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Quote from: ScoutVery well SirCmpwn, I'd also like a few other things like speed of emulation (100%, 200%, 50%, ...).Can't wait for a beta release or a RC.Emulation speed modding is planned, and a beta will probably be sooner than you think.
Very well SirCmpwn, I'd also like a few other things like speed of emulation (100%, 200%, 50%, ...).Can't wait for a beta release or a RC.
Sure. Right now, I know it works on Windows and *nix under Mono. Once I add more features, it's up for testing on Mac, too, as soon as the public beta is out.
Although this is mostly intended for development, I wonder if the ability to change the calc speed in the middle of gif/video capture without breaking capture or even having the calc stop when it encounter direct input/getkey code could be possible? That's of course if capture is added in the future, but I thought it would be nice since sometimes we want to capture hard parts of a game, but then there's a long-ass NPC convo we want to speed up through or stuff like that, and for people who wanted to create tool-assisted speedruns.
Oh I thought it was just emulation speed change, not CPU speed change, kinda like in WabbitEmu or PindurTI. I was suggesting, though, because in Wabbitemu, if you start capturing then change the emulation speed, then stop recording, your GIF ends up being corrupted.