Author Topic: Block Dude 2: Trapped for TI-89 Titanium and TI-Nspire  (Read 62724 times)

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Offline DJ Omnimaga

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Re: Block Dude 2: Trapped for TI-89 Titanium and TI-Nspire
« Reply #30 on: August 17, 2010, 11:37:20 am »
Pretty nice! What's that line of sprites to the complete rigth of the map, though?

Offline ztrumpet

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Re: Block Dude 2: Trapped for TI-89 Titanium and TI-Nspire
« Reply #31 on: August 17, 2010, 11:44:22 am »
Great job!  I wish I had an Nspire to try it on, but at least I get to watch the screenie. ;D

Offline apcalc

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Re: Block Dude 2: Trapped for TI-89 Titanium and TI-Nspire
« Reply #32 on: August 17, 2010, 01:15:05 pm »
Pretty nice! What's that line of sprites to the complete rigth of the map, though?

A metal wall.  They cannot be destroyed by bombs like everything else.


Offline DJ Omnimaga

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Re: Block Dude 2: Trapped for TI-89 Titanium and TI-Nspire
« Reply #33 on: August 17, 2010, 09:29:07 pm »
Aaah ok thanks ^^

Offline apcalc

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Re: Block Dude 2: Trapped for TI-89 Titanium and TI-Nspire
« Reply #34 on: August 25, 2010, 07:03:09 pm »
Just wanted to give a little update on the progress I have made and the things I have planned.

Implemented
Bombs and Gold Bombs
Metal Walls
Spikes

Top Priority
Ladders
Push Blocks
Rewrite Drawing engine for 68k version (should be very easy)

A Little Bit Later
Smooth Scrolling
New Graphics
Implement game engine in 68k version (should be very easy, as I will only have to change the key press tests, but I want to finish it first for the Nspire so I don't change something in one version and forget to change it in the other)

Still deciding if I will add...
Animated Pieces (like the bricks, spikes)
Level Editor/Loading of external levels

I forgot to install CalcCapture when setting up my development environment on this computer, so I can't post a screenshot, but I will try to post one soon.

I am hoping to have this project finished sometime before Jan/Feb of next year.


Offline bwang

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Re: Block Dude 2: Trapped for TI-89 Titanium and TI-Nspire
« Reply #35 on: August 25, 2010, 07:14:34 pm »
I really recommend adding external levels. It's really easy (all you do is use a function to read the file into an array) especially since we have directory listing functions now :D

Offline DJ Omnimaga

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Re: Block Dude 2: Trapped for TI-89 Titanium and TI-Nspire
« Reply #36 on: August 25, 2010, 08:21:59 pm »
Awesome to see an update :)

External levels would be cool. Smooth scrolling as well. :)

Gonna setup a sub-forum for this soon.
« Last Edit: August 25, 2010, 08:23:09 pm by DJ Omnimaga »

Offline Hot_Dog

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Re: Block Dude 2: Trapped for TI-89 Titanium and TI-Nspire
« Reply #37 on: August 25, 2010, 08:53:15 pm »
Animated Tiles would be cool if not difficult.  Whatever the case, keep up the good work!  I like where this is going.

Offline ztrumpet

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Re: Block Dude 2: Trapped for TI-89 Titanium and TI-Nspire
« Reply #38 on: August 26, 2010, 09:41:12 am »
This all sounds really cool.  Good luck with your programing. :)  I think that you should make external levels, but animate tiles only if it's not too hard. ;D

Offline apcalc

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Re: Block Dude 2: Trapped for TI-89 Titanium and TI-Nspire
« Reply #39 on: August 27, 2010, 09:13:25 pm »
After a very long debugging process, I have finished the ladder drawing routine.  Here is a screenshot of the ladders in action:

Note:  For some reason, this screenshot runs much slower than The Game is on calc.  I will try to find out why this is happening soon.

EDIT:  Also, I have not done all of the new graphics yet (that is why the guy turns into a bomb when climbing a ladder and the ladder "disappears when the guy is in front of it. :P)

« Last Edit: August 27, 2010, 09:17:17 pm by apcalc »


Offline DJ Omnimaga

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Re: Block Dude 2: Trapped for TI-89 Titanium and TI-Nspire
« Reply #40 on: August 27, 2010, 09:14:50 pm »
Nice to see you got it fixed. Btw, are you gonna add sprite masking for the little dude?

Offline apcalc

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Re: Block Dude 2: Trapped for TI-89 Titanium and TI-Nspire
« Reply #41 on: August 29, 2010, 05:56:39 pm »
New screenshot!

Added:
Ladder Graphics, Sprite Masking
Push Blocks

Again, this screenshot is much slower than the game runs on calc (I still don't know why :()

« Last Edit: August 29, 2010, 06:00:59 pm by apcalc »


Offline Hot_Dog

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Re: Block Dude 2: Trapped for TI-89 Titanium and TI-Nspire
« Reply #42 on: August 29, 2010, 07:43:14 pm »
Saaaaaaaaaaaaaaay, that's a sweet screenshot! :D

Offline apcalc

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Re: Block Dude 2: Trapped for TI-89 Titanium and TI-Nspire
« Reply #43 on: August 29, 2010, 08:48:37 pm »
Update!

I just released a beta of this game in the "Beta Releases" topic in this projects sub forum! :)


Offline DJ Omnimaga

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Re: Block Dude 2: Trapped for TI-89 Titanium and TI-Nspire
« Reply #44 on: August 30, 2010, 01:14:51 am »
Great! I'Ll try it out asap :)

And good luck on finding time to work on it. I hope you can find some. Good luck with school.