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Boy, I know calc84maniac, myself, and some others have awaited this for a long time now. I tried it out quickly, and it certainly seems to be in a basic functioning state. Of course a number of features haven't been made compatible yet, like taking screenshots, but I did manually take this one of calc84maniac's stupendous technological achievement, Steins;Gate, to show off that the hardware emulation is working at least fairly well:You likely already know about most issues, but I'll mention two that I've discovered.First, MicrOS does not function properly, which could suggest any number of bugs. DrDnar all but completely throws out the OS and reboots the calculator himself, so I'm guessing at least one of the low-level hardware aspects of its initialization procedure is causing issues. Perhaps DrDnar can be contacted and recruited to help debug its support, and/or you could try yourself with the full source included in the download.Second, the performance! It's likely that you simply haven't gotten around to implementing the screen in a properly optimizer manner, but I'm seeing generally slow emulation, and unless my eyes are deceiving me, possibly a decent amount of frame skipping on top. If you'd like any assistance in understanding the (much more complicated than the 83+/84+) driver, I might be able to answer questions, or you could probably ask in IRC or make a dedicated topic to get responses from more knowledgeable people.But a natively running 84+CSE emulator is a huge boon, so thanks for the good work, and keep it up!
Actually, I am surprised you were even able to send APPS at all, since that didn't work for me
Also, it would be nice if we could setup the LCD to 320x240 instead of 230x155
I tried making a ROM with the wizard and it doesn't really work? The screen stays black.
Question, do we really need the ability to capture 640x480 screenshots? Btw emulation seems perfect for this game. The only difference is the lack of scanline emulation, so the ghosts flickers differently than on the real calc.EDIT: Actually i notice that some colors are wrong in screenshots, but I guess it's inevitable considering the calc has 16 or 18 bit colors, yet GIFs only have 8.
Also bug report: The ASM Tunnel isn't emulated properly, yet mine is emulated fine:(At first I tried playing through the entire game anyway but this gave me an headache lol)Btw will there be an option to use xLIBC color palette for screenshots? (which is limited to 256 colors)
As Juju said, ROM-creation-created ROMs still fail to boot. Do you know when this can be fixed?* pimathbrainiac wants to use the CSE stuffs