Author Topic: tiDE Feature Requests  (Read 33242 times)

0 Members and 4 Guests are viewing this topic.

SirCmpwn

  • Guest
Re: tiDE Feature Requests
« Reply #60 on: December 07, 2010, 05:13:52 pm »

Offline Munchor

  • LV13 Extreme Addict (Next: 9001)
  • *************
  • Posts: 6199
  • Rating: +295/-121
  • Code Recycler
    • View Profile
Re: tiDE Feature Requests
« Reply #61 on: December 07, 2010, 05:15:04 pm »
Now I really wanna help more!

Oh yes of course. I thought it was Asm-Only which would make me help only in design and C# and almost nothing in assembler/Assembly stuff. Now, we're talking about something totally different!

SirCmpwn

  • Guest
Re: tiDE Feature Requests
« Reply #62 on: December 07, 2010, 05:16:18 pm »
No, it's just calculator-only ;)  Unless we decide to expand it.  It also has Add-In support, so people could expand it themselves.

Offline Munchor

  • LV13 Extreme Addict (Next: 9001)
  • *************
  • Posts: 6199
  • Rating: +295/-121
  • Code Recycler
    • View Profile
Re: tiDE Feature Requests
« Reply #63 on: December 07, 2010, 05:28:01 pm »
No, it's just calculator-only ;)  Unless we decide to expand it.  It also has Add-In support, so people could expand it themselves.

I want it to be calculator support only :)

Since it's open source, people can make a Counter-Strike out of that

Offline Juju

  • Incredibly sexy mare
  • Coder Of Tomorrow
  • LV13 Extreme Addict (Next: 9001)
  • *************
  • Posts: 5730
  • Rating: +500/-19
  • Weird programmer
    • View Profile
    • juju2143's shed
Re: tiDE Feature Requests
« Reply #64 on: December 07, 2010, 11:34:57 pm »
Yeah, that's the goal of tiDE, it's made specially for calculators.

And what about a Pic editor, much like Visual Studio's icon editor?
« Last Edit: December 07, 2010, 11:35:19 pm by juju2143 »

Remember the day the walrus started to fly...

I finally cleared my sig after 4 years you're happy now?
THEGAME
This signature is ridiculously large you've been warned.

The cute mare that used to be in my avatar is Yuki Kagayaki, you can follow her on Facebook and Tumblr.

SirCmpwn

  • Guest
Re: tiDE Feature Requests
« Reply #65 on: December 07, 2010, 11:36:04 pm »
Planned and implemented partially in the API.

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55943
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: tiDE Feature Requests
« Reply #66 on: December 08, 2010, 04:35:04 am »
Well, we are planning on supporting z80 asm, ARM asm, ARM C, TI-Basic (all models), and Axe.
Will it support the new Axe tokens syntax? Also what about BBC Basic? That was one great language, but the on-calc editor killed it. I think it came with a computer one, though, but I'm not sure anymore.
« Last Edit: December 08, 2010, 04:36:37 am by DJ Omnimaga »

SirCmpwn

  • Guest
Re: tiDE Feature Requests
« Reply #67 on: December 08, 2010, 08:38:59 am »
The Axe tokens will be supported, and I guess BBC Basic support could come as an add in.

Offline Munchor

  • LV13 Extreme Addict (Next: 9001)
  • *************
  • Posts: 6199
  • Rating: +295/-121
  • Code Recycler
    • View Profile
Re: tiDE Feature Requests
« Reply #68 on: December 08, 2010, 09:53:37 am »
The Axe tokens will be supported, and I guess BBC Basic support could come as an add in.

Sir, I have an idea of KnightOS & tiDE. Will tiDE support developing/compiling for KnightOS?

That would be pretty neat, since you are developing both

Offline LordConiupiter

  • LV6 Super Member (Next: 500)
  • ******
  • Posts: 339
  • Rating: +3/-0
  • Just one of the thousands of Axe-fans...
    • View Profile
Re: tiDE Feature Requests
« Reply #69 on: December 08, 2010, 10:06:29 am »
yes, like l_calls etc. Those are not available in 'normal' or 'basic' ASM.
everytime that I was down, you would always come around, and get my feedback on the ground. (modified part from 'Seasons in the sun')

No matter how many errors are bothering you, always try to stay rel-Axe!

The HoMM project will be resumed as soon Axe 1.0.0 will be released!
Projects:
Code: [Select]
HoMM:   [==--------]    Project 'resumed': I'm suffering overwhelming new ideas being popped up in my dreams :P
tiDE:   [----------]    Explored and understood the main part of the code: just started writing a Tokenizer.



password of the week: uvanapererubupa (Any pronunciation is the right one ;) )   :D click me, and you'll be raided :D

Offline Munchor

  • LV13 Extreme Addict (Next: 9001)
  • *************
  • Posts: 6199
  • Rating: +295/-121
  • Code Recycler
    • View Profile
Re: tiDE Feature Requests
« Reply #70 on: December 08, 2010, 12:45:21 pm »
yes, like l_calls etc. Those are not available in 'normal' or 'basic' ASM.

That remembers me of Hybrid Basic, which will, hopefully, be included :)

Offline LordConiupiter

  • LV6 Super Member (Next: 500)
  • ******
  • Posts: 339
  • Rating: +3/-0
  • Just one of the thousands of Axe-fans...
    • View Profile
Re: tiDE Feature Requests
« Reply #71 on: December 08, 2010, 12:47:43 pm »
how do you mean that??? it's not a BASIC compiler!?
everytime that I was down, you would always come around, and get my feedback on the ground. (modified part from 'Seasons in the sun')

No matter how many errors are bothering you, always try to stay rel-Axe!

The HoMM project will be resumed as soon Axe 1.0.0 will be released!
Projects:
Code: [Select]
HoMM:   [==--------]    Project 'resumed': I'm suffering overwhelming new ideas being popped up in my dreams :P
tiDE:   [----------]    Explored and understood the main part of the code: just started writing a Tokenizer.



password of the week: uvanapererubupa (Any pronunciation is the right one ;) )   :D click me, and you'll be raided :D

Offline Munchor

  • LV13 Extreme Addict (Next: 9001)
  • *************
  • Posts: 6199
  • Rating: +295/-121
  • Code Recycler
    • View Profile
Re: tiDE Feature Requests
« Reply #72 on: December 08, 2010, 12:48:59 pm »
how do you mean that??? it's not a BASIC compiler!?

It is, but hopefully we will include Library Tokens (Celtic III, SpriteLib, xLib)

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55943
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: tiDE Feature Requests
« Reply #73 on: December 08, 2010, 03:52:46 pm »
l_calls? Is it a typo where you meant b_calls or is it a new feature in KOS for ASM coders?

SirCmpwn

  • Guest
Re: tiDE Feature Requests
« Reply #74 on: December 08, 2010, 04:57:41 pm »
lcall is one of KnightOS's calls.  And yes, it will support assembling for KOS, although at the moment you can use any major assembler.