0 Members and 1 Guest are viewing this topic.
This is the first time I try this. Awesome game. Bug report, however: When you buy a new weapon, it has 0 ammo, even if the shop claims it comes with 10, 2, etc. Also if I buy the 3rd weapon, my inventory has the 2nd instead.Also menu controls are too sensitive on the title screen. It might be best to make them like the shop.
Sometimes (about 1/2 the time) when I am playing and I hit Clear to save and exit, it says "saving" and then when I turn the calc back on the RAM is cleared and I lose my save file. It is really frustrating. Could you fix this? Also you should make it so you can save the game in the shop.
Loop through enemy entries Take the difference between enemy X and player X If the zombie is in view (absolute value of difference in line 2 less than 50) Draw zombie End If it's spawning Spawn further Else If it didn't get hit by a bullet Use difference from line 2 to figure out which direction the zombie should move Assign speed random number between 0 and max speed (depends on what kind of zombie) End Change x by speed If zombie is close to player Decrease health by damage ratio (again depending on what kind of zombie) End EndEnd
Are you using Fullrene or Crabcake?
Quote from: buttsfredkin on February 23, 2012, 06:23:59 pmAre you using Fullrene or Crabcake?Nope. Lol.
Wait a minute...how is it even running if it's over 8811 bytes??? O.o
And also there is a zombie that looks weird when it is animated.