Author Topic: tiDE Team  (Read 55122 times)

0 Members and 4 Guests are viewing this topic.

SirCmpwn

  • Guest
Re: tiDE Team
« Reply #180 on: January 08, 2011, 02:04:59 am »
Thanks for the response.  Just let me know when you have completed the first part and understand the second, and I'll grant you access.

Offline LordConiupiter

  • LV6 Super Member (Next: 500)
  • ******
  • Posts: 339
  • Rating: +3/-0
  • Just one of the thousands of Axe-fans...
    • View Profile
Re: tiDE Team
« Reply #181 on: January 08, 2011, 07:55:04 am »
ok thanks! Last time I tried connecting to codeplex, I couldn't find the tide source control folder at all, but I hope that will be fixed now...
everytime that I was down, you would always come around, and get my feedback on the ground. (modified part from 'Seasons in the sun')

No matter how many errors are bothering you, always try to stay rel-Axe!

The HoMM project will be resumed as soon Axe 1.0.0 will be released!
Projects:
Code: [Select]
HoMM:   [==--------]    Project 'resumed': I'm suffering overwhelming new ideas being popped up in my dreams :P
tiDE:   [----------]    Explored and understood the main part of the code: just started writing a Tokenizer.



password of the week: uvanapererubupa (Any pronunciation is the right one ;) )   :D click me, and you'll be raided :D

Offline Munchor

  • LV13 Extreme Addict (Next: 9001)
  • *************
  • Posts: 6199
  • Rating: +295/-121
  • Code Recycler
    • View Profile
Re: tiDE Team
« Reply #182 on: January 08, 2011, 08:10:56 am »
That's exactly what I did when I first uploaded changes. However, I used a build that was not correct, but everything was fixed now.

I also need to save it in D:\tidenv, since I have it Documents\Scout David\C#\tiDE. Thanks.

SirCmpwn

  • Guest
Re: tiDE Team
« Reply #183 on: January 08, 2011, 10:58:05 am »
Sounds good, guys.
Just let me know when you have completed the first part and understand the second, and I'll grant you access.
I need you guys to explicitly say that you have completed the first set of instructions to recover, and that you understand and will follow the second set of instructions.

Offline LordConiupiter

  • LV6 Super Member (Next: 500)
  • ******
  • Posts: 339
  • Rating: +3/-0
  • Just one of the thousands of Axe-fans...
    • View Profile
Re: tiDE Team
« Reply #184 on: January 12, 2011, 11:51:15 am »
I followed all the instructions! Got it working!
everytime that I was down, you would always come around, and get my feedback on the ground. (modified part from 'Seasons in the sun')

No matter how many errors are bothering you, always try to stay rel-Axe!

The HoMM project will be resumed as soon Axe 1.0.0 will be released!
Projects:
Code: [Select]
HoMM:   [==--------]    Project 'resumed': I'm suffering overwhelming new ideas being popped up in my dreams :P
tiDE:   [----------]    Explored and understood the main part of the code: just started writing a Tokenizer.



password of the week: uvanapererubupa (Any pronunciation is the right one ;) )   :D click me, and you'll be raided :D

Offline Munchor

  • LV13 Extreme Addict (Next: 9001)
  • *************
  • Posts: 6199
  • Rating: +295/-121
  • Code Recycler
    • View Profile
Re: tiDE Team
« Reply #185 on: January 12, 2011, 12:03:54 pm »
I followed all the instructions! Got it working!

Maybe I should say that I have too, but I've already told that to Sir.

SirCmpwn

  • Guest
Re: tiDE Team
« Reply #186 on: January 12, 2011, 04:40:45 pm »
Sounds good, guys.

Offline Juju

  • Incredibly sexy mare
  • Coder Of Tomorrow
  • LV13 Extreme Addict (Next: 9001)
  • *************
  • Posts: 5730
  • Rating: +500/-19
  • Weird programmer
    • View Profile
    • juju2143's shed
Re: tiDE Team
« Reply #187 on: January 13, 2011, 03:16:28 am »
Oh right. I did what you said there this week and somehow, it glitched somewhere...

There's nothing appearing in the Team Server tab after I connect, not even the server, but tidenv is checked when I click on new server...

Remember the day the walrus started to fly...

I finally cleared my sig after 4 years you're happy now?
THEGAME
This signature is ridiculously large you've been warned.

The cute mare that used to be in my avatar is Yuki Kagayaki, you can follow her on Facebook and Tumblr.

Offline qazz42

  • LV9 Veteran (Next: 1337)
  • *********
  • Posts: 1130
  • Rating: +30/-12
  • hiiiiiiiii
    • View Profile
Re: tiDE Team
« Reply #188 on: January 16, 2011, 07:50:41 pm »
I know C# and have a strong grasp on object oriented programming thanks to benr
I can help I guess :D

SirCmpwn

  • Guest
Re: tiDE Team
« Reply #189 on: January 16, 2011, 07:54:05 pm »
Sure, go make a Codeplex account and apply for the team at the tiDE site.

Offline qazz42

  • LV9 Veteran (Next: 1337)
  • *********
  • Posts: 1130
  • Rating: +30/-12
  • hiiiiiiiii
    • View Profile
Re: tiDE Team
« Reply #190 on: January 16, 2011, 07:58:25 pm »
Ok, made an account and requested

SirCmpwn

  • Guest
Re: tiDE Team
« Reply #191 on: January 16, 2011, 07:59:38 pm »
Alright, I'll add you.  Please read this post and tell me that you fully understand it before starting work.

Offline qazz42

  • LV9 Veteran (Next: 1337)
  • *********
  • Posts: 1130
  • Rating: +30/-12
  • hiiiiiiiii
    • View Profile
Re: tiDE Team
« Reply #192 on: January 16, 2011, 08:33:55 pm »
I do not know how how to connect to the server, other than that I understand what to do

SirCmpwn

  • Guest
Re: tiDE Team
« Reply #193 on: January 16, 2011, 08:34:57 pm »
Use Visual Studio, and go to Team>Connect to Team Foundation Server, then follow the instructions on the Codeplex Source Code page.

Offline qazz42

  • LV9 Veteran (Next: 1337)
  • *********
  • Posts: 1130
  • Rating: +30/-12
  • hiiiiiiiii
    • View Profile
Re: tiDE Team
« Reply #194 on: January 16, 2011, 10:22:24 pm »
ok, I cannot find the "remove mapping" thing step four. I have not touched any of the code yet, I just "got" the files onto C:\tidenv