Author Topic: Block Dude Nspire  (Read 66517 times)

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Offline Madskillz

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Re: Block Dude Nspire
« Reply #45 on: July 31, 2010, 02:08:05 am »
If I remember right, they pretty much were the same game. I mean you could play all the original levels, plus had all those cool new features/levels.
By the way, it looks great. Keep it up, apcalc!

Offline TIfanx1999

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Re: Block Dude Nspire
« Reply #46 on: July 31, 2010, 07:54:28 pm »
Thanks for the positive comments guys!

The new graphics are 24x24 pixels.
I wonder if you have enough sprite resolution to give the little man a walking animation now? It would look so much fancier if he did more than just slide around.
At 24x 24 pixels he's Megaman sized, :D So it should definetley be possible.

Offline DJ Omnimaga

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Re: Block Dude Nspire
« Reply #47 on: August 01, 2010, 12:56:38 pm »
The only thing is that you should probably call the game like Block Dude & Trapped: 2 Game Remakes In One, or at least Block Dude Remake/Enhanced and state clearly in the description beginning that the game includes levels from both game and maybe link to the original file info pages so people know about Trapped.

Offline apcalc

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Re: Block Dude Nspire
« Reply #48 on: August 01, 2010, 01:01:38 pm »
I am not sure if I am going to combine these two games into one.  Block Dude will be done in no more than 3 weeks (it could be just one week but I have a lot of work I have to get done before school starts [summer reading :(]).  During the school year, I do not have all that much time to program, so it could be several months after that I release Trapped.  Also, since these two games are completely separate on the 83/84 series, I might keep it that way for the Nspire too. :)  Thank you for the positive feedback on this game!  I hope to have a final release ready soon!


Offline DJ Omnimaga

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Re: Block Dude Nspire
« Reply #49 on: August 01, 2010, 01:04:01 pm »
Gah I hate when they make you do school work during Summer x.x. IMHO, vacations are vacations. They should not touch them.

I hope when school starts that you don't have to quit calc stuff and the community x.x, it would kinda suck.

I guess you could maybe keep the games separate like the 83+ series and if people request a merge, only do it if you get free time again.

Offline apcalc

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Re: Block Dude Nspire
« Reply #50 on: August 01, 2010, 02:27:23 pm »
DJ, at worst, I will have to stop programming for periods of time during the school year.  I am in several AP classes, but that probably will not determine my programming time.  It all depends on the English teacher I get.  If I get the one I had last year, I will probably not have any time to program at all, but if I get the one I had two years ago, I will have a lot more time.  Nevertheless, I will still be at least somewhat active on Omnimaga.  It does not take too much time to come here and catch up with the calc community.  When I program, I need to have a long stretch of time to work.  School work can have a great affect on my programming time. :(


Offline apcalc

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Re: Block Dude Nspire
« Reply #51 on: August 02, 2010, 09:23:04 am »
I am happy to announce that I think I am done with Block Dude Nspire!

The final version (hopefully) is attached for the Non CAS and CAS calcs.  If you find any bugs, please post here so I can fix them promptly! Thank you!


Offline qazz42

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Re: Block Dude Nspire
« Reply #52 on: August 02, 2010, 09:27:22 am »
Awsome, first to download!

Offline Hot_Dog

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Re: Block Dude Nspire
« Reply #53 on: August 02, 2010, 10:12:13 am »
That was fast...I assume that since your last comment on 24 x 24 sprites, it was only a matter of making the door bigger and adding the remaining levels?  Or what else did you have to do?

Offline DJ Omnimaga

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Re: Block Dude Nspire
« Reply #54 on: August 04, 2010, 06:21:31 pm »
Wow awesome to see this released! You are uploading it to ticalc.org soon, right?

I can,t wait to try it when I get some time :)

Offline qazz42

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Re: Block Dude Nspire
« Reply #55 on: August 04, 2010, 10:25:39 pm »
Umm, on the nspire emu, it crashed...

Offline phj

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Re: Block Dude Nspire
« Reply #56 on: August 05, 2010, 08:20:49 am »
In the first level some blocks appear at the top of the screen when you move.

Offline ztrumpet

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Re: Block Dude Nspire
« Reply #57 on: August 05, 2010, 10:34:41 am »
Nice job apcalc!  Though I can't test it, it looks neat. ;D

Offline qazz42

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Re: Block Dude Nspire
« Reply #58 on: August 05, 2010, 11:05:04 am »
Yep, everything looks awsome! I cant wait, first thing I do when ndless2 comes out will be using your blockdude game!

Offline apcalc

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Re: Block Dude Nspire
« Reply #59 on: August 05, 2010, 11:11:01 am »
I just want to make a quick note here:

In the latetest version listed above, I have recieved comments that there are random sprites above level 1.  This issue was caused because the size of level 1 is smaller than what was being drawn on the screen.  The drawing engine was trying to access currentlevel[-1].  I just increased the size of level 1 by adding an extra row to the array.  This issue has been fixed :)

Likewise, there are two other bugs in that version that are not fixed.  I will list them here:

1. Level 4 is not correct (it is not the same as level 4 in the original Block Dude)
2. When the guy could climb a brick (or box), but he was holding a block, which prevented him from climbing (if he did climb, the block would be over the brick), if you tried to go up in this situation, the guy would dissappear until you pressed another key.

All three of the bugs listed here have been fixed. :)

I am just about ready to release this game on ticalc.org.  I just want to test the levels 1 more time to make sure everything is ok.  Thank you everyone for your support of this program! :D
« Last Edit: August 05, 2010, 11:11:55 am by apcalc »