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I was actually wondering how easy it would be to port stuff from 68k C to Nspire C or vise versa. It would be pretty nice to have this game available for the TI-89 since it don't own a Nspire yet.
At this point, it is much easier to port games from the Nspire to 68k calcs than it is to port games from 68k to the Nspire. The 68k series already has just about everything the Nspire has (I can't think of anything it dosen't), so it really just a matter of making some slight syntax changes. (For example, the sprite function is different for both calcs). Right now, we don't have all of the functions for the Nspire as we do for the 89. Hopefully in the future we will have all of the functions the 89 has for the Nspire and the job of porting games to the Nspire should be quite easy!
void Sprite8 (short x, short y, short height, const unsigned char *sprite, void *vm_addr, short mode);void Sprite16 (short x, short y, short height, const unsigned short *sprite, void *vm_addr, short mode);void Sprite32 (short x, short y, short height, const unsigned long *sprite, void *vm_addr, short mode);