Author Topic: Block Dude 2: Trapped for TI-89 Titanium and TI-Nspire  (Read 61966 times)

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Offline apcalc

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Re: Block Dude 2: Trapped for TI-89 Titanium and TI-Nspire
« Reply #75 on: October 19, 2010, 05:20:31 pm »
apcalc, I'm thinking of using Block Dude as a screenshot or video tutorial for the upcoming GDB support of of Ncubate. Wouldn't you mind?

Not at all!  Feel free to use whatever you need. :)


Offline Munchor

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Re: Block Dude 2: Trapped for TI-89 Titanium and TI-Nspire
« Reply #76 on: October 19, 2010, 06:28:37 pm »
Ok, to run that program we obviously need NdLess??

Btw, you have some unneeded blocks in your maps (saw them on GIF images). Delete them for faster game :)

Offline apcalc

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Re: Block Dude 2: Trapped for TI-89 Titanium and TI-Nspire
« Reply #77 on: October 19, 2010, 06:51:37 pm »
What blocks are unneeded?  I copied the levels directly from the original Block Dude/Trapped games, so I want to keep them as original as possible.  Also, speed is not a major concern with this seeing that I already have to slow it down a ton (and if I needed more speed, I could set the Nspire to run at 150 Mhz).

Also, yes Ndless is needed to run this program.


Offline Munchor

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Re: Block Dude 2: Trapped for TI-89 Titanium and TI-Nspire
« Reply #78 on: October 19, 2010, 07:01:07 pm »
What blocks are unneeded?  I copied the levels directly from the original Block Dude/Trapped games, so I want to keep them as original as possible.  Also, speed is not a major concern with this seeing that I already have to slow it down a ton (and if I needed more speed, I could set the Nspire to run at 150 Mhz).

Also, yes Ndless is needed to run this program.
What blocks are unneeded?  I copied the levels directly from the original Block Dude/Trapped games, so I want to keep them as original as possible.  Also, speed is not a major concern with this seeing that I already have to slow it down a ton (and if I needed more speed, I could set the Nspire to run at 150 Mhz).

Also, yes Ndless is needed to run this program.

Some corner blocks not needed. If speed is not a problem, then it's OK :)

Offline DJ Omnimaga

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Re: Block Dude 2: Trapped for TI-89 Titanium and TI-Nspire
« Reply #79 on: October 20, 2010, 02:17:52 am »
Question: Is it possible to set the Nspire to something lower than 90 MHz? If so, then I wonder if the artificial slow down could be lowered and the calc be set to low CPU speed to save on battery power?

Offline ztrumpet

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Re: Block Dude 2: Trapped for TI-89 Titanium and TI-Nspire
« Reply #80 on: October 20, 2010, 04:33:17 pm »
Question: Is it possible to set the Nspire to something lower than 90 MHz? If so, then I wonder if the artificial slow down could be lowered and the calc be set to low CPU speed to save on battery power?
I believe this is possible.  It's a great idea! ;D

Offline apcalc

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Re: Block Dude 2: Trapped for TI-89 Titanium and TI-Nspire
« Reply #81 on: October 28, 2010, 09:01:20 pm »
I had access to a digital camera today, so I though I'd take a pic of Trapped on hardware (no Nspire pic, as I temporarily have OS 2.0 on it for school)

« Last Edit: October 28, 2010, 09:02:56 pm by apcalc »


Offline DJ Omnimaga

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Re: Block Dude 2: Trapped for TI-89 Titanium and TI-Nspire
« Reply #82 on: October 28, 2010, 09:04:44 pm »
That seems to look pretty nice! Great job so far and I'm glad it runs on hardware so far. :)

Offline apcalc

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Re: Block Dude 2: Trapped for TI-89 Titanium and TI-Nspire
« Reply #83 on: November 14, 2010, 12:18:43 pm »
Update!

Versions for Ndless 1.1, Ndless 1.7, and 68k are in the beta releases thread!

Added:
Levels 1-4 Now Implemented!

Fixed:
Bomb explosion bug
Ladder climbing bug

Current known bugs:
Only in the 68k version, the sprites shown when the guy is climbing ladders or on top of ladders may be completely off, including the guy disappearing while climbing the ladders.


I am getting pretty close to a release on this!  Please report any bugs you may see and make any comments, positive or negative, about the game!
« Last Edit: November 14, 2010, 12:19:30 pm by apcalc »


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Re: Block Dude 2: Trapped for TI-89 Titanium and TI-Nspire
« Reply #84 on: November 14, 2010, 11:27:52 pm »
Awesome! I may not try now since I got a lot on my plate and my Nspire has OS 2.0.1 but I can't wait to try the 68k version!

Glad to see this progressing. :)

EDIT: Hmm will the Nspire version works on Ndless 1.0? I got a copy of Goplat emulator somewhere that is already set up (by Bwang) with Ndless 1.0, so I could try it there for now.
« Last Edit: November 14, 2010, 11:29:48 pm by DJ Omnimaga »

Offline Hot_Dog

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Re: Block Dude 2: Trapped for TI-89 Titanium and TI-Nspire
« Reply #85 on: November 15, 2010, 12:07:42 am »
Nice work, apcalc!

Offline phj

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Re: Block Dude 2: Trapped for TI-89 Titanium and TI-Nspire
« Reply #86 on: December 09, 2010, 12:21:36 pm »
In level 3 and 4 you can exit the screen. Also sometimes the boxes and bombs float.

Offline apcalc

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Re: Block Dude 2: Trapped for TI-89 Titanium and TI-Nspire
« Reply #87 on: December 09, 2010, 01:59:21 pm »
In level 3 and 4 you can exit the screen. Also sometimes the boxes and bombs float.

Thank you very much for the bug report!  I will look into this.  If I recall correctly, I think I may have fixed the floating boxes/bombs, but I never uploaded a working version.  As for walking off the screen, that could have been a typo in the level array (I was never able to beat level 4 :P). I really have to get around to adding more levels to this soon.  Hopefully, I will have time to do this during Christmas break!


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Re: Block Dude 2: Trapped for TI-89 Titanium and TI-Nspire
« Reply #88 on: December 09, 2010, 03:21:59 pm »
I should give this a try on my 89...

But level 4 was pretty tricky wasn't it? I'm stuck on level 6 in the 83+ version myself.


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Offline apcalc

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Re: Block Dude 2: Trapped for TI-89 Titanium and TI-Nspire
« Reply #89 on: December 09, 2010, 03:24:38 pm »
Actually, I think there may be a problem with my game engine that might be causing me to be unable to beat the level (Moreso, some changes between the original Block Dude and the original Trapped).  I have not had time to test it recently on the 83, so I still have to figure it out. :)