Author Topic: Zombie Gun  (Read 39759 times)

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Offline squidgetx

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Re: Zombie Gun
« Reply #120 on: October 11, 2012, 09:00:33 am »
I think this version had some issues loading the health properly-- did it change after you had quit and then loaded?. If it just "randomly" changed to 426% then I'm not entirely sure what could've caused it...

As for continuing, I'm currently working on another project but might come back to this if I have time/need a break from Ash:Phoenix.

Thanks for the report, and it's nice to know people are enjoying my game :)

Offline Freyaday

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Re: Zombie Gun
« Reply #121 on: October 11, 2012, 11:34:01 am »
I think this version had some issues loading the health properly-- did it change after you had quit and then loaded?. If it just "randomly" changed to 426% then I'm not entirely sure what could've caused it...

As for continuing, I'm currently working on another project but might come back to this if I have time/need a break from Ash:Phoenix.

Thanks for the report, and it's nice to know people are enjoying my game :)
I don't know what version he has, but I remember the first one having some hilarious bugs with the HP, like if you get enough damage at once, it underflows and now you've got a gigantic amount of HP. I think that may be happening, because "Dead" shows up as 407HP
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Offline Freyaday

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Re: Zombie Gun
« Reply #122 on: May 21, 2013, 05:46:57 pm »
IT'S BACK, BITCHES!
I'm bringing Zombie Gun back from the grave--better, faster, stronger; I have the technology.
Planned Changes:
Bugfixes:
Missing Zombie Sprites
Health Underflow
Ammo Cost Overflows
Screwy Achievements
Game Changes:
Ability to buy your health back after you die (if you have enough cash)
Quicksave
Improved Ammo purchasing
More Achievements!
« Last Edit: May 21, 2013, 05:47:44 pm by Freyaday »
In other news, Frey continues kicking unprecedented levels of ass.
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Offline pimathbrainiac

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Re: Zombie Gun
« Reply #123 on: May 21, 2013, 06:00:10 pm »
HOLY NECROPOST BATMAN!!!

Sooo... you're picking up where Shimbs left off? NICE!
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Offline Spenceboy98

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Re: Zombie Gun
« Reply #124 on: May 21, 2013, 06:15:08 pm »
IT'S BACK, BITCHES!
I'm bringing Zombie Gun back from the grave--better, faster, stronger; I have the technology.
Planned Changes:
Bugfixes:
Missing Zombie Sprites
Health Underflow
Ammo Cost Overflows
Screwy Achievements
Game Changes:
Ability to buy your health back after you die (if you have enough cash)
Quicksave
Improved Ammo purchasing
More Achievements!

From scratch? Sounds cool. :D
I like milk.

Offline parserp

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Re: Zombie Gun
« Reply #125 on: May 21, 2013, 06:17:04 pm »
better, faster, stronger; I have the technology.
++ for using 6 million dollar man quote <,<

Offline Freyaday

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Re: Zombie Gun
« Reply #126 on: May 22, 2013, 01:17:51 pm »
From scratch? Sounds cool. :D
Not from scratch; That'd take forever. (and I'd probably spend 80 Million Years on the sprites). I have the sources, and I'm gonna, basically, Finish the game.
In other news, Frey continues kicking unprecedented levels of ass.
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Offline squidgetx

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Re: Zombie Gun
« Reply #127 on: May 22, 2013, 11:46:59 pm »
Good luck, IIRC the code is really messy since I changed coding style halfway through :x
« Last Edit: May 22, 2013, 11:47:09 pm by squidgetx »

Offline Freyaday

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Re: Zombie Gun
« Reply #128 on: May 23, 2013, 06:06:48 am »
Good luck, IIRC the code is really messy since I changed coding style halfway through :x
Messy code is nothing I'm unused to, sadly. >.>
On the other hand: If you're using zStart, you can use the jump-to-label feature to add some organization to your code--which might be why Nymless takes so long to compile.
In other news, Frey continues kicking unprecedented levels of ass.
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Offline Streetwalrus

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Re: Zombie Gun
« Reply #129 on: May 23, 2013, 04:08:58 pm »
I usually comment my bookmark labels, I don't know if that effects compilation time.

Offline DJ Omnimaga

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Re: Zombie Gun
« Reply #130 on: June 10, 2013, 11:39:06 pm »
So has this only revived for a single day or is it still progressing behind the scenes? :P

Offline Freyaday

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Re: Zombie Gun
« Reply #131 on: June 11, 2013, 12:39:07 am »
I'm having to document the code on my own, and finding the energy and will to do so has not been a fruitful endeavor.
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Offline squidgetx

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Re: Zombie Gun
« Reply #132 on: June 13, 2013, 05:01:11 pm »
i might go and comment some of it for you later if i have time

edit: here you go, i did about 2/3 of the main program including trying to explain the memory structure a little bit
« Last Edit: June 13, 2013, 05:44:07 pm by squidgetx »

Offline Freyaday

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Re: Zombie Gun
« Reply #133 on: June 13, 2013, 07:50:41 pm »
Thank you so much.
In other news, Frey continues kicking unprecedented levels of ass.
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Offline Freyaday

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Re: Zombie Gun
« Reply #134 on: March 01, 2014, 01:41:48 am »

ZOMBIE GUN HAS RISEN FROM THE GRAVE!
In other news, Frey continues kicking unprecedented levels of ass.
Proud member of LF#N--Lolis For #9678B6 Names


I'm a performer at heart; I stole it last week.
My Artwork!