Author Topic: tiDE Feature Requests  (Read 33228 times)

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Offline Munchor

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Re: tiDE Feature Requests
« Reply #15 on: November 27, 2010, 08:01:21 pm »
Probably not for that one, as I don't see much use for it.

Neither do I, since it's Asm and it would have to be decompiled.

SirCmpwn

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Re: tiDE Feature Requests
« Reply #16 on: November 27, 2010, 08:02:47 pm »
Well, a disassembler is planned, though.  I just don't think I'll support pulling files from an attached calculator.  I can hook into TI-Connect easily to send files, but not as easily with the other way around.

Offline Munchor

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Re: tiDE Feature Requests
« Reply #17 on: November 28, 2010, 09:24:55 am »
Well, a disassembler is planned, though.  I just don't think I'll support pulling files from an attached calculator.  I can hook into TI-Connect easily to send files, but not as easily with the other way around.

Is there a dissabembler already? I mean, not in tIDE, but a dissambler, just dissambler, or you'll make the first?

Offline calcdude84se

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Re: tiDE Feature Requests
« Reply #18 on: November 28, 2010, 10:01:55 am »
No, disassemblers have been made before. Here's an example: http://www.ticalc.org/archives/files/fileinfo/162/16219.html
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Offline Munchor

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Re: tiDE Feature Requests
« Reply #19 on: November 29, 2010, 09:15:12 am »
No, disassemblers have been made before. Here's an example: http://www.ticalc.org/archives/files/fileinfo/162/16219.html

That means I can get all Assembly games' source code. I thought you couldn't :)

Offline JosJuice

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Re: tiDE Feature Requests
« Reply #20 on: November 29, 2010, 09:28:08 am »
You won't get the actual source code, just something that somewhat resembles the source code and results in the same program when compiled.

Offline Munchor

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Re: tiDE Feature Requests
« Reply #21 on: November 29, 2010, 05:48:04 pm »
You won't get the actual source code, just something that somewhat resembles the source code and results in the same program when compiled.

The numbers spasm creates from assembly text?

Offline nemo

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Re: tiDE Feature Requests
« Reply #22 on: November 29, 2010, 05:49:41 pm »
no you'll get the assembly text, for the most part. labels will be named like Label1, Label2 etc. the original source code may have had them as different names. also, no comments.


Offline Munchor

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Re: tiDE Feature Requests
« Reply #23 on: November 29, 2010, 05:51:57 pm »
no you'll get the assembly text, for the most part. labels will be named like Label1, Label2 etc. the original source code may have had them as different names. also, no comments.

tHE comments things makes sense since spasm doesn't compile comments :S They disappear the moment you compile, so it's impossible to get them back

Offline jnesselr

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Re: tiDE Feature Requests
« Reply #24 on: November 29, 2010, 07:09:32 pm »
no you'll get the assembly text, for the most part. labels will be named like Label1, Label2 etc. the original source code may have had them as different names. also, no comments.

tHE comments things makes sense since spasm doesn't compile comments :S They disappear the moment you compile, so it's impossible to get them back
Yep.  Actually, some disassemblers will try and figure out what you are doing, and give names based on that or give comments if it sees a value or something.

SirCmpwn

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Re: tiDE Feature Requests
« Reply #25 on: November 30, 2010, 05:39:26 pm »
Yeah, some disassemblers are really nice and give you really good output, but never as good as the original source.

Offline Munchor

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Re: tiDE Feature Requests
« Reply #26 on: November 30, 2010, 05:45:22 pm »
Yeah, some disassemblers are really nice and give you really good output, but never as good as the original source.

Then we gotta make tiDE's the best

SirCmpwn

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Re: tiDE Feature Requests
« Reply #27 on: November 30, 2010, 05:48:38 pm »
Well, I intend to make a real-time disassembler for stepping into OS calls and other things missing code, which would be limited in its power.

Offline Munchor

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Re: tiDE Feature Requests
« Reply #28 on: November 30, 2010, 05:51:31 pm »
Well, I intend to make a real-time disassembler for stepping into OS calls and other things missing code, which would be limited in its power.

So, disassembling OSs?

SirCmpwn

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Re: tiDE Feature Requests
« Reply #29 on: November 30, 2010, 05:52:06 pm »
Disassembling currently executing code at debug-time.  Like WabbitEmu.