Author Topic: tiDE Feature Requests  (Read 33227 times)

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Offline Munchor

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Re: tiDE Feature Requests
« Reply #45 on: December 04, 2010, 05:51:23 pm »
Hex would be nice, maybe, for those who prefer coding in hex or remember some hex commands, but it would probably depend of how many people actually code in hex compared to z80 style ASM.

Yes, Xeda knows HEX very well and is looking for a compiler.

I am of the belief that if he successfully makes an application using HEX it will get more popular. I am learning HEX by the way and have printed in paper lots of commands, I will know them by heart one day

Offline LordConiupiter

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Re: tiDE Feature Requests
« Reply #46 on: December 04, 2010, 06:21:37 pm »
haha lol...
I wonder if there is a great difference in difficulcy between HEX and ASM :P
everytime that I was down, you would always come around, and get my feedback on the ground. (modified part from 'Seasons in the sun')

No matter how many errors are bothering you, always try to stay rel-Axe!

The HoMM project will be resumed as soon Axe 1.0.0 will be released!
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HoMM:   [==--------]    Project 'resumed': I'm suffering overwhelming new ideas being popped up in my dreams :P
tiDE:   [----------]    Explored and understood the main part of the code: just started writing a Tokenizer.



password of the week: uvanapererubupa (Any pronunciation is the right one ;) )   :D click me, and you'll be raided :D

Offline DJ Omnimaga

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Re: tiDE Feature Requests
« Reply #47 on: December 04, 2010, 06:25:54 pm »
I guess it depends if you know what is the equivalent of an hex code in ASM form. The program structure is most likely similar, but you have no comment. It must be hard to read when a program is large...

Offline Munchor

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Re: tiDE Feature Requests
« Reply #48 on: December 04, 2010, 06:51:11 pm »
I guess it depends if you know what is the equivalent of an hex code in ASM form. The program structure is most likely similar, but you have no comment. It must be hard to read when a program is large...

I <3 HEX.

It's cool, Asm on calc!

Offline LordConiupiter

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Re: tiDE Feature Requests
« Reply #49 on: December 06, 2010, 05:20:43 pm »
Mosaic, that's the real ASM on calc ;)
Nevertheless I also like HEX,as long as the program stays small
everytime that I was down, you would always come around, and get my feedback on the ground. (modified part from 'Seasons in the sun')

No matter how many errors are bothering you, always try to stay rel-Axe!

The HoMM project will be resumed as soon Axe 1.0.0 will be released!
Projects:
Code: [Select]
HoMM:   [==--------]    Project 'resumed': I'm suffering overwhelming new ideas being popped up in my dreams :P
tiDE:   [----------]    Explored and understood the main part of the code: just started writing a Tokenizer.



password of the week: uvanapererubupa (Any pronunciation is the right one ;) )   :D click me, and you'll be raided :D

Offline Munchor

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Re: tiDE Feature Requests
« Reply #50 on: December 06, 2010, 05:45:21 pm »
Mosaic, that's the real ASM on calc ;)
Nevertheless I also like HEX,as long as the program stays small

So, do you agree with HEX implementation?

Offline LordConiupiter

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Re: tiDE Feature Requests
« Reply #51 on: December 06, 2010, 05:51:03 pm »
yes, I do.
everytime that I was down, you would always come around, and get my feedback on the ground. (modified part from 'Seasons in the sun')

No matter how many errors are bothering you, always try to stay rel-Axe!

The HoMM project will be resumed as soon Axe 1.0.0 will be released!
Projects:
Code: [Select]
HoMM:   [==--------]    Project 'resumed': I'm suffering overwhelming new ideas being popped up in my dreams :P
tiDE:   [----------]    Explored and understood the main part of the code: just started writing a Tokenizer.



password of the week: uvanapererubupa (Any pronunciation is the right one ;) )   :D click me, and you'll be raided :D

SirCmpwn

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Re: tiDE Feature Requests
« Reply #52 on: December 06, 2010, 06:14:01 pm »
We can look into the idea.

Offline LordConiupiter

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Re: tiDE Feature Requests
« Reply #53 on: December 07, 2010, 10:45:41 am »
mhm, that's what I meant. but perhaps HEX is so cool because it's native on calc, and I'm not sure about how cool it would be to have this on PC. Perhaps it just only should be some sort of extra view mode or window, which would then not replace ASM, but extend it.
« Last Edit: December 07, 2010, 10:45:50 am by LordConiupiter »
everytime that I was down, you would always come around, and get my feedback on the ground. (modified part from 'Seasons in the sun')

No matter how many errors are bothering you, always try to stay rel-Axe!

The HoMM project will be resumed as soon Axe 1.0.0 will be released!
Projects:
Code: [Select]
HoMM:   [==--------]    Project 'resumed': I'm suffering overwhelming new ideas being popped up in my dreams :P
tiDE:   [----------]    Explored and understood the main part of the code: just started writing a Tokenizer.



password of the week: uvanapererubupa (Any pronunciation is the right one ;) )   :D click me, and you'll be raided :D

Offline DJ Omnimaga

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Re: tiDE Feature Requests
« Reply #54 on: December 07, 2010, 03:52:59 pm »
It could maybe come handy if the person wanted to copy the hex in an Axe or Omnicalc/Celtic/DCS game, though.

Offline Munchor

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Re: tiDE Feature Requests
« Reply #55 on: December 07, 2010, 03:55:10 pm »
We can look into the idea.

Sounds like a 'yes', great!
I think the editor would be the same, only a different compileer.

SirCmpwn

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Re: tiDE Feature Requests
« Reply #56 on: December 07, 2010, 04:41:50 pm »
Well, we are planning on supporting z80 asm, ARM asm, ARM C, TI-Basic (all models), and Axe.

Offline Munchor

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Re: tiDE Feature Requests
« Reply #57 on: December 07, 2010, 04:58:20 pm »
Well, we are planning on supporting z80 asm, ARM asm, ARM C, TI-Basic (all models), and Axe.

Then it wouldn't be hard to implement Axe.

We'll have a true Texas Calculator compiler and editor!!! Now I really wanna help more!

SirCmpwn

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Re: tiDE Feature Requests
« Reply #58 on: December 07, 2010, 05:00:48 pm »
Good thing you are on the team, I guess :P

Offline Munchor

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Re: tiDE Feature Requests
« Reply #59 on: December 07, 2010, 05:12:25 pm »
Good thing you are on the team, I guess :P

Why?