2000)
  • **********
  • Posts: 1918
  • Rating: +82/-18
  • Still bringing new dimensions to the TI-nspire...
    • View Profile
    • TI Stadium
Re: Zombie Gun
« Reply #73 on: February 25, 2012, 05:26:08 am »
It did take me a while to find the attachment, perhaps you could put it on the first post? I know there's that SMF View all attachments feature but I think you have to view the topic in the particular board, and that took a while.
Anyway it looks really cool, am in the process of trying it.
« Last Edit: February 25, 2012, 05:37:59 am by Jonius7 »
Programmed some CASIO Basic in the past
DJ Omnimaga Music Discographist ;)
DJ Omnimaga Discography
My Own Music!
My Released Projects (Updated 2015/05/08)
TI-nspire BASIC
TI-nspire Hold 'em
Health Bar
Scissors Paper Rock
TI-nspire Lua
Numstrat
TI-nspire Hold 'em Lua
Transport Chooser
Secret Project (at v0.08.2 - 2015/05/08)
Spoiler For Extra To-Be-Sorted Clutter:

Spoiler For Relegated Projects:
TI-nspire BASIC
Battle of 16s (stalled) | sTIck RPG (stalled) | Monopoly (stalled) | Cosmic Legions (stalled)
Axe Parser
Doodle God (stalled while I go and learn some Axe)

Offline nxtboy III

  • LV8 Addict (Next: 1000)
  • ********
  • Posts: 795
  • Rating: +26/-1
  • NXT!
    • View Profile
    • Program NXT
Re: Zombie Gun
« Reply #74 on: February 25, 2012, 04:14:40 pm »
It is the one that comes up after the dancing zombie that is glitched, and it looks completely glitched.